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Thread: sorc sp buil

  1. #1
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    Default sorc sp buil

    hi , i'l loking for some comends ,advice on upgrades ecc..

    the build is meaned to fire spels faster
    the dif between other builds is that this one get his dmg from casting faster spels insteat of burning al mana into 1 spell

    plz coment

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    dreadcaster 
    Level 20 Chaotic Good Drow Male
    (20 Sorcerer) 
    Hit Points: 140
    Spell Points: 2351 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 6
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity            10                 10                   10
    Constitution         14                 14                   14
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             20                 25                   28
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  0                    0
    Bluff                 5                  9                    9
    Concentration         6                 24                   24
    Diplomacy             5                  9                    9
    Disable Device        n/a               n/a                   n/a
    Haggle                5                  9                    9
    Heal                 -1                 -1                   -1
    Hide                  0                  0                    0
    Intimidate            5                  9                    9
    Jump                  0                  0                    0
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                 -1                 -1                    1
    Swim                  0                  0                    0
    Tumble                n/a               n/a                   n/a
    Use Magic Device      7                 20                   20
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Mental Toughness
    Spell (1): Niac's Cold Ray
    Spell (1): Charm Person
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Burning Hands
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (1): Soundburst
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Spell (2): Command Undead
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Electric Loop
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Mental Toughness
    Spell (3): Fireball
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Knock
    Spell (3): Lightning Bolt
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (2): Resist Energy
    Spell (3): Haste
    Spell (4): Charm Monster
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Cone of Cold
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Water Breathing
    Spell (4): Stoneskin
    Spell (5): Cloudkill
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    Spell (6): Otiluke's Freezing Sphere
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Phantasmal Killer
    Spell (5): Dominate Person
    Spell (6): Tenser's Transformation
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Symbol of Stunning
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (5): Teleport
    Spell (6): Chain Lightning
    Spell (7): Otto's Sphere of Dancing
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Polar Ray
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Protection From Elements, Mass
    Spell (8): Symbol of Death
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (9): Meteor Swarm
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Incendiary Cloud
    Spell (9): Wail of the Banshee
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Summon Monster IX
    Enhancement: Improved Spell Resistance I
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Quickening I
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Energy II
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Force I
    Enhancement: Sorcerer Lineage of Force II
    Enhancement: Sorcerer Lineage of Force III
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements III
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Energy Manipulation III
    Enhancement: Sorcerer Energy Manipulation IV
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Last edited by Dreadmaster1993; 08-16-2010 at 10:07 AM. Reason: litle update, switsh firbal and haste from lvl, su u can cast haste at lower lvls

  2. #2
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    its also usful to be able to cast more spels whit u mana ,like starting a could,charming some mobs and firing rays as fast as posible

  3. #3
    Community Member r3dl4nce's Avatar
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    Quote Originally Posted by Dreadmaster1993 View Post
    hi , i'l loking for some comends ,advice on upgrades ecc..

    the build is meaned to fire spels faster
    the dif between other builds is that this one get his dmg from casting faster spels insteat of burning al mana into 1 spell
    Start with 20 cha, all other points in CON, no need for dex. Combat casting and mobile casting = useless (just do the jump&cast). No need of Quicken on a sorcerer, he has natural fast casting . Take Maximize, Extend and Heighten.

  4. #4
    Community Member Teharahma's Avatar
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    My advice is;
    Stop making builds, look around the forum. Ive seen you post 2 builds now, and both were an abomination.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  5. #5
    Hero Propane's Avatar
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    For feats I would try something like...

    Extend
    Maximize
    Tougness
    Empower
    Highten

    For the last two - pick from...

    Spell pen
    School focus
    Enlarge
    etc...
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  6. #6
    Community Member basketaske's Avatar
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    With 120 hp, you'll use maybe 300 sp before you're horizontal. Like the above post says, you might just want to use a proven build, with no mumbo jumbo attached. Through the course of that toon, you might learn why this build wouldn't be a hoot.
    Working crafted handwraps, that would be nice. Anytime soon.

  7. #7
    Community Member Spisey's Avatar
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    Here's one for you Propane!

    http://www.youtube.com/v/ldoT2mHubGE
    Last edited by Spisey; 08-16-2010 at 10:12 AM.

