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  1. #1
    Community Member Robai's Avatar
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    Question Questions about Diseases and Curses

    1) Is there somewhere a list of diseases?
    Here
    http://ddowiki.com/page/Disease
    is no such list.
    Maybe there is only one disease, which can have random effect, like -1 to Str or Con?

    2) Is there somewhere a list of curses?
    Couldn't find a webpage designated for curses in ddowiki.
    The same question: maybe there is only one curse, which can have random effect, like -1 to Str or Con?

    3) Poison is neither disease, nor curse, right? What are other types of negative condition?
    I mean: disease, curse, poison, ...

    3) There is "Disease Immunity" (Belts, Necklaces and Rings).
    Are there any items having "Curse Immunity"?

    4) Examples:
    - I've got something in Necropolis 1 that wasn't cured by resting. A paladin cured it. I believe it was a curse.
    - Spiders did something, which I believe was a disease.
    Correct?

    5) Any tips I should know about diseases or curses?

  2. #2
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    Quote Originally Posted by TheRobai
    Is there somewhere a list of diseases?
    Being I don't play fleshlings often you'll get a better listing out of other people than me, but there are several specific diseases such as:

    Filth Fever - DEX and CON damage
    Blinding Sickness - Blindness and STR damage
    Mummy Rot: Disease Aspect - CON and CHA damage
    Mindfire - INT damage
    Cackling Fever - WIS damage
    Slimy Doom - CON damage
    Red Ache - STR damage
    Shakes - DEX damage
    Devil Chills - STR damage
    Ghoul Fever - DEX and CON damage

    Quote Originally Posted by TheRobai
    Is there somewhere a list of curses?
    As with diseases there are quite a few curses (all of which stack), such as:

    Bestow Curse: Spell - -4 penalty to to-hit, saves, and skills
    Bestow Curse: Cursespewing - -4 penalty to to-hit, saves, and skills
    Bestow Curse: Improved Cursespewing - -4 penalty to to-hit, saves, and skills
    Bestow Curse: Chaotic Curse - -4 penalty to to-hit, saves, and skills
    Mummy Rot: Curse Aspect - Penalty to incoming Positive Energy and gives the Disease Aspect of Mummy Rot repeatedly
    Cursed Wounds - Immune to incoming Positive Energy, duration of curse depends on source
    Touch of Despair - Reduces fortification by 25%, Penalty to incoming Positive Energy by 50%, vulnerability to negative energy by 25%
    Static Charge - Vulnerability to electricity by 10%
    Porous Soul - Vulnerability to acid by 10%
    All-Consuming Flame - Vulnerability to fire by 10%
    Winter's Touch - Vulnerability to cold by 10%

    I forget if the clerical spell Bane is still classified as a curse.

    Quote Originally Posted by TheRobai
    Poison is neither disease, nor curse, right?
    Correct. Poison is neither disease nor curse.

    Quote Originally Posted by TheRobai
    There is "Disease Immunity" (Belts, Necklaces and Rings).
    Are there any items having "Curse Immunity"?
    For players, no curse immunity (yet). However, some very high-end devils are immune to curses.

  3. #3
    Community Member gamblerjoe's Avatar
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    Quote Originally Posted by TheRobai View Post
    1) Is there somewhere a list of diseases?
    Here
    http://ddowiki.com/page/Disease
    is no such list.
    Maybe there is only one disease, which can have random effect, like -1 to Str or Con?

    2) Is there somewhere a list of curses?
    Couldn't find a webpage designated for curses in ddowiki.
    The same question: maybe there is only one curse, which can have random effect, like -1 to Str or Con?

    3) Poison is neither disease, nor curse, right? What are other types of negative condition?
    I mean: disease, curse, poison, ...

    3) There is "Disease Immunity" (Belts, Necklaces and Rings).
    Are there any items having "Curse Immunity"?

    4) Examples:
    - I've got something in Necropolis 1 that wasn't cured by resting. A paladin cured it. I believe it was a curse.
    - Spiders did something, which I believe was a disease.
    Correct?

