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  1. #1
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    Default Help me build a Human Cleric12/Monk6/Fighter2

    I am trying to figure out a build to abuse human and monk improved recovery with Radiant Servant's aura, and still have some DPS capability to go with the Blade Barrier. The idea would be similar to Solar Phoenix, but using the Aura to power it. The goal of the build is to keep going as long as possible between shrines without having to stop.

    And to boot, I am trying to build the character for hardcore play - which is that I want to play with a dedicated and balanced group that shares loot, but does not use the auction house or the DDO store. You get what you pull out of chests.

    I don't suspect that the build will be one of the greatest ever given the limitations I've put on it, but if anyone wants to take a crack at the idea, I would appreciate it.

  2. #2
    Community Member Diyon's Avatar
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    Quote Originally Posted by birdoprey View Post
    I am trying to figure out a build to abuse human and monk improved recovery with Radiant Servant's aura, and still have some DPS capability to go with the Blade Barrier. The idea would be similar to Solar Phoenix, but using the Aura to power it. The goal of the build is to keep going as long as possible between shrines without having to stop.

    And to boot, I am trying to build the character for hardcore play - which is that I want to play with a dedicated and balanced group that shares loot, but does not use the auction house or the DDO store. You get what you pull out of chests.

    I don't suspect that the build will be one of the greatest ever given the limitations I've put on it, but if anyone wants to take a crack at the idea, I would appreciate it.
    Basically you're going to want take the solar phoenix build, change pally 12 for cleric 12, and make sure you're well spec'd for melee. Also never call yourself a healer, you'd be a back up healer at most. That may make getting into groups somewhat difficult but since it sounds like you've got a set of people to run with, it shouldn't be a big issue.

  3. #3
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    Will this be a 28 or 32 point build OP(or 1 TR/2TR)? Just useful info to have

    Saal
    "Fools said I, you do not know. Silence like a cancer grows, hear my words that I might teach you, take my hand that I might reach you, but my words like silent raindrops fell...."-Paul Simon "Day after day, we caught no breath or motion. As idle as a painted ship upon a painted ocean."--Coleridge

  4. #4
    The Hatchery DethTrip's Avatar
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    You'd be better off 12clr/6mnk/2pal for the extra saves boost. I have an AC halfling built this way and it's pretty awesome. DPS obviously isn't superb but its not bad and the survivability is great. I've gotten quite a few compliments from party members after playing with me.

    I would love to get some upgraded dream edges that have lesser vampirism and body feeder on them. Imagine that with fists of light, the aura going off, high healing amp, the blast when needed, and great buffs including divine favor and power. Even now at lvl11 the build is very fun to play and very helpful in parties. I have been surprised how many parties have accepted the build even when I say I'm a battle cleric not a healer.

    Another options is 12clr/8mnk so you get to higher fist damage level and at lvl7 monk, monk imp recovery II becomes available. Have fun.
    If you're having fun, then you're doing it right.

  5. #5
    Community Member wtorchia's Avatar
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    I was looking at a similar build my self that I post here : http://forums.ddo.com/showthread.php?t=268169
    I was looking at paly 5 for divine sac for better DPS and monk 3 for healing fists. You could switch it around if you want more monk instead.

  6. #6
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    It will be a 32 point build.

    I am not absolutely tied to more than 3 levels of monk, so if anyone has any suggestions on what to go the other 5 on, I am open to it.

    And yeah, the original concept was pretty much to steal Solar Phoenix and mod it for Cleric. I am hoping that the buffs and bladebarrier can make up for the dps deficit.

  7. #7
    Build Constructionist unbongwah's Avatar
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    Here's a rough first draft of the idea:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (1 Fighter \ 7 Monk \ 12 Cleric) 
    Hit Points: 274
    Spell Points: 608 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 13
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    16
    Charisma              8                     8
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Extend Spell
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Selected) Whirling Steel Strike
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Fighter Item Defense I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Void Strike I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Improved Turning I
    I went monk 7 / ftr 1 for monk Imp Recovery II; ftr 2 would let you get another feat instead (probably Power Attack).

