Results 1 to 3 of 3
  1. #1
    Community Member CrescentCalling_5's Avatar
    Join Date
    Jul 2010
    Posts
    258

    Default New Prestige Enhancement Ideas

    Just a few ideas for prestige enhancements. To be honest I'm not sure which classes some of these would be suited for but I'll suggest them where I can.

    Shadowdancer
    (Rogue, Ranger, Monk)
    Level 6, 12, and 18 enhancement

    Level 6:
    Shadowdancer I-
    Requires Hide 10, Move Silently 10, and Tumble 5
    Also must have Dodge and Mobility, Hide II, and Move Silently II

    The player is granted the ability to become one with the shadows, gaining a +2 bonus to Hide, Move Silently, and Jump checks. The player is also granted a natural 10% concealment at all times unless wearing armor heavier than light.

    The following abilities are also granted:

    Shadow Meld I-
    The shadowdancer is able to mix themselves with nearby shadows making them incorpreal for 30 seconds. While in this mode the Shadowdancer recieves a +2 circumstantial bonus to Hide and Move Silently checks. This ability has a 5 minute cooldown.

    Shadow Illusion I-
    The shadowdancer is able to mix together an illusion of themselves which will distract the target for a short time. The illusion has 1/5th of the Shadowdancer's HP, AC, saves, and skills but also has a 20% concealment bonus. If the target succeeds at a will save, the illusion is destroyed.


    Level 12:
    Shadowdancer II-
    Requires Shadowdancer I, Spring Attack, and Toughness

    The shadowdancer becomes even more attuned to the shadows increasing their checks by an additional +1, and a 15% concealment unless the player wears armor heavier than light.

    The following abilities are also granted:

    Shadow Jaunt-
    Once per rest the shadowdancer is able to use the spell Dimension Door, except only transporting themselves.

    Shadow Meld II-
    The duration increases to 45 seconds and the checks increase to +3.

    Shadow Illusion II-
    The illusion is able to utilize 1/4th of the shadowdancer's stats instead of 1/5th. The illusion is also more difficult to disbelieve.


    Level 18:
    Shadowdancer III-
    Requires Shadowdancer II

    The player has mastered their attunement to the shadows, increasing their checks by another +1 and their concealment to 20%, restrictions still apply.

    Summon Shadow-
    Once per rest the shadowdancer is able to summon an undead Wraith of the same level for 10 minutes.

    Shadow Meld III-
    The duration increases to 1 minute, the checks increase to +4, and the cooldown drops to 3 minutes.

    Shadow Illusion III-
    The illusion is now able to utilize 1/2 of the shadowdancer's statistics instead of 1/4th. The will save becomes more difficult.


    Blackguard
    (Barbarian, Fighter, Cleric)
    Level 6, 12, and 18 enhancement

    Blackguard I-
    Requires Cleave and Great Cleave
    Also requires Tumble 5, non-good

    The blackguard has made their first brush with evil and liked it. They recieve the ability to add any bonus from their charisma to their saving throws, similar to a Paladin. They also recieve a +1 bonus to AC when fighting good enemies.

    Includes the following abilities:

    Dark Curse-
    As an Action Use, the blackguard is able to bestow a powerful curse on the target which drops all ability scores by 1 and inflicts 1 negative level. Fortitude Save negates.

    Aura of Despair-
    All enemies within 10 ft. of the blackguard suffer a -2 morale penalty to saving throws. This is constant similar to the Paladin's aura of good.

    Summon Lesser Fiend-
    Once per rest the blackguard is able to summon a Hell Hound for 10 minutes.


    Blackguard II-
    Requires Blackguard I
    Also Requires Slicing Blow

    The blackguard liked their first taste of evil and is back for more. The Aura of Despair inflicts an additional -1 penalty to saving throws and an additional -1 penalty to AC. The Dark Curse causes 1 additional point of ability damage and 1 additional negative level.

    All of the following are also included:

    Rebuke Undead-
    The blackguard is able to make a turn check to frighten or destroy undead 3 times per rest. However, when an undead would be destroyed, it is instead commanded. The Blackguard cannot command more than 1 HD of undead per level of their highest level class. (ie. if the blackguard enhancement is put into fighter and this is used as 12 fighter/8 rogue, the player could not control more than 12 HD of undead at any one time.)

    Summon Fiend-
    Once per rest the blackguard may summon a Fiendish Troll for 10 minutes.


    Blackguard III-
    Requires Blackguard II

    The blackguard has reached the pinnacle of evil, achieving powers equal to a lesser fiend. The Aura of Despair inflicts an additional -1 morale penalty to saving throws and AC. The Dark Curse causes 1 additional point of ability damage, 1 additional negative level, and lowers the target's SR by 1 level (if the target had 14, now it has 11).

    Also includes the following abilities:

    Evil Attunement-
    The blackguard recieves a natural SR of 14 and an additional +2 to their natural AC bonus due to their fiend-like powers.

    Death Attack-
    Once per rest the blackguard is able to attempt a death attack against a single target. The target must make a Fortitude Save or die instantly. If the target succeeds in its saving throw, this attack still inflicts 3d6 additional negative energy damage + 3d6 if the target is of good alignment.

    Summon Greater Fiend-
    Once per rest the blackguard is able to summon a Bezerika for 10 minutes.

    Unholy Prayer-
    As an Action Use, the blackguard is able to chant a prayer to their evil deity. Any enemies who hear this chant are affected as though within range of the blackguard's Aura of Despair. Any enemies affected by both must make a fortitude save or be cursed.
    Last edited by CrescentCalling_5; 08-24-2010 at 01:17 AM.

  2. #2
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    2,057

    Default

    1st impression
    way too much abilities provided by the prestige
    i'll add more if i go back and read everything
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  3. #3
    Community Member CrescentCalling_5's Avatar
    Join Date
    Jul 2010
    Posts
    258

    Default

    Quote Originally Posted by Jay203 View Post
    1st impression
    way too much abilities provided by the prestige
    i'll add more if i go back and read everything
    I was worried about that :/ tell me which ones you think are unnecessary, I was trying to add in all the fun ideas from the original prestige (with a few twists) but I think I went overboard >>"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload