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  1. #1
    Community Member Spiderwight's Avatar
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    Default Thankyou, helpful Gianthold guides

    To the group-and-a-half that walked me through the three Gianthold flagging quests tonight - thankyou. Your patience with a wide-eyed clueless n00b turned what would have been a totally confusing experience (if not an outright impossible one if my attempt to solo Madstone Crater was anything to go by) into something I understood at least 15% of. I just hope I didn't slow you all down too much. ;-)

    Cannula, Paladin, of Property Damage

  2. #2
    Community Member toughguyjoe's Avatar
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    Once you get the hang of Giantholds quests, you can quite easily use that area as an XP gold mine

    Welcome to a good chunk to the level 10-14 content
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  3. #3
    Community Member Slugnutty's Avatar
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    As goofy as it will sound - I like to see these threads - it shows me there are still a lot of good people playing our game out there.

    Glad you made it out the other side Cannula - now - did you have any fun doing it?
    And yah like Joe said... gold mine once your more familiar with GH.

  4. #4
    Community Member Spiderwight's Avatar
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    It was fun, yes. The flagging quests are a lot more interestingly varied than the walk-ups, which I'd found fairly straightforward to solo.

    Cannula is sort of the advance scout for Property Damage - he's a very solo-friendly build, so I was able to run him up to sixteenth on his own quite quickly, while the majority of our regular Monday night characters are still about tenth-eleventh. Thanks to this sort of thing, by the time we're hitting Gianthold with the guild group (not long, I imagine) I'll be able to pass on that knowledge to the rest of the guild. I'm sure we'll still screw up a few times - it's not like I can remember what spawns where in Prison of the Planes, for example. But at least I know roughly what a successful completion looks like. And I'll keep on PUGging with Cannula.

  5. #5
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by toughguyjoe View Post
    Once you get the hang of Giantholds quests, you can quite easily use that area as an XP gold mine

    Welcome to a good chunk to the level 10-14 content
    Gianthold is at best an xp copper mine tainted with large deposits of lead and zinc.

    Necro4 is where the lvl 15-16 exp is at
    Star Firefall
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  6. #6
    Community Member donfilibuster's Avatar
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    Luckily the wilderness area is easy to figure out, which has three main rings to explore.
    Once you do the quests once you can use the teleporter to each side of the map and thus can go back and forth from the tavern.

    On comparison, the vale is one big but simple ring, sands is a smaller but spread and full of cliffs, and orchard is possibly the hardest map of all until u get familiar with it.

  7. #7
    Community Member Spiderwight's Avatar
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    Funnily enough, I had no trouble at all with Orchard. Sands was fine in the desert (obviously) but a horror in the canyons and bridges of the Gnoll/Drow areas.

    Necro4 may well be where the XP is at, but unless it's substantially more fun than Necro1&2 then I'm not sure I'm interested. Is it fun, or is it a grind?

  8. #8
    Community Member dopey69's Avatar
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    Default PoP

    Quote Originally Posted by Spiderwight View Post
    It was fun, yes. The flagging quests are a lot more interestingly varied than the walk-ups, which I'd found fairly straightforward to solo.

    Cannula is sort of the advance scout for Property Damage - he's a very solo-friendly build, so I was able to run him up to sixteenth on his own quite quickly, while the majority of our regular Monday night characters are still about tenth-eleventh. Thanks to this sort of thing, by the time we're hitting Gianthold with the guild group (not long, I imagine) I'll be able to pass on that knowledge to the rest of the guild. I'm sure we'll still screw up a few times - it's not like I can remember what spawns where in Prison of the Planes, for example. But at least I know roughly what a successful completion looks like. And I'll keep on PUGging with Cannula.
    if your not sure whats in the rooms in PoP you can switch the switch on without ne one in the room and take a look I wouldn't try this in a pug tho cause someone will prolly yell at you

  9. #9
    Community Member Spiderwight's Avatar
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    See, that's exactly the sort of helpful trick that I'm looking for. :-)

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