Originally Posted by
Thrudh
Displacement is huge. It really helps any melee.
I had a ranger/wizard once... Self-cast displacement, haste, and rage (if you go 6 levels of wizard), plus blur, shield, jump, exp retreat... all very nice...
However, in the long run, you can make displacement and haste clickables from the Shroud (although for a new player, this will be a long time away)
You can find a jump clickable in Amrath (again, long time away, we're talking 18th level quests)... Striding boots make exp retreat pointless, and if you go Tempest or get a lot of UMD to use Shield wands, you don't need the shield spell.
So, in the long run, a fighter/wizard is kind of pointless. This is Turbine's fault. They have given us all the decent low-level wizard buffs in item form, so the iconic fighter/wizard is no longer a worthwhile build in DDO.
I would echo some of the others, and suggest making a elf fighter... You have plenty of feats to afford 2 levels of elf dragonmarks, and the 2nd one gives you displacement, which again, helps a LOT for a melee to avoid damage. Don't dump CON tho! Put at least 6 and probably 10 build points into CON. It will be low anyway as an elf.
You cannot count on party casters to keep you displaced... We can barely count of party casters to keep us hasted anymore, but even in the "good ol' days", only a few casters bothered to keep displacement up on the melees most of the time.
If you don't mind spending a little cash, you could play with a fighter/wizard if you want and re-incarnate later if it doesn't work out, or after you get all those items...
I had a LOT of fun with my ranger/wizard back in the day.