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  1. #1
    Community Member
    Join Date
    May 2010
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    86

    Default rogue/wiz/fgtr plz coment to improve

    hi
    took 7 lvl wiz for lvl 4 spels,1lvl fgtr for feed and potency,mainclas = rogue
    took drow elf becose bonus to int and dex , used weap fictise becose higher dex (whit str there won't be enough points)

    mainly goal : aiding party by disabling traps,opening doors and chests and casting buffs
    uses meelee twf rapier ofencive to fight
    uses wizard spels whenever its usful (like combo of trip an charm ec)
    -also able to use devine scrols and wands

    --btw somtimes there are spels aded by rogue lvls,don't mind that (builder can get buggy somtimes)

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    darkstriker 
    Level 20 Lawful Good Drow Male
    (1 Fighter \ 12 Rogue \ 7 Wizard) 
    Hit Points: 222
    Spell Points: 619 
    BAB: 13\13\18\23
    Fortitude: 10
    Reflex: 17
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 16                   16
    Dexterity            16                 19                   24
    Constitution         13                 14                   14
    Intelligence         14                 17                   18
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
    Tomes Used
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 30                   30
    Bluff                 0                  0                    0
    Concentration         3                 10                   10
    Diplomacy             0                  0                    0
    Disable Device        6                 27                   27
    Haggle                0                  0                    0
    Heal                 -1                 -1                   -1
    Hide                  7                 11                   11
    Intimidate            0                  0                    0
    Jump                  3                  3                    3
    Listen                2                  2                    4
    Move Silently         7                 11                   11
    Open Lock             7                 30                   30
    Perform               n/a               n/a                   n/a
    Repair                2                  4                    4
    Search                6                 27                   29
    Spot                  3                 22                   24
    Swim                  3                 23                   23
    Tumble                4                  8                    8
    Use Magic Device      4                 23                   23
    
    {\b {\ul Notable Equipment }} \par +5 Paralyzing Scimitar of Pure Good \par +5 Paralyzing Scimitar of Pure Good \par Clever Hat of the Archmagi \par Health Necklace of Eloquence \par Dragon's Eye \par Cloak of Elvenkind \par Health Belt of Heavy Fortification \par Dexterous Ring of the Archmagi \par Dexterous Ring of the Archmagi \par Dexterous Gloves of Disabling \par Dexterous Boots of Balance \par Ogre Power Bracers of Repairing \par Fearsome Robe of Power IX \par  \par Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Listen (+3)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Spell (1): Charm Person
    Spell (1): Detect Secret Doors
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Spell (1): Master's Touch
    
    
    Level 3 (Wizard)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Fighting
    Spell (1): Summon Monster I
    Spell (1): Grease
    
    
    Level 4 (Rogue)
    Ability Raise: INT
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Search (+3)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Wizard)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Spell (2): Blur
    Spell (2): Resist Energy
    Enhancement: Rogue Skill Boost I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Improved Spell Resistance I
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    
    
    Level 6 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Weapon Finesse
    
    
    Level 7 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Spell (0): Fox's Cunning
    Spell (0): Invisibility
    Enhancement: Drow Melee Damage II
    Enhancement: Improved Spell Resistance II
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Toughness I
    
    
    Level 8 (Rogue)
    Ability Raise: INT
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (3): Haste
    Spell (3): Heroism
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness II
    
    
    Level 10 (Rogue)
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Quicken Spell
    Spell (3): Rage
    Spell (3): Displacement
    Enhancement: Improved Spell Resistance III
    Enhancement: Elven Arcane Fluidity III
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 13 (Wizard)
    Skill: Concentration (+5)
    Spell (3): Fireball
    Spell (3): Suggestion
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Dexterity II
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Subtle Backstabbing II
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Improved Critical: Piercing Weapons
    Spell (4): Wall of Fire
    Spell (4): Death Aura
    Enhancement: Rogue Skill Boost III
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Swim (+3)
    Skill: Use Magic Device (+2)
    Enhancement: Drow Melee Attack II
    
    
    Level 17 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Improved Spell Resistance IV
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Rogue Bonus) Slippery Mind
    Spell (0): Teleport
    Spell (0): Protection From Elements
    Enhancement: Rogue Skill Boost IV
    Enhancement: Rogue Subtle Backstabbing III
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+5)
    Skill: Use Magic Device (+1)
    Spell (0): Summon Monster V
    Spell (0): Ball Lightning
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+5)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Defensive Roll
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Dexterity III

  2. #2
    Community Member Phidius's Avatar
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    Mar 2006
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    3,467

    Default

    Which level 4 spells are you wanting to get?

    The only reason I ask is that you can UMD every scroll just about as good (Extend can be nice), so your only problem are the scrolls that the vendors don't sell. Basically, Wall of Fire and DDoor.

    I have a 9 Ranger/7 Wizard/1 Monk (planned for 12 ranger) - very flexible, but definitely my weakest character so he's shelved.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  3. #3
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
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    9,033

    Default

    Quote Originally Posted by Phidius View Post
    Which level 4 spells are you wanting to get?

    The only reason I ask is that you can UMD every scroll just about as good (Extend can be nice), so your only problem are the scrolls that the vendors don't sell. Basically, Wall of Fire and DDoor.

    I have a 9 Ranger/7 Wizard/1 Monk (planned for 12 ranger) - very flexible, but definitely my weakest character so he's shelved.
    Mine turned out to be quite powerful at 20.

    Weak along the way though...but fun even then.


    Really came together at 20.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  4. #4
    Community Member
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    May 2010
    Posts
    86

    Default update due bugg

    get weap fictace at lvl 5 and get somting else at lvl 6(don't now what yet)

  5. #5
    Community Member
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    May 2010
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    86

    Default

    bug reveals many options -->resul = can drop the fighter lvl

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