Anygood for causual play?Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 True Neutral Warforged Female (2 Fighter \ 3 Rogue \ 15 Wizard) Hit Points: 292 Spell Points: 1004 BAB: 11\11\16\21 Fortitude: 13 Reflex: 14 Will: 8 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 16 20 21 Dexterity 10 10 10 Constitution 16 16 18 Intelligence 18 21 23 Wisdom 6 6 6 Charisma 6 6 6 Tomes Used +1 Tome of Intelligence used at level 4 +2 Tome of Intelligence used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 8 Bluff -2 -2 Concentration 5 25 Diplomacy -2 -2 Disable Device 8 29 Haggle 2 2 Heal -2 -2 Hide 4 4 Intimidate -2 0 Jump 7 13 Listen -2 -2 Move Silently 4 4 Open Lock 4 10 Perform n/a n/a Repair 4 6 Search 8 29 Spot 2 4 Swim 3 5 Tumble 4 4 Use Magic Device 2 21 Level 1 (Rogue) Feat: (Past Life) Past Life: Fighter Feat: (Selected) Toughness Level 2 (Fighter) Feat: (Fighter Bonus) Power Attack Level 3 (Wizard) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Past Life: Student of the Sword Level 4 (Wizard) Ability Raise: INT Level 5 (Wizard) Level 6 (Wizard) Feat: (Selected) Weapon Focus: Slashing Weapons Level 7 (Wizard) Feat: (Wizard Bonus) Maximize Spell Level 8 (Wizard) Ability Raise: STR Level 9 (Wizard) Feat: (Selected) Insightful Reflexes Level 10 (Rogue) Level 11 (Fighter) Feat: (Fighter Bonus) Two Handed Fighting Level 12 (Wizard) Ability Raise: STR Feat: (Selected) Improved Two Handed Fighting Level 13 (Wizard) Level 14 (Wizard) Feat: (Wizard Bonus) Quicken Spell Level 15 (Wizard) Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Wizard) Ability Raise: STR Level 17 (Wizard) Level 18 (Wizard) Feat: (Selected) Toughness (No idea what to pick up here, too low BAB for GTHF) Level 19 (Wizard) Feat: (Wizard Bonus) Mental Toughness (No idea what to pick up here, maybe empower or higheten?) Level 20 (Rogue) Ability Raise: STR Enhancement: Rogue Haste Boost I Enhancement: Rogue Skill Boost I (This gives +2 to UMD also, fo offsetting low base charisma) Enhancement: Fighter Critical Accuracy I Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Improved Maximizing II Enhancement: Wizard Improved Maximizing III Enhancement: Wizard Improved Quickening I Enhancement: Wizard Improved Quickening II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Force I Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Subtle Spellcasting I Enhancement: Wizard Subtle Spellcasting II Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Healer's Friend I Enhancement: Warforged Inscribed Armor I Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Great Weapon Aptitude I Enhancement: Warforged Great Weapon Aptitude II