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  1. #1
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    Default The Leaping Crane: Ninja II/Kensei I with healing

    Ok, here we go again, another awesome (?) build, but this one will stick with me I think. As usual, what I want is everything: good damage, good AC, good healing and a fun build to play. So here he is: The Leaping Crane: 12 Monk / 7 Fighter / 1 Favoured soul:
    - Halfling to get healing dragonmarks.
    - 12 Monk to get Ninja II (using Fire stance at all time) and that cool leaping ability.
    - 7 Fighter to get Kensei I (shortsword) and Haste III
    - 1 Favoured Soul to unlock metamagic feats, and makes it possible to use healing wands.
    - Using shortsword due to critical range and free Ninja II feat.

    With this particular build I have focused a lot on building Ki, and oh boy should it raise fast:
    - Normal monk: +1 on hit, +3 on critical.
    - Master of Bonfires: +1 on hit, +4 on critical
    - Way of the Elegant Crane II: +2 on critical hit
    - Kensei I: +1 on critical (and when meditating)
    Total: +2 each hit, +10 on critical

    Combine this with shortsword and improved critical pierce (which Ninja II gives you), and you get a Ki bar that skyrockets as soon as you look at a kobold, and if by chance that kobold is still alive after the first few attacks, touch him lightly with your Touch of Death to give him 500 in damage.

    Drawbacks: extremely tight AP, so only one +1 in stat (all Toughness though), and 1D6 damage for shortsword is a little low but I need 2 more feats to use longsword, and handwraps/kamas has to bad critical range to fit in this build.

    Opinions?

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    LeapingCrane 
    Level 20 Lawful Neutral Halfling Female
    (7 Fighter \ 12 Monk \ 1 Favored Soul) 
    Hit Points: 326
    Spell Points: 210 
    BAB: 16\16\21\26\26
    Fortitude: 19
    Reflex: 17
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 21                   22
    Dexterity            16                 18                   18
    Constitution         14                 16                   16
    Intelligence         12                 14                   14
    Wisdom               14                 16                   16
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 25                   25
    Bluff                -1                  0                    2
    Concentration         6                 26                   27
    Diplomacy            -1                  0                    3
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  2                  3                    5
    Hide                  7                 13                   17
    Intimidate           -1                  0                    1
    Jump                  2                 29                   33
    Listen                2                  3                    5
    Move Silently         7                 14                   16
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                1                  2                    2
    Search                1                  2                    2
    Spot                  2                  3                    3
    Swim                  2                  9                    9
    Tumble                7                 25                   27
    Use Magic Device     n/a                n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Toughness
    Enhancement: Monk Jump I
    Enhancement: Monk Tumble I
    
    
    Level 2 (Favored Soul)
    Feat: (Diety) Favored by the Sovereign Host
    Spell (1): Divine Favor
    Spell (1): Cure Light Wounds
    Enhancement: Extra Dragonmark Use I
    Enhancement: Halfling Cunning I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Maximize Spell
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Guile I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    Enhancement: Fighter Strength I
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Way of the Elegant Crane I
    
    
    Level 6 (Monk)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Monk Improved Recovery I
    
    
    Level 7 (Monk)
    Enhancement: Extra Dragonmark Use II
    Enhancement: Static Charge
    Enhancement: Racial Toughness II
    Enhancement: Monk Jump II
    Enhancement: Monk Tumble II
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Enhancement: Porous Soul
    
    
    Level 9 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Greater Dragonmark of Healing
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Flame
    
    
    Level 10 (Monk)
    Enhancement: Extra Dragonmark Use III
    Enhancement: Way of the Elegant Crane II
    
    
    Level 11 (Fighter)
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Empower Healing Spell
    Enhancement: Monk Improved Recovery II
    
    
    Level 13 (Monk)
    Enhancement: Touch of Death
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    
    
    Level 15 (Monk)
    Feat: (Selected) Empower Spell
    Enhancement: Extra Dragonmark Use IV
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Monk Ninja Spy II
    Enhancement: Master of Bonfires
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    Enhancement: Kensei Shortsword Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Toughness III
    Last edited by Dialis; 08-21-2010 at 02:42 PM.

  2. #2
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    Default

    i thought you had to use handwraps for using ToD...

  3. #3
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    Quote Originally Posted by krogyy View Post
    i thought you had to use handwraps for using ToD...
    Oh no, that would be a show stopper, this build is made for Touch of Death!!! It does not say anything about unarmed in the description though.

    Anyone know for sure?

  4. #4
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    Quote Originally Posted by Dialis View Post
    Oh no, that would be a show stopper, this build is made for Touch of Death!!! It does not say anything about unarmed in the description though.

    Anyone know for sure?
    Quoting myself ftw: if I need to use handwraps for ToD, can't I just switch to handwraps before activating the skill? Even with awesome Ki building, I won't be able to use ToD that often.

  5. #5
    Community Member Lleren's Avatar
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    With Fire Stance for Ki building you can use Touch of Death every time it is up, or so I find. I can use it most of the time in Wind Stance as well, but I have to be more careful of the other strikes I spam sometimes then.
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Dialis View Post
    if I need to use handwraps for ToD, can't I just switch to handwraps before activating the skill?
    Even if you can, there is a delay in switching weapons which interrupts your DPS (and may interrupt your ki finishers), which begs the question: might you be better off just sticking with handwraps in the first place?

  7. #7
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    Quote Originally Posted by unbongwah View Post
    Even if you can, there is a delay in switching weapons which interrupts your DPS (and may interrupt your ki finishers), which begs the question: might you be better off just sticking with handwraps in the first place?
    Someone has to know if you can use ToD with weapons? It would be strange if you could not though, as both ToD and shortword are specific to Ninja.

    If I would use handwraps, I would change this build quite a lot, for example Ninja II does not add a lot if you arent using shortswords. With handwraps, a Kensei II/Ninja I build seems much better, but then you miss the ToD and the leap ability, which would be boring. You would get more feats including greater weapon specialisation as compensation though, as well as that Kensei II ability. But then again, why go Monk at all if you don't get ToD and just a few of the special abilities, might as well roll a 18/2 Fighter/something.

  8. #8
    Community Member RhapsodieInBlue's Avatar
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    You cannot use Touch of Death with any weapon except Unarmed Strike.

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