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Thread: No Druid? Why?

  1. #41
    Community Member donfilibuster's Avatar
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    Start cutting down the trees till the druids show up

  2. #42
    Community Member azrael4h's Avatar
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    Wax_on_wax_off: Druids in 3.5 got spontaneous Summon Nature's Ally spells at each level, same as Clerics' ability with the Cure x Wounds spells. So compared to a Cleric in DDO they would not be down any spells per level (since Clerics do not and likely will never have their Domain spells).

  3. #43
    Community Member Dragavon's Avatar
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    Quote Originally Posted by der_kluge View Post
    Half-orcs are definitely coming soon(TM),though.
    Soon

  4. #44
    Community Member Diyon's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Not pvp? How do you challenge for the position without being able to engage in pvp?
    The reason I threw this idea in there is because in 2nd edition this hierachy existed for the base druid class and a level 16 druid was the grand druid of which there could only be 1 at a time. Once you got to level 17 you were a hierophrant and no longer part of the ruling class but instead an elder separated from worldly troubles.
    Right right, but how cool would it be for every so often to open up a solo only quest that's open only to a particular class and can only be ran once each time frame and based on your performance in the quest (such possibilities as completion time, kills, nonkills, or various accomplishments, accomplishments within a time limit) it determines who is the Grand _______ until the next time the quest opens. That would be really cool and avoid DDO's pvp issues. Rogues could have a stealth/trap gauntlet, monks an obstacle/survival course, etc.

  5. #45
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Diyon View Post
    Right right, but how cool would it be for every so often to open up a solo only quest that's open only to a particular class and can only be ran once each time frame and based on your performance in the quest (such possibilities as completion time, kills, nonkills, or various accomplishments, accomplishments within a time limit) it determines who is the Grand _______ until the next time the quest opens. That would be really cool and avoid DDO's pvp issues. Rogues could have a stealth/trap gauntlet, monks an obstacle/survival course, etc.
    DDOs PVP issues relate to imbalances between the classes. You square off 2 druids or 2 rogues against eachother and it is a reasonable balanced fight.

    As far as individual quests for classes ... well, hardly enough use would be given from the quest to make it worthwhile to write it.

    Quote Originally Posted by azrael4h View Post
    Wax_on_wax_off: Druids in 3.5 got spontaneous Summon Nature's Ally spells at each level, same as Clerics' ability with the Cure x Wounds spells. So compared to a Cleric in DDO they would not be down any spells per level (since Clerics do not and likely will never have their Domain spells).
    You are right about this of course getting spontaneous summon natures ally but it is questionable how useful this is compared to spontaneous cures as when you can only have 1 summon at a time you are only really getting 1 free spell slot compared to many more for spontaneous cures.

    Also, I am fairly sure that clerics get a free spell slot per level to make up for not having a domain spell. That is why when you get a new spell level you get 3 slots. 1 for cure, 1 for domain and 1 for normal spell. In pnp i think it would read 1+1 spells which is 1 normal and 1 domain and then you get the spontaneous cure as well.

    I'm travelling at the moment so cant log in too often to read forums.

  6. #46
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    The reason for not making druids a playable class is simple- lasyness.
    When was the last time they added anything new to the game? Beside the ships and guild EXP it was very long ago since they do something new. All what they do lately is get those old , scripts and paint them into other colours, add some different closes- voila, another dungeon is ready. Thus the pirate zombies were born. Then new expantion-sahuagin. It really doesn't take so much time to add new class to the game, with new skill and spells to present, not 5 years. Lately they cheat on us, selling the same old scripts with the new scins. Shapeshifting might be a bit hard to make. A month of time for a programmer if he's being lasy. Not longer, since the base is ready, and mobs in the quests shapeshift freely. I think that the true reason might be that they fired all the programmers they had, so now the GM are trying to make new add-ons by themselves, working with basic features such as "change colour" "change size" and other basic things.

  7. #47
    Community Member Doxmaster's Avatar
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    Quote Originally Posted by Dragavon View Post
    Soon
    Egg on this guys face, eh?

  8. #48
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    Quote Originally Posted by PopeDX View Post
    I just don't think anyone's thought of the idea yet. Druids, you say...
    Quote Originally Posted by donfilibuster View Post
    Start cutting down the trees till the druids show up
    I oughtta ... make me spit my coffee like that! +1 to you both

    Anyway, druids are not coming 'cause the Warforged don't like them.
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  9. #49
    Community Member Dunfalach's Avatar
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    Quote Originally Posted by Rodosto View Post
    You'll never find a player that knows something about FRP/RPG. This is most unfortunate thing for DnD PC games. You can't completely disagree my 3rd opinion. When i try to say "Salute to you Knight of Silver Flame" to Paladin player, he/she answers me with "hey man wassup?".
    There are some roleplaying guilds out there. I see the occasional comment from one on the forums. If you're looking for roleplay, you're pretty much going to have to hunt down a roleplay guild and run with them. The average player is here to kill stuff, not to roleplay. Nothing wrong with roleplaying, I used to be a longterm MU* player. But MMOs are not really ideal for roleplay, for a couple of reasons.

    The simplest two:
    1) Roleplay built into the code requires complex conversation trees just in a single-player RPG. In a 6-player party, you'd have to account for the things six people might say simultaneously, such as how the NPC should feel if your barbarian invites him to high tea at the same time that your cleric threatens to beat his brains out with a club and feed him to kobolds. Or if your wizard offers compliments upon his favorite artwork while your rogue is picking his chest locks open in plain view or your sorcerer just turned his brother into a column of ice. A DM can handle these sorts of conflicting inputs, but a coded enemy has to know every possible combination to respond to.

    2) The average MMO player is not here to roleplay, they're here to kill things, get loot, and level up. They started out being called MMORPGs because they spawned from single-player RPGs, but really the combat system is mostly what they're built around. To a certain extent, so is D&D. It's the player choices and DM choices that can make it more than that. But the core of the game is still mostly killing monsters and getting loot for it.

  10. #50
    Community Member Dunfalach's Avatar
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    Quote Originally Posted by Hafeal View Post
    Anyway, druids are not coming 'cause the Warforged don't like them.
    Only because the druids keep looking at the mixture of wood and metal, calling them abominations, and splashing fake blood on them to protest how many trees died to make them.

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