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  1. #1
    Community Member brian14's Avatar
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    Default Do different "banes" vary in frequency?

    My 12 ranger needs a two-handed magical beast bane weapon for trash mobs in Vale; many of them are not evil, so her usual holy weapons are not optimal. On AH I went through all two-handed weapons ML 8-12: plenty of evil/lawful outsider bane, human, halfling and dwarf bane, couple monstrous humanoid bane. NONE of what I was looking for -- nor undead bane either. The latter I can understand -- undead banes get snapped up fast, -- but I would not expect magical beast banes to be that popular. Or are they just plain rare?

    After several days of fruitless search on AH, I posted on Cannith Marketplace: "Will trade Shield Fragment Two for ML 12 greater Magical Beast bane, two handed". Given the price of shield fragments on AH, I thought it is a quite generous offer, but no takers so far.

    Last night for the first time I see something in that ML range... True Law greatsword of Greater Magical Best Bane, 15K minimum, 50K buyout. True Law?? Are there ANY chaotic M. B.'s anywhere in DDO? Is that some kind of a joke? (And no, I did not bid on it.)

    Are some banes are rarer than others?
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  2. #2
    Community Member Visty's Avatar
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    magical beast banes are most of the time useless, thats why you dont find them
    there just arent enough magical beasts to justify them carrying
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  3. #3
    Community Member Crann's Avatar
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    True law works on neutral also, not just chaotic.

    Which mobs in the vale are you concerned about? If it is the spiders, then using puncturing weapons, that is their DR. Get good + puncturing weapons, and you have the Rakshasa covered also.

    If you are a level 12 ranger, you should be using TWF....using the correct DR bypassing weapons.

    Edit: Looks like you are AA, puncturing would def. be covered for spiders.

  4. #4
    Community Member sephiroth1084's Avatar
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    I just think most people don't bother putting magical beast bane weapons on the AH, because they won't sell. There aren't that many magical beasts that one need worry about: just get something like a Shock of Pure Good weapon--that should be sufficient. What magical beasts do you really need all that extra attack and damage for?
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  5. #5
    Community Member Bodic's Avatar
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    magical beast bane vale what winter wolves that is it right. I would not carry that for them.

    some banes are not worth it that is why you dont find them in AH they are Vendor trash. sure they can be useful, but how often is it worth to carry them.

    Example its worth while to have dragon banes yes, but they sit in the bank unless I am running a dragon. they take up space for 1 fight.

  6. #6
    The Hatchery Drekisen's Avatar
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    Quote Originally Posted by Bodic View Post
    magical beast bane vale what winter wolves that is it right. I would not carry that for them.

    some banes are not worth it that is why you dont find them in AH they are Vendor trash. sure they can be useful, but how often is it worth to carry them.

    Example its worth while to have dragon banes yes, but they sit in the bank unless I am running a dragon. they take up space for 1 fight.
    Crimson Foot spiders, Winter Wolves, Fiendish Scorpions, Fiendish Lions, and I think the bats are MB's too.

  7. #7
    The Hatchery Drekisen's Avatar
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    U can always just get some nice bursting weapons too.....did u try looking at every weapon type for Magical Beast Bane...I usually do not have a problem finding them.


    Are you looking for a specific type?

    The only magical beasts I can think of that are not evil in the Vale are the Winter Wolves and the Crimson Foot spiders.....if ur looking for something to do damage to the spiders because of their DR all u need are piercing weps to bypass it.
    Last edited by vVvAiaynAvVv; 08-20-2010 at 09:22 AM.

  8. #8
    Community Member Rubiconn's Avatar
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    I have no problems with my holy weapons doing decent damage in the vale. Are you missing or just not doing damage?

  9. #9
    Community Member brian14's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    IWhat magical beasts do you really need all that extra attack and damage for?
    Vale: crimsonfoots, twilight rats, fiendish scorpions, fiendish lions, fiendish bats, winter wolves
    Coalescence Chamber: fiendish bats

    I know none of them are that terrible, and my 12 ranger can certainly handle them with her current weapons individually. My concern is about them coming in swarms, which is why I want a two-handed weapon for glancing blows.
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  10. #10

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    While the Fiendish should make the bats magical beasts.. I think they are still subtyped as animals.

    Op, if you can stand it, you could always pick up the evil bunny hat, which has the bonus of appling greater magical beast bane to great clubs. (I think it is a greater bane it bestows.)

  11. #11
    Community Member brian14's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    While the Fiendish should make the bats magical beasts.. I think they are still subtyped as animals.

    Op, if you can stand it, you could always pick up the evil bunny hat, which has the bonus of appling greater magical beast bane to great clubs. (I think it is a greater bane it bestows.)
    Sure I can stand it, but... are you sure? I just googled Fiendish Rabbit Helm, and AFAICT all it does is add +5 to Jump skill.
    "Beauty is in the eye of the beholder."

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  12. #12
    Community Member Crann's Avatar
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    Quote Originally Posted by brian14 View Post
    Sure I can stand it, but... are you sure? I just googled Fiendish Rabbit Helm, and AFAICT all it does is add +5 to Jump skill.
    He is correct...a friend uses it all the time, might be a hidden effect.

  13. #13
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    Quote Originally Posted by sephiroth1084 View Post
    I just think most people don't bother putting magical beast bane weapons on the AH, because they won't sell. There aren't that many magical beasts that one need worry about: just get something like a Shock of Pure Good weapon--that should be sufficient. What magical beasts do you really need all that extra attack and damage for?
    In module 5 the devs added a named +5 Dagger of Greater Magical Beast Bane.

    I tried to tell them how pathetically weak it was... but no luck. They left it as is. If only there had been a Purple Worm raid it could've made sense... (I believe my suggestions were something like Greater Lightning Resist, Greater Acid Resist, Animal-bane, and Vermin-bane, which would still have a left a really unattractive item)

  14. #14
    Community Member brian14's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    In module 5 the devs added a named +5 Dagger of Greater Magical Beast Bane.
    From the link:

    "With this blade, Abish Mornot slew a Behir from inside out."

    There are behirs in DDO? And purple worms? News to me!
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  15. #15
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    Quote Originally Posted by brian14 View Post
    There are behirs in DDO?
    There was, until they got slewn.

    In the suggestion I did for a Daelkyr raid, a Purple Worm figured prominently...

  16. #16
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    In module 5 the devs added a named +5 Dagger of Greater Magical Beast Bane.

    I tried to tell them how pathetically weak it was... but no luck. They left it as is. If only there had been a Purple Worm raid it could've made sense... (I believe my suggestions were something like Greater Lightning Resist, Greater Acid Resist, Animal-bane, and Vermin-bane, which would still have a left a really unattractive item)
    I made one of those for fun back when tome pages were plentiful. I'm still hoping the epic version is decent, like +10, greater living bane, vorpal, radience 2, grants weilder permanent displacement and dr 20/-
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