    5) Any tips I should know about diseases or curses?
    1) there are many diseases, all but 1 are mundane. mummy rot is the only magical disease that exists in DDO. the spell contageon is a type spell, meaning that you prepare contageon, and when you cast it you can decide which "type" to use. resist energy and fire shield are other examples of type spells. when you cast contageon, the types are the different diseases you can inflict. i cant find a list either, but all mundane diseases can be cured with a remove disease spell, heal spell, or any other spell that specifically sais it cures diseases.

    2) i can only think of 3 curses off the top of my head. the most common comes from the spell "bestow curse" and gives -4 to attack rolls, saves and checks. mummy rot comes with a complimentary curse which dampens the effect of healing spells and causes the disease to return if cured. the third curse comes from some fiends, particulary Suulomades and some of the tougher Bearded Devils. this curse makes you immune to healing, and can be a real ball buster. when the gods invented that curse, the ability to brew remove curse potions became a lisence to print money.

    3) poison is its own thing. it can be caused by venom, the "poison" spell, and in pnp a poisoned weapon. it can be cured with a neutralize poison or heal spell, or other more powerful effects. there are a lot of negative conditions, but nothing that really segues into poison and disease. fear is kind of in the same league as curse.

    3) just to be thorough, disease immunity works against mummy rot. im not sure if the monk's disease immunity does, but in pnp it doesnt. there is no curse immunity i know of, everyone should carry pots of remove curse.

    4) you probably had mummy rot, what with all the mummies in Necropolis. first remove the curse, then remove the disease. i like to keep a remove curse and remove disease clicky on my toons when i run anything with mummies.

    5) most diseases tend to offer a fort save.
    most curses tend to offer a will save.
    warforged are immune to poison and disease.
    none of the curses effect repair spells cast on warforged.
    monks gain spell resistance and immunity to poison and disease.
    disease immunity does not prevent the mummy's curse, just the disease.
    fear has a few levels:
    -shaken: -2 to attack rolls, saves and checks.
    -frightened/panicked: these are different in pnp but in a video game the differences dont really play out well. in DDO it means you run away.
    -paralyzed with fear: not where u ever want to be. its 3/4 of the reason mummies can wipe parties, but a paladin can hopscotch backwards through them blindfolded.
    get to know the symbols above your head.
    -curse: a black and red swirl
    -poison: a green thing (a snake's head or something, i cant remember)
    -disease: not sure what that is
    -panick: light orange face
    -higher level of fear: purple face
    stay away from Charlotte the Scarlet.
    Last edited by gamblerjoe; 08-16-2010 at 05:26 AM.
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  4. #4
    Community Member Adarro's Avatar
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    Quote Originally Posted by TheRobai View Post

    3) Poison is neither disease, nor curse, right? What are other types of negative condition?
    I mean: disease, curse, poison, ...

    3) There is "Disease Immunity" (Belts, Necklaces and Rings).
    Are there any items having "Curse Immunity"?

    5) Any tips I should know about diseases or curses?
    FYI Paladin's are also immune to disease, i think at lvl 4+.

    Along the same lines as Disease Immunity, Proof against Poison necklaces / rings etc come in very handy and are around the same level. Not only do they protect you from common poison traps and spiders, but it also negates the harmful effects of cloudkill. The spell 'Neutralize Poison' will grant immunity to poison for the duration of the spell.

    Yet another type of stat damage you may encounter is negative levels / energy drain of the necromantic schools. These are mostly touch attacks from wraiths / spectres / wights and other undead.
    Death Ward (A divine spell) will generally prevent it, and restoration spells and some cleric aura's will remove the effect.
    Remember the little people, if for no other reason than to better savor the squishy sound they make as you roll over them.

