Ok, here we go again, another awesome (?) build, but this one will stick with me I think. As usual, what I want is everything: good damage, good AC, good healing and a fun build to play. So here he is: The Leaping Crane: 12 Monk / 7 Fighter / 1 Favoured soul:
- Halfling to get healing dragonmarks.
- 12 Monk to get Ninja II (using Fire stance at all time) and that cool leaping ability.
- 7 Fighter to get Kensei I (shortsword) and Haste III
- 1 Favoured Soul to unlock metamagic feats, and makes it possible to use healing wands.
- Using shortsword due to critical range and free Ninja II feat.
With this particular build I have focused a lot on building Ki, and oh boy should it raise fast:
- Normal monk: +1 on hit, +3 on critical.
- Master of Bonfires: +1 on hit, +4 on critical
- Way of the Elegant Crane II: +2 on critical hit
- Kensei I: +1 on critical (and when meditating)
Total: +2 each hit, +10 on critical
Combine this with shortsword and improved critical pierce (which Ninja II gives you), and you get a Ki bar that skyrockets as soon as you look at a kobold, and if by chance that kobold is still alive after the first few attacks, touch him lightly with your Touch of Death to give him 500 in damage.
Drawbacks: extremely tight AP, so only one +1 in stat (all Toughness though), and 1D6 damage for shortsword is a little low but I need 2 more feats to use longsword, and handwraps/kamas has to bad critical range to fit in this build.
Opinions?
Code:
Character Plan by DDO Character Planner Version 3.5.1
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LeapingCrane
Level 20 Lawful Neutral Halfling Female
(7 Fighter \ 12 Monk \ 1 Favored Soul)
Hit Points: 326
Spell Points: 210
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 17
Will: 16
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 21 22
Dexterity 16 18 18
Constitution 14 16 16
Intelligence 12 14 14
Wisdom 14 16 16
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 25 25
Bluff -1 0 2
Concentration 6 26 27
Diplomacy -1 0 3
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 2 3 5
Hide 7 13 17
Intimidate -1 0 1
Jump 2 29 33
Listen 2 3 5
Move Silently 7 14 16
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 2
Spot 2 3 3
Swim 2 9 9
Tumble 7 25 27
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Bonus) Toughness
Enhancement: Monk Jump I
Enhancement: Monk Tumble I
Level 2 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Spell (1): Divine Favor
Spell (1): Cure Light Wounds
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Cunning I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Level 3 (Fighter)
Feat: (Selected) Maximize Spell
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Guile I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Enhancement: Fighter Strength I
Level 5 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Way of the Elegant Crane I
Level 6 (Monk)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Level 7 (Monk)
Enhancement: Extra Dragonmark Use II
Enhancement: Static Charge
Enhancement: Racial Toughness II
Enhancement: Monk Jump II
Enhancement: Monk Tumble II
Level 8 (Monk)
Ability Raise: STR
Enhancement: Porous Soul
Level 9 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Flame
Level 10 (Monk)
Enhancement: Extra Dragonmark Use III
Enhancement: Way of the Elegant Crane II
Level 11 (Fighter)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Empower Healing Spell
Enhancement: Monk Improved Recovery II
Level 13 (Monk)
Enhancement: Touch of Death
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Level 15 (Monk)
Feat: (Selected) Empower Spell
Enhancement: Extra Dragonmark Use IV
Level 16 (Monk)
Ability Raise: STR
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II
Level 17 (Fighter)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Monk Ninja Spy II
Enhancement: Master of Bonfires
Level 19 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Kensei Shortsword Mastery I
Enhancement: Fighter Kensei I
Level 20 (Fighter)
Ability Raise: STR
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Toughness III