i am looking for a monk build that will give me good hit points and a good fort save by lvl 7. i would also perfer having at least 25 ac by lvl 7. i would prob use weapen finess so str wouldent be a concern
i am looking for a monk build that will give me good hit points and a good fort save by lvl 7. i would also perfer having at least 25 ac by lvl 7. i would prob use weapen finess so str wouldent be a concern
strength still determines how much damage you do so its still important.
I think the best build for you would be hafling, str-14, dex-16, con-16, wis-14, everything else is 8, and level ups all into dex
Feats: weapon finesse, twf, itwf, gtwf, toughness, imp crit bludgeoning, stunning fist, power attack, and i think you have one more to play with.
Enhancements: Make sure you get grandmaster air and earth(need a +2 con tome here), stay in air stance and use earth strikes. If your dark get TOD and ninja spy. halfling guile enhancments are also good. Everything else is your choice
Search the monk forums for "Building an Endgame Viable Monk". All of your wanted stats are obtainable, but depend on gear. Also, hardly anyone will build a monk around level 7 because there are plenty of levels to plan for after that.
Two weapon fighting (min base 15 dex), greater two weapon fighting (min base 17 dex) and superior two weapon fighting (also min base dex 17) but each successive one requires the one(s) before it.
I'd also like to know how these work, I mean without 2wf and onwards you don't see a monk ever using one hand, how does these feats fit in with the monk combat style?
<------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.
tyvm and i think 2wf is for duel wielding kamas or somthing like that
Two-weapon fighting reduces the to-hit penalty when using two weapons at the same time. The penalty for your primary hand lessens by 2 and the one for your off-hand lessens by 6, so it becomes -4 (main hand) / -4 (off-hand) (instead of -6/-10 without this feat). If the off-hand weapon is light, the penalties both decrease by another 2 points, down to -2/-2 (instead of -4/-8 without this feat).
After Update 5, an off-hand attack would have a chance to proc on any main hand attack now, instead of being predetermined on certain attacks.
The default chance to proc an off-hand attack is 20%.
Two-weapon fighting increases the chance to proc an off-hand attack by 20%, bringing the total chance to 40%.
Having more TWF feats increases the % chance of proccing an off-hand attack.
This feat also works for unarmed Monks, and has the same effect.
Prerequisite: Dex 15.
Improved Two-weapon fighting
This feat increases the chance to proc an off-hand attack by 20%, bringing the total chance to 60%.
Prerequisite: Dexterity 17, Base attack bonus of +6 or higher, Two-weapon fighting.
A fighter may select this as one of his fighter bonus feats.
A ranger receives this feat automatically at level 6 even without meeting the prerequisites.
Greater Two-weapon fighting
Greater two-weapon fighting increases the chance to proc an off-hand attack by 20%, bringing the total chance to 80%.
This feat also works for unarmed Monks.
Prerequisite: Dexterity 17+, base attack bonus of +11 or higher, Improved two-weapon fighting.
A fighter may select this as one of his fighter bonus feats. A ranger receives this feat for free at level 11, even if he doesn't meet the dexterity requirement.