Start cutting down the trees till the druids show up
Start cutting down the trees till the druids show up
Wax_on_wax_off: Druids in 3.5 got spontaneous Summon Nature's Ally spells at each level, same as Clerics' ability with the Cure x Wounds spells. So compared to a Cleric in DDO they would not be down any spells per level (since Clerics do not and likely will never have their Domain spells).
Right right, but how cool would it be for every so often to open up a solo only quest that's open only to a particular class and can only be ran once each time frame and based on your performance in the quest (such possibilities as completion time, kills, nonkills, or various accomplishments, accomplishments within a time limit) it determines who is the Grand _______ until the next time the quest opens. That would be really cool and avoid DDO's pvp issues. Rogues could have a stealth/trap gauntlet, monks an obstacle/survival course, etc.
DDOs PVP issues relate to imbalances between the classes. You square off 2 druids or 2 rogues against eachother and it is a reasonable balanced fight.
As far as individual quests for classes ... well, hardly enough use would be given from the quest to make it worthwhile to write it.
You are right about this of course getting spontaneous summon natures ally but it is questionable how useful this is compared to spontaneous cures as when you can only have 1 summon at a time you are only really getting 1 free spell slot compared to many more for spontaneous cures.
Also, I am fairly sure that clerics get a free spell slot per level to make up for not having a domain spell. That is why when you get a new spell level you get 3 slots. 1 for cure, 1 for domain and 1 for normal spell. In pnp i think it would read 1+1 spells which is 1 normal and 1 domain and then you get the spontaneous cure as well.
I'm travelling at the moment so cant log in too often to read forums.
The reason for not making druids a playable class is simple- lasyness.
When was the last time they added anything new to the game? Beside the ships and guild EXP it was very long ago since they do something new. All what they do lately is get those old , scripts and paint them into other colours, add some different closes- voila, another dungeon is ready. Thus the pirate zombies were born. Then new expantion-sahuagin. It really doesn't take so much time to add new class to the game, with new skill and spells to present, not 5 years. Lately they cheat on us, selling the same old scripts with the new scins. Shapeshifting might be a bit hard to make. A month of time for a programmer if he's being lasy. Not longer, since the base is ready, and mobs in the quests shapeshift freely. I think that the true reason might be that they fired all the programmers they had, so now the GM are trying to make new add-ons by themselves, working with basic features such as "change colour" "change size" and other basic things.
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
There are some roleplaying guilds out there. I see the occasional comment from one on the forums. If you're looking for roleplay, you're pretty much going to have to hunt down a roleplay guild and run with them. The average player is here to kill stuff, not to roleplay. Nothing wrong with roleplaying, I used to be a longterm MU* player. But MMOs are not really ideal for roleplay, for a couple of reasons.
The simplest two:
1) Roleplay built into the code requires complex conversation trees just in a single-player RPG. In a 6-player party, you'd have to account for the things six people might say simultaneously, such as how the NPC should feel if your barbarian invites him to high tea at the same time that your cleric threatens to beat his brains out with a club and feed him to kobolds. Or if your wizard offers compliments upon his favorite artwork while your rogue is picking his chest locks open in plain view or your sorcerer just turned his brother into a column of ice. A DM can handle these sorts of conflicting inputs, but a coded enemy has to know every possible combination to respond to.
2) The average MMO player is not here to roleplay, they're here to kill things, get loot, and level up. They started out being called MMORPGs because they spawned from single-player RPGs, but really the combat system is mostly what they're built around. To a certain extent, so is D&D. It's the player choices and DM choices that can make it more than that. But the core of the game is still mostly killing monsters and getting loot for it.