Ok, here we go again, another awesome (?) build, but this one will stick with me I think. As usual, what I want is everything: good damage, good AC, good healing and a fun build to play. So here he is: The Leaping Crane: 12 Monk / 7 Fighter / 1 Favoured soul:
- Halfling to get healing dragonmarks.
- 12 Monk to get Ninja II (using Fire stance at all time) and that cool leaping ability.
- 7 Fighter to get Kensei I (shortsword) and Haste III
- 1 Favoured Soul to unlock metamagic feats, and makes it possible to use healing wands.
- Using shortsword due to critical range and free Ninja II feat.
With this particular build I have focused a lot on building Ki, and oh boy should it raise fast:
- Normal monk: +1 on hit, +3 on critical.
- Master of Bonfires: +1 on hit, +4 on critical
- Way of the Elegant Crane II: +2 on critical hit
- Kensei I: +1 on critical (and when meditating)
Total: +2 each hit, +10 on critical
Combine this with shortsword and improved critical pierce (which Ninja II gives you), and you get a Ki bar that skyrockets as soon as you look at a kobold, and if by chance that kobold is still alive after the first few attacks, touch him lightly with your Touch of Death to give him 500 in damage.
Drawbacks: extremely tight AP, so only one +1 in stat (all Toughness though), and 1D6 damage for shortsword is a little low but I need 2 more feats to use longsword, and handwraps/kamas has to bad critical range to fit in this build.
Opinions?
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page LeapingCrane Level 20 Lawful Neutral Halfling Female (7 Fighter \ 12 Monk \ 1 Favored Soul) Hit Points: 326 Spell Points: 210 BAB: 16\16\21\26\26 Fortitude: 19 Reflex: 17 Will: 16 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 14 21 22 Dexterity 16 18 18 Constitution 14 16 16 Intelligence 12 14 14 Wisdom 14 16 16 Charisma 8 10 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 25 25 Bluff -1 0 2 Concentration 6 26 27 Diplomacy -1 0 3 Disable Device n/a n/a n/a Haggle -1 0 0 Heal 2 3 5 Hide 7 13 17 Intimidate -1 0 1 Jump 2 29 33 Listen 2 3 5 Move Silently 7 14 16 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 2 2 Search 1 2 2 Spot 2 3 3 Swim 2 9 9 Tumble 7 25 27 Use Magic Device n/a n/a n/a Level 1 (Monk) Feat: (Selected) Least Dragonmark of Healing Feat: (Monk Bonus) Toughness Enhancement: Monk Jump I Enhancement: Monk Tumble I Level 2 (Favored Soul) Feat: (Diety) Favored by the Sovereign Host Spell (1): Divine Favor Spell (1): Cure Light Wounds Enhancement: Extra Dragonmark Use I Enhancement: Halfling Cunning I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Energy of the Scion I Level 3 (Fighter) Feat: (Selected) Maximize Spell Feat: (Fighter Bonus) Two Weapon Fighting Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Halfling Guile I Enhancement: Racial Toughness I Enhancement: Fighter Toughness I Level 4 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons Enhancement: Fighter Strength I Level 5 (Monk) Feat: (Monk Bonus) Power Attack Enhancement: Way of the Elegant Crane I Level 6 (Monk) Feat: (Selected) Lesser Dragonmark of Healing Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Enhancement: Monk Improved Recovery I Level 7 (Monk) Enhancement: Extra Dragonmark Use II Enhancement: Static Charge Enhancement: Racial Toughness II Enhancement: Monk Jump II Enhancement: Monk Tumble II Level 8 (Monk) Ability Raise: STR Enhancement: Porous Soul Level 9 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Greater Dragonmark of Healing Enhancement: Monk Ninja Spy I Enhancement: Adept of Flame Level 10 (Monk) Enhancement: Extra Dragonmark Use III Enhancement: Way of the Elegant Crane II Level 11 (Fighter) Enhancement: All-Consuming Flame Enhancement: Winter's Touch Level 12 (Monk) Ability Raise: STR Feat: (Selected) Empower Healing Spell Enhancement: Monk Improved Recovery II Level 13 (Monk) Enhancement: Touch of Death Level 14 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost II Level 15 (Monk) Feat: (Selected) Empower Spell Enhancement: Extra Dragonmark Use IV Level 16 (Monk) Ability Raise: STR Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Toughness II Level 17 (Fighter) Level 18 (Monk) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Monk Ninja Spy II Enhancement: Master of Bonfires Level 19 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons Enhancement: Kensei Shortsword Mastery I Enhancement: Fighter Kensei I Level 20 (Fighter) Ability Raise: STR Enhancement: Fighter Haste Boost III Enhancement: Fighter Toughness III