(Title should say 18wiz/2rog plz fix)
The point of this build is to be able to run into a bunch of monsters, mass hold them, and then firewall them while the melee's whack away. I know in theory it sounds good, but I don't actually know how well it will work once applied. I am aiming it for a shroud farming toon if nothing else.
I figure with the right gear..all that toughness and DR will help a lot for running into the mobs, and on top of that..there isn't a whole lot of enhancements/feats needed for this specific build so I went with it.Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Metal ocolypse Level 20 True Neutral Warforged Male (2 Rogue \ 18 Wizard) Hit Points: 260 Spell Points: 1306 BAB: 10\10\15\20 Fortitude: 11 Reflex: 17 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 8 8 8 Constitution 18 18 20 Intelligence 18 23 26 Wisdom 8 8 8 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 7 7 Bluff -1 -1 -1 Concentration 6 28 28 Diplomacy -1 -1 -1 Disable Device 8 31 31 Haggle 3 3 3 Heal -1 -1 -1 Hide 3 3 3 Intimidate -1 -1 -1 Jump 4 4 4 Listen -1 -1 -1 Move Silently 3 3 3 Open Lock 3 3 3 Perform n/a n/a n/a Repair 4 8 8 Search 8 31 31 Spot 3 3 3 Swim 0 0 0 Tumble 3 5.5 5.5 Use Magic Device 3 22 22 Level 1 (Rogue) Feat: (Selected) Insightful Reflexes Level 2 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 3 (Wizard) Feat: (Selected) Toughness Level 4 (Wizard) Ability Raise: INT Level 5 (Wizard) Level 6 (Wizard) Feat: (Wizard Bonus) Maximize Spell Feat: (Selected) Spell Focus: Enchantment Level 7 (Wizard) Level 8 (Wizard) Ability Raise: INT Level 9 (Wizard) Feat: (Selected) Spell Penetration Level 10 (Rogue) Level 11 (Wizard) Level 12 (Wizard) Ability Raise: INT Feat: (Wizard Bonus) Greater Spell Focus: Enchantment Feat: (Selected) Greater Spell Penetration Level 13 (Wizard) Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Improved Damage Reduction Level 16 (Wizard) Ability Raise: INT Level 17 (Wizard) Feat: (Wizard Bonus) Heighten Spell Level 18 (Wizard) Feat: (Selected) Improved Damage Reduction Level 19 (Wizard) Level 20 (Wizard) Ability Raise: INT Enhancement: Rogue Skill Boost I Enhancement: Wizard Improved Heightening I Enhancement: Wizard Improved Maximizing I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Spell Penetration III Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Subtle Spellcasting I Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Wizard Wand Mastery I Enhancement: Wizard Wand Mastery II Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Damage Reduction I Enhancement: Warforged Damage Reduction II Enhancement: Warforged Damage Reduction III Enhancement: Warforged Healer's Friend I Enhancement: Warforged Inscribed Armor I
Tell me how crazy I am, and if at all possible, critique the build to work for my idea instead of dogging it to the floor. :3
HP breakdown
260=20 Con (from 1 Toughness Feat, WF Con I & II, Racial Toughness 1-3)
10 (Draconic Vitality)
60 (+6 Con item)
45 (Shroud HP item)
30 (GFL)
20 (toughness item)
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425 HP
20 (+2 Exc Con)
20 (+1 Exc Con+ Litany gets to even)
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465 HP
40 Yugo pot(15:00) Essence of Desire: +2 CON, +20 HP, -5% melee speed
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Max 505 HP -- and more with a con tome.
DR 5/Adamantine
My biggest question is..the two DR feats I took..would it be better to use toughness in both of those slots for additional HP when running into the mobs, or better yet M.Toughness/Imp M.Toughness for more sp? Or hell..possibly SF: Necro / GSF: Necro for WotB/FoD? A lot of possibilities, and I think it'll end up coming down to preference. Hmm..forgot about Quicken for Reconstruct..meh..I'm open to critique on the feats. :3