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  5. #5
    Community Member cardmj1's Avatar
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    Quote Originally Posted by Ukenburger View Post
    Being I don't play fleshlings often you'll get a better listing out of other people than me, but there are several specific diseases such as:

    Filth Fever - DEX and CON damage
    Blinding Sickness - Blindness and STR damage
    Mummy Rot: Disease Aspect - CON and CHA damage
    Mindfire - INT damage
    Cackling Fever - WIS damage
    Slimy Doom - CON damage
    Red Ache - STR damage
    Shakes - DEX damage
    Devil Chills - STR damage
    Ghoul Fever - DEX and CON damage



    As with diseases there are quite a few curses (all of which stack), such as:

    Bestow Curse: Spell - -4 penalty to to-hit, saves, and skills
    Bestow Curse: Cursespewing - -4 penalty to to-hit, saves, and skills
    Bestow Curse: Improved Cursespewing - -4 penalty to to-hit, saves, and skills
    Bestow Curse: Chaotic Curse - -4 penalty to to-hit, saves, and skills
    Mummy Rot: Curse Aspect - Penalty to incoming Positive Energy and gives the Disease Aspect of Mummy Rot repeatedly
    Cursed Wounds - Immune to incoming Positive Energy, duration of curse depends on source
    Touch of Despair - Reduces fortification by 25%, Penalty to incoming Positive Energy by 50%, vulnerability to negative energy by 25%
    Static Charge - Vulnerability to electricity by 10%
    Porous Soul - Vulnerability to acid by 10%
    All-Consuming Flame - Vulnerability to fire by 10%
    Winter's Touch - Vulnerability to cold by 10%

    I forget if the clerical spell Bane is still classified as a curse.
    Bane is a curse that can only be cured with Bless.


    Correct. Poison is neither disease nor curse.

    Poison can come from spiders, scorpions, drow scorpions, traps and spells that are removed by neutralize poison or a proof against poison item. These type of posions will do some minor stat damage but can be cured by a lessor restore potion/spell. There is one poison that is eminated off of troglodytes known as stench that will slow you, again neutralize poison removes it and proof against poison protects you from it.

    For players, no curse immunity (yet). However, some very high-end devils are immune to curses.
    +1 nice job
    Last edited by cardmj1; 08-16-2010 at 06:08 AM.

  6. #6
    Community Member Robai's Avatar
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    Thumbs up Thank you all!

    Ukenburger, really Great job!

  7. #7
    Community Member vVAnjilaVv's Avatar
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    If u want to see more specifically what some of the diseases can do, grab a character if you have made one that can pop up the choice of contagion spells off a scroll or if your a cleric you can just mem it and look.

    Contagion type diseases cannot be heightened......so one you get to a nice fort save they won't hit you as much.....you should probably have a disease immunity item anyways.

    You also have to make two CONSECUTIVE saves to get rid of a contagion disease......at least it used to be this way.....not sure if it still is being as they changed around a lot of debuffs and gave them timers and stuff.

    Doom is also another spell kind of like curse, a little weaker tho.
    Crushing Despair is another curse type spell, little weaker as well but it's an AoE debuff like Bane.
    Last edited by vVAnjilaVv; 08-16-2010 at 08:12 AM.

  8. #8
    Hero AZgreentea's Avatar
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    You probably had mummy rot from the necropolis. If you were unable to find a nice divine caster to remove both the curse and disease for you, you can also go to the silver flame member in the tavern there. For some gold, they will cast it on you.

    You have to remove both. If you mouse over the description of the ailment, it will tell you as much.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
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  9. #9
    Community Member gamblerjoe's Avatar
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    good additions. another thing i thought to add is that the curse from a curse spewing weapon stacks with bestow curse, at least it did last i knew.
    <I Do Haste Potions>
    Quote Originally Posted by Patience View Post
    gamblerjoe is right
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  10. #10
    Community Member vVAnjilaVv's Avatar
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    If ur running into mummy rot just put on a disease immunity item, it's well worth it....and watch out for mummies, they are fond of casting insta-death spells....and they like to dispel too....so a lot of times your buffs are not total protection against them.

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