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Thread: Update 7?

  1. #21
    Hatchery Founder Tamerlane's Avatar
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    Quote Originally Posted by Chaosprism View Post
    Actually now that you mention it, I still think there IS a place for complete newbies to LEARN the basics of the game before they hit korthos.

    Allowing them to skip it though is fine for those that aren't completely new.


    Heres what the new rooms should contain:

    1) Teaching wizards and sorcerors how to KITE would be a good one, you're squishy mate, get used to it, dont just stand there and get stomped, run the **** away!

    2) Teaching clerics how to heal, about unconscious players, bleeding out, obstacles getting in the way of healing, healing ranges. (favored souls are an advanced class and could still be put in this room, but probably not necessary)

    3) Teaching characters about BLOCK & TUMBLE how to make use of it.

    4) teaching rogues how to search, disable and open locks.
    the original island where you landed during beta and when the game was first released had training rooms where you learned how to load and cast spells, how to heal, how to block and tumble, and also how to search, disable and open locks.

    it was later removed from the game.
    if you choose to play scissors, and rock kicks your @$$, dont whine like a punk.

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  2. #22
    Community Member Stormanne's Avatar
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    Quote Originally Posted by Chaosprism View Post
    Actually now that you mention it, I still think there IS a place for complete newbies to LEARN the basics of the game before they hit korthos.

    Allowing them to skip it though is fine for those that aren't completely new.


    Heres what the new rooms should contain:

    1) Teaching wizards and sorcerors how to KITE would be a good one, you're squishy mate, get used to it, dont just stand there and get stomped, run the **** away!

    2) Teaching clerics how to heal, about unconscious players, bleeding out, obstacles getting in the way of healing, healing ranges. (favored souls are an advanced class and could still be put in this room, but probably not necessary)

    3) Teaching characters about BLOCK & TUMBLE how to make use of it.

    4) teaching rogues how to search, disable and open locks.
    Ahh, I miss Smuggler's Rest...

  3. #23
    Community Member redoubt's Avatar
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    Quote Originally Posted by Hendrik View Post
    Post your source?
    Past performance.

    Note: past performance is not an indicator of future gains. It could, of course, get worse.

  4. #24
    Community Member Antheal's Avatar
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    Quote Originally Posted by Tamerlane View Post
    the original island where you landed during beta and when the game was first released had training rooms where you learned how to load and cast spells, how to heal, how to block and tumble, and also how to search, disable and open locks.

    it was later removed from the game.
    0.o Why?

    I'd like to hear 1d1 good reasons for why this was removed from the game.

  5. #25
    Community Member K_0tiC's Avatar
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    Quote Originally Posted by Antheal View Post
    0.o Why?

    I'd like to hear 1d1 good reasons for why this was removed from the game.
    Thats 1 to 1 dmg for those of you who dont know what dice are...
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  6. #26
    Community Member TURIN35RBAL2's Avatar
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    Default U13?

    Maybe by U13 they will have the true fixes for U2.

  7. #27
    Time Killer TiranBlade's Avatar
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    Quote Originally Posted by Symar-FangofLloth View Post
    There is no Tharashk Enclave nor any major presence by them in Stormreach.
    My mistake on that, was thinking about House Lyrandar this whole time I've been talking about it, I actually metion in one thread before about wishing Cross was in the game, the area between the marketplace and the harbor, that is the area that House Tharashk operates out of. Had to go back and read the book again.

    Quote Originally Posted by City of Stormreach Pg. 68 "House Tharashk"
    Within Stormreach, House Tharashk dominates the Graystone ward in Cross. Even though a steady stream of traffic passes from the Harbor district to the Marketplace, the ward itself is almost entirely dedicated to House Tharashk.
    Now that we know half-elves are coming I wish they would also put in the House Lyrandar Shipyards, which could be part of the harbor. The area where the boardwalk goes from the Trainer Area down to the end of that dock would be the ideal location, as per the map. I'm still trying to figure out how the "Inspired Quarter" fits in, but then again they are getting leway with Stormreach, because out of all the Eberron Cities, it's the one city least set in stone.
    Last edited by TiranBlade; 09-15-2010 at 03:51 PM. Reason: grammar mistakes

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  8. #28
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by TiranBlade View Post
    I'm still trying to figure out how the "Inspired Quarter" fits in, but then again they are getting leway with Stormreach, because out of all the Eberron Cities, it's the one city least set in stone.
    The Inspired took over one of the sections of the harbor after it was shut down (forget the ingame reason, but that used to be the tutorial area before Korthos).

    Anyway, the new area that they are added for u7 isn't The Cross, but rather the Coin lord's area. It will be located behind the bank (so roughly the area labeled Oldgate on the map).

  9. #29
    Time Killer TiranBlade's Avatar
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    Quote Originally Posted by The_Cataclysm View Post
    The Inspired took over one of the sections of the harbor after it was shut down (forget the ingame reason, but that used to be the tutorial area before Korthos).

    Anyway, the new area that they are added for u7 isn't The Cross, but rather the Coin lord's area. It will be located behind the bank (so roughly the area labeled Oldgate on the map).
    I know they added the palace, I was saying I wish they would put the other areas in.

    Also if you look at the map, Lord's March Palace actually sit's where the Lord's March Bank is(They're technically one and the same), I think in order to fit it in close to correct they added it just behind the bank to be as close as possible to the original map, but still make it their own.

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  10. #30
    Founder Drakos's Avatar
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    Quote Originally Posted by Sweyn View Post
    Well it's not containing a raid that's for sure; we're not due for a new raid for another 12 months.
    Actually, it does. A new level 6 twelve man raid.

    Not a high level one, but it does have one.

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