  8. #8
    Community Member Xeca's Avatar
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    Think about going to lvl 8 monk for the 1d10 unarmed over 1d8. you get a +1 bab for both fighter 1 and monk 8 so a wash there. Can't remember if 1 fighter gets you the fighter haste boost 15% or not.
    Thelanis Server, Founder
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  9. #9
    Community Member EKKM's Avatar
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    Quote Originally Posted by unbongwah View Post
    Here's a rough first draft of the idea:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (1 Fighter \ 7 Monk \ 12 Cleric) 
    Hit Points: 274
    Spell Points: 608 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 13
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    16
    Charisma              8                     8
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Extend Spell
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Selected) Whirling Steel Strike
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Fighter Item Defense I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Void Strike I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Improved Turning I
    I went monk 7 / ftr 1 for monk Imp Recovery II; ftr 2 would let you get another feat instead (probably Power Attack).
    That is very simlar to what I was thinking of.

    Would personally drop STR to 14 and up CHR to 12 as turn undeads will be required and, being hardcore, good +chr items may not be available.

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
    Member of D.W.A.T.

  10. #10
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    Quote Originally Posted by unbongwah View Post
    Here's a rough first draft of the idea:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (1 Fighter \ 7 Monk \ 12 Cleric) 
    Hit Points: 274
    Spell Points: 608 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 13
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    16
    Charisma              8                     8
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Extend Spell
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Selected) Whirling Steel Strike
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Fighter Item Defense I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Void Strike I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Improved Turning I
    I went monk 7 / ftr 1 for monk Imp Recovery II; ftr 2 would let you get another feat instead (probably Power Attack).
    + 1 for you. Thank you. I am still going to debate this in my head, but it is a very logical (and I think fun) build.

    Enhancement wise, I would likely drop item defense and the empower healing for additional turns. Since you can't use the AH in hardcore, I can bind and attune everything, and I don't have to worry about having cash to repair.

    And it is good input that +cha items might be scarce. I have to keep that in mind, but losing 2 points of str is a little painful too. I don't think I could handle dropping it to 14. How often do +2 str tomes drop anyway? ;-)

    I am thinking that power attack is almost a necessity which was the original reason that I wanted fighter 2. Am I wrong on that?
    Last edited by birdoprey; 08-25-2010 at 10:51 AM.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Actually, I just noticed I forgot to pick a monk 6 bonus feat, so that can be Power Attack - problem solved! Still, I was kinda torn whether an extra feat and +1 STR enh (+2 w/human Adaptability) was more important than +10% healing amp & Wholeness of Body.

    BTW, before someone else points it out: yes, I know you'd get 8 more skill pts if you started monk instead of cleric; but it screws up the feat progression royally because you wouldn't be able to take those two metamagics at lvl 1.

  12. #12
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    Quote Originally Posted by unbongwah View Post
    Actually, I just noticed I forgot to pick a monk 6 bonus feat, so that can be Power Attack - problem solved! Still, I was kinda torn whether an extra feat and +1 STR enh (+2 w/human Adaptability) was more important than +10% healing amp & Wholeness of Body.

    BTW, before someone else points it out: yes, I know you'd get 8 more skill pts if you started monk instead of cleric; but it screws up the feat progression royally because you wouldn't be able to take those two metamagics at lvl 1.
    On review I was thinking that I would have to drop quicken and focus on maxing concentration and balance to pick up Power Attack. Now I don't have to decide. I am still on the fence about quicken however, and I think that I might look at other options unless someone can explain why it would be super beneficial to the build.

    I think that starting cleric also pays off in more SP overall too, which is not an insubstantial benefit. (edit - Never mind, it's not even a maximized extended blade barrier of difference)

    What I like best about this build is that since I start at level 4, I can have toughness, TWF and WSS (which means that I can use Longswords out of the gate). That is going to make the early levels a lot better for me, particularly with pick up gear.
    Last edited by birdoprey; 08-25-2010 at 01:52 PM.

  13. #13
    Build Constructionist unbongwah's Avatar
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    Quicken becomes a must-have if you want to be able to cast spells with long casting times (like Blade Barrier) in the middle of combat, IMHO. Even with max Concentration, it seems like it's way too easy to be interrupted without it.

    The only thing I don't like about this build is it's kind of a late bloomer as a caster; in particular, you probably won't use (or need) any of those metamagics for the first several levels. And you don't get Radiant Servant I until lvl 10. But I don't see any way around that, given the build concept and leveling order.

    Oh, and this probably goes without saying, but: if you're lucky enough to pull a +1 DEX tome in time, you can put your lvl 8 lvl-up pt into STR instead. That + 1 STR from human Adaptability would get you to 22 at lvl 20.

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