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  1. #1
    Hatchery Founder Tamerlane's Avatar
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    Default Epic Irestone Inlet

    this quest has several camps inside it that all have a possible boss with unique named loot...
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  2. #2

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    Aye, the longer quests really do deserve to be epic-ized (like Gwyllan's stand and Stormcleave outpost).
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  3. #3
    Hatchery Founder Tamerlane's Avatar
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    those also have named loot.
    if you choose to play scissors, and rock kicks your @$$, dont whine like a punk.

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  4. #4
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    It's interesting to think about what an Epic version of Irestone Inlet would be like. It would obviously have +6 Bursty Blasty versions of Shock Mace, Cold Repeater, and Acid Dagger, which could make decent "easy" epic weapons.

    But the gameplay would amplify some of the problems seen in existing epic dungeons, especially the similar monsters in the Sentinels series- it would all be about Hold Monster (or even Person) autocrit smackdowns, with the added problem of extreme ease in kite-tanking creatures for as long as you need, or simply leading them away to leash back to their spawn.

  5. #5
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    It's interesting to think about what an Epic version of Irestone Inlet would be like. It would obviously have +6 Bursty Blasty versions of Shock Mace, Cold Repeater, and Acid Dagger, which could make decent "easy" epic weapons.

    But the gameplay would amplify some of the problems seen in existing epic dungeons, especially the similar monsters in the Sentinels series- it would all be about Hold Monster (or even Person) autocrit smackdowns, with the added problem of extreme ease in kite-tanking creatures for as long as you need, or simply leading them away to leash back to their spawn.
    I assume you would see some really nasty hobgoblin casters added to disrupt exactly that plan, and to cometfall/exhaust/slow 'kite tanks'. Archers are also quite prevalent in Irestone, and don't respond too well to kite/hold strategies.
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  6. #6
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    Quote Originally Posted by sirgog View Post
    I assume you would see some really nasty hobgoblin casters added to disrupt exactly that plan
    Yes, the developers must be feeling a real attraction to teach more of the mobs to cast FOM.

    Quote Originally Posted by sirgog View Post
    and to cometfall/exhaust/slow 'kite tanks'.
    There'd have to be some underlying software changes before those spells would work on kite tanks.

    Quote Originally Posted by sirgog View Post
    Archers are also quite prevalent in Irestone, and don't respond too well to kite/hold strategies.
    Kiting and holding works fine on archers, and they are additionally vulnerable to standing in firewall.

  7. #7
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by sirgog View Post
    I assume you would see some really nasty hobgoblin casters added to disrupt exactly that plan, and to cometfall/exhaust/slow 'kite tanks'. Archers are also quite prevalent in Irestone, and don't respond too well to kite/hold strategies.
    Enemy clerics on epic are like caster level 40 right? Shouldn't they cast "mass freedom of movement" the instant they are agroed? Sure it wont hit everything around them, but if it saves even 5 of their friends, it would make those fights less of an autocrit beatdown.

    Oh yeah, and we should get mass FOM too. Maybe in a lvl 8 slot
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  8. #8
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    Quote Originally Posted by Lithic View Post
    Enemy clerics on epic are like caster level 40 right? Shouldn't they cast "mass freedom of movement" the instant they are agroed?
    More pertinently, the numerous archers could have taken enough Ranger levels to individually FOM everyone nearby.

  9. #9
    Community Member grodon9999's Avatar
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    Church and the Cult - Epic Silver bow!!!!!!

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