Traps, a wonderful addition to being a rogue. One would think something remarkable for a mechanic rogue who as it stands now, is fun. but, questionably helpful at times.
(I have a mech rogue too =p so don't jump down my throat entirely! )
Though, almost anyone can agree, for how effective traps and grenades are compared to their costs, they are clearly one of the most overbudget items in the game. Even compared to some item crafting and enchantments!
So I have a few suggestions to "Fix" trap and grenade making to make them useful for rogues (And people who splashed just enough to get it. )
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1: cut the ingredient cost severely, as it stands now. Even if you finally make a trap.
You will be very very stingy with it's use and never utilize it as it took so much to make it.
Instead of 10 parts and several materials, it should take 3 parts and one other material, tops.
Which I think is fair given how impossibly stingy the game is with giving them to you in the first place.
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2: No cross class materials Period. Completely can the soulgem requirements please.
It's a tad asinine to require 20K plat worth of materials just to replicate a glitterdust or
(insert any other spell name) spell one time. When I could just buy a scroll and
UMD it for impossibly cheap. It's clunky, akward and further renders trap making expensive and less useful.
Not to mention, what rogue worth his salt has to beg for parts for his own master craft :P
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3: Totally redesign the ingredient requirements. To make a different trap should take
3 of a particular trap part, and only ONE other material. You could even make different levels
of parts and materials to affect how powerful the end trap will be without completely handing them out.
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4: let rogue level affect trap effectiveness and damage bonus, keep the existing DC bonus from Disable Device.
This way, the more talented
you are as a rogue should mean you yield better traps than someone who's only 4 levels
of rogue. I believe this is fair and let's traps be effective and maybe even sought after as
a pure or high level rogue!
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Anyone else have any suggestions or at the very least agree that the current trap making system is in dire need of a tune up?