  8. #8
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    Quote Originally Posted by basketaske View Post
    With 120 hp, you'll use maybe 300 sp before you're horizontal. Like the above post says, you might just want to use a proven build, with no mumbo jumbo attached. Through the course of that toon, you might learn why this build wouldn't be a hoot.
    y, didn't look at his hp lol

  9. #9
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    Quote Originally Posted by Dreadmaster1993 View Post
    hi , i'l loking for some comends ,advice on upgrades ecc..

    the build is meaned to fire spels faster
    the dif between other builds is that this one get his dmg from casting faster spels insteat of burning al mana into 1 spell

    plz coment

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    dreadcaster 
    Level 20 Chaotic Good Drow Male
    (20 Sorcerer) 
    Hit Points: 140
    Spell Points: 2351 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 6
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity            10                 10                   10
    Constitution         14                 14                   14
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             20                 25                   28
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  0                    0
    Bluff                 5                  9                    9
    Concentration         6                 24                   24
    Diplomacy             5                  9                    9
    Disable Device        n/a               n/a                   n/a
    Haggle                5                  9                    9
    Heal                 -1                 -1                   -1
    Hide                  0                  0                    0
    Intimidate            5                  9                    9
    Jump                  0                  0                    0
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                 -1                 -1                    1
    Swim                  0                  0                    0
    Tumble                n/a               n/a                   n/a
    Use Magic Device      7                 20                   20
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Mental Toughness
    Spell (1): Niac's Cold Ray
    Spell (1): Charm Person
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Burning Hands
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (1): Soundburst
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Spell (2): Command Undead
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Electric Loop
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Mental Toughness
    Spell (3): Fireball
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Knock
    Spell (3): Lightning Bolt
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (2): Resist Energy
    Spell (3): Haste
    Spell (4): Charm Monster
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Cone of Cold
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Water Breathing
    Spell (4): Stoneskin
    Spell (5): Cloudkill
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    Spell (6): Otiluke's Freezing Sphere
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Phantasmal Killer
    Spell (5): Dominate Person
    Spell (6): Tenser's Transformation
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Symbol of Stunning
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (5): Teleport
    Spell (6): Chain Lightning
    Spell (7): Otto's Sphere of Dancing
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Polar Ray
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Protection From Elements, Mass
    Spell (8): Symbol of Death
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (9): Meteor Swarm
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Incendiary Cloud
    Spell (9): Wail of the Banshee
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Summon Monster IX
    Enhancement: Improved Spell Resistance I
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Quickening I
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Energy II
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Force I
    Enhancement: Sorcerer Lineage of Force II
    Enhancement: Sorcerer Lineage of Force III
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements III
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Energy Manipulation III
    Enhancement: Sorcerer Energy Manipulation IV
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    ok...lets start from scrap here

    first, ur race

    i STRONGLY recomend for starter, that u b human, or WF...why is it? is it cuz i dont like drows? nops, but for some reason i think ur starting at sorcerer with ur build, and having 14 con...and that lil hp...u wont really use much of ur endless pool of mana b4 ur are flat on the floor as out other friend mentioned. And since ur very likelly going for a damage dealer, even the 16 base cha from wf, or 18 from human should already b something nice for u, u will just need to focus more one evoc spells with items and feats

    seccond, stats

    10 str is "fine" for not goin helpless with only 1 ray of enfeeblement, however, first things first, having high char, and high con, is a must for spellcasters, because their Hit dice(the dice they add to their hp per lvl) isnt really high, so con is what helps then achieving acceptable yet not exactly "high" hit points, but we cant b cheap with hit points can we? they are our friends, having them is good, the more the merrier

    third, spells

    well, ur spell list sure is focused around dealing damage....but honestly, most of those spells u will stop using at some point because their dmg will become something so low compared to the higher lvl mobs health bar, that u will have to cast them 2, maybe 3 more times, to have the same effect than a higher lvl spell that would consume less mana bacause u would cast them fewer times to achieve a desirable result...what do i mean by that? simple, if u look well, ur spellpoint cost increases in 5 per circle, so a circle 1 spell usually costs 15 mana,circle 2 20, circle 3 25, and so list goes on, and i believe the highest cost will b around 55 base. And when u get to a point u will have to cast lets say 3 max/emp niacs to actually hurt the mob, with a spellcost of(assuming u dont have any of the improved metamagic enhancements for less mana consumption) 15+15 from emp + 25(dont remember correctly if 25 or 20) from max, resultin in 55(maybe 50) spell points, and since its 2, 110(100) spellpoints, and a max+ emp fireball would cost 25+25+15 = 65 for having twice, maybe even 3 times that effect. So u may b keeping urself with a spell that at some point u wont use anymore, instead of having another one that could b more helpful

    so take a look at the alternatives on the spell list at compendum, and if u need help with spells, here is a link to my sorcerer WF build http://forums.ddo.com/showthread.php?t=267950.

    Many players helped me out and gave advices concerning the spell selection till i reached a final edition of it

    i am not saying to do it exactly like that, but i think it will b at least a decent basis for a damage dealer sorcerer untill u can come up with something better ^^. There u can check as well for feats and the reasons why i have them.

    I am not discouraging u to make ur build, but look around at forum for the already posted builds..see why players did what they did, why they picked that odd little feat, or why they didnt pick that feat that could b really awessome however that seemed counter productive considering the class, etc..

    EDIT: editted for grammar fix...was sleepy when posted so some things came out mistyped
    Last edited by bunitchu; 08-16-2010 at 01:40 PM.

  10. #10
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    Quote Originally Posted by bunitchu View Post
    ok...lets start from scrap here

    first, ur race

    i STRONGLY recomend for starter, that u b human, or WF...why is it? is it cuz i dont like drows? nops, but for some reason i think ur starting at sorcerer with ur build, and having 14...and that lil hp...u wont really use much of ur endless pool of mana b4 ur are flat on the floor as out other friend mentioned. And since ur very likelly going for a damage dealer, even the 16 base cha from wf, or 18 from human should already b something nice for u, u will just need to focus more one voc spells with items and feats

    seccond stats

    10 str is "fine" for not goin helpless with only 1 ray of enfeeblement, however, first things first, having high char, and high con, is a must for spellcasters, because their Hit dice(the dice they add to their hp per lvl) isnt really high, so con is what helps then achievint acceptable yet not exactly "high" hit points, but we cant b cheap with hit points can we? they are our friends, having them is good, the more the merrier

    third spells

    well, ur spell list sure is focused around dealing damage....but honestly, most of those spells u will stop using at some point because their dmg will become something so low compared to the higher lvl mobs health bar, that u will have to cast them 2, maybe 3 more times, to have the same effect than a higher lvl spell that would consume less mana bacause u would cast them fewer times to ahieve a desirable result...what do i mean by that? simple, if u look well, ur spellpoint cost increases in 5 per circle, so a circle 1 spell usually costs 15 mana,circle 2 20, circle 3 25, and so list goes on, and i believe the highest cost will b around 55 base. And when u get to a point u will have to cast lets say 3 max/emp niacs to actually hurt the mob, with a spellcost of(assuming u dont have any of the imrpoved metamagic enhancements for less mana consuption) 15+15 from emp + 25(dont remember correctly if 25 or 20) from max, resultin in 55(maybe 50) spell points, and since its 2, 110(100) spellpoints, and a max+ emp fireball would cost 25+25+15 = 65 for having twice, maybe even 3 times that effect. So u may b keeping urself with a spell that at some point u wont use anymore, instead of having another one that could b more helpful

    so take a look at the alternatives on the spell list at compendum, and if u need help with spells, here is a link to my sorcerer WF build http://forums.ddo.com/showthread.php?t=267950.

    Many players helped me out and gave advices concerning the spell selection till i reached a final edition of it

    i am not saying to do it exactly like that, but i think it will b at least a decent basis for a damage dealer sorcerer untill u can come up with something better ^^. There u can check as well for feats and the reasons why i have them.

    I am not discouraging u to make ur build, but look around at forum for the already posted builds..see why players did what they did, why they picked that odd little feat, or why they didnt pick that feat that could b really awessome however that seemed counter productive considered the class, etc..

    rly t yfor that advice,

  11. #11
    Hero Propane's Avatar
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    Quote Originally Posted by Spisey View Post
    Here's one for you Propane!

    http://www.youtube.com/v/ldoT2mHubGE
    link didn't work...
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  12. #12
    Community Member Diib's Avatar
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    Is this whole thread a joke?

    I'm not sure I get it...

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