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  1. #1
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    Default WF Wiz 15/Rogue3/Fighter2

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Warforged Female
    (2 Fighter \ 3 Rogue \ 15 Wizard) 
    Hit Points: 292
    Spell Points: 1004 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 14
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 20                   21
    Dexterity            10                 10                   10
    Constitution         16                 16                   18
    Intelligence         18                 21                   23
    Wisdom                6                  6                    6
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Intelligence used at level 4
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     8
    Bluff                -2                    -2
    Concentration         5                    25
    Diplomacy            -2                    -2
    Disable Device        8                    29
    Haggle                2                     2
    Heal                 -2                    -2
    Hide                  4                     4
    Intimidate           -2                     0
    Jump                  7                    13
    Listen               -2                    -2
    Move Silently         4                     4
    Open Lock             4                    10
    Perform              n/a                   n/a
    Repair                4                     6
    Search                8                    29
    Spot                  2                     4
    Swim                  3                     5
    Tumble                4                     4
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Past Life: Student of the Sword
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    
    
    Level 9 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Toughness (No idea what to pick up here, too low BAB for GTHF)
    
    
    Level 19 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness (No idea what to pick up here, maybe empower or higheten?)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I (This gives +2 to UMD also, fo offsetting low base charisma)
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Improved Maximizing III
    Enhancement: Wizard Improved Quickening I
    Enhancement: Wizard Improved Quickening II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Subtle Spellcasting I
    Enhancement: Wizard Subtle Spellcasting II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Anygood for causual play?

  2. #2
    Build Constructionist unbongwah's Avatar
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    What exactly do you want to accomplish with this build that a rogue 2 / wizard 18 can't do as well or better? You're giving up lvl 9 spells for...well, what, exactly? Your BAB is only 1 pt higher (10 vs 11) if I'm adding right; so you'll most likely be dependent on Divine Power clickies to be any good at melee at higher lvls with either build. You've got some extra HPs, but no one will mistake you for a true front-line fighter. A couple of your feats like WF Slash are fairly weak. You didn't take Pale Master, so evidently you're not trying to do something clever with its forms. Basically I just don't see what you're going for here.

  3. #3
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    Second one, inspired by Last Elf Standing build:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Female
    (2 Fighter \ 6 Monk \ 12 Cleric) 
    Hit Points: 286
    Spell Points: 629 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 15
    Will: 17
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   22
    Dexterity            16                 17                   18
    Constitution         14                 14                   14
    Intelligence          8                  8                    8
    Wisdom               15                 15                   18
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 4
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    11
    Bluff                -1                    -1
    Concentration         2                    27
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                     6
    Hide                  3                     4
    Intimidate           -1                    -1
    Jump                  7                    11
    Listen                2                     6
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     6
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Whirling Steel Strike
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Lightning Reflexes
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Elven Dexterity I
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Aerenal Elf Melee Attack II
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Aerenal Elf Melee Damage II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Improved Turning I

  4. #4
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    Quote Originally Posted by unbongwah View Post
    What exactly do you want to accomplish with this build that a rogue 2 / wizard 18 can't do as well or better?
    Melee?

    Quote Originally Posted by unbongwah View Post
    You're giving up lvl 9 spells for...well, what, exactly?
    And what of these *overrated* 9 level spells? Only decent one for a battle mage is mass hold monster, but with my int and lack of enhancement focuses its not gonna land anyway, on higher content.

    Quote Originally Posted by unbongwah View Post
    so you'll most likely be dependent on Divine Power clickies to be any good at melee at higher lvls with either build.
    Selfbuffing and decent eq will suffice for trash. Past life feat and divine power clickies will do the job with stuff thats got higher AC.

    Quote Originally Posted by unbongwah View Post
    You didn't take Pale Master, so evidently you're not trying to do something clever with its forms.
    Why should I bother spending most of my AP's and spending two feats just to get few weak summons and forms that make me immune to my repair spells? For 25% incorporeal or +4 con? Is that really worth for any melee except wiz/monk splash? (debuffs works when unarmed)

    Quote Originally Posted by unbongwah View Post
    A couple of your feats like WF Slash are fairly weak.
    +1 to hit aint maybe doing a big difference, but there's really not a lot of feats a battle wizard can take to enhance his melee abilities.

    Quote Originally Posted by unbongwah View Post
    Basically I just don't see what you're going for here.
    Hey, at least thanks for answering.

  5. #5
    Community Member Qzipoun's Avatar
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    If you want a good battlemage wizard build, search the forums for "YABM", great build made by Gol.

    My main is a Wiz/Rog/Ftr, posting here in hopes that I remember the thread after work

  6. #6
    Community Member Austinb1235's Avatar
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    What? Is it good for casual play? If your trying to accomplish a build that might be ok for casual you need to already re build it and change it, why go 3 rouge? 2 rouge will get you evasion, barely anything more if you go +1 more level. The only reason you go fighter is for haste boost(but rouge already has) a little more hp, and feats.

    You dont need imp crit, you can use a mineral 2, so thats -1 more level of fighter that you dont need

    You dont want 2 toughnesses on this build, so thats -1 level of fighter, what you should be is 17wiz/2rouge/1fighter

    Take away the +2 into dex and put it into wisdom, atleast your getting something out of it, you dont get anything out of it in dex.
    Last edited by Austinb1235; 08-16-2010 at 11:56 AM.

  7. #7
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    I don't know what you think you're trying to do, but you need to decide. If you want to melee, don't bother with Wizard levels. If you want to cast, don't take more than 2 rogue levels. The 18wiz/2rog build is popular because it works well. A build like this won't cast well enough for end-game content and you will miss too often to put out any meaningful melee DPS. Even with a divine power clicky, your Str will be too low to be useful. As it was said before, get rid of the points in Dex. Do you think you need it for AC? Insightful Reflexes is all you need for reflex saves. Max Int at creation and put all points into it as you level.

    Start with: 18 con, 18 int, rest in str so you can melee at LOW LEVELS ONLY.

    Mixed arcane caster and melee builds usually do not work well in this game. There have been a few that people have had success with. Look those up and model your build after theirs.

  8. #8
    Community Member K_0tiC's Avatar
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    Not for casual play, these kinds of builds need alot of raid loot/twinking to preform well in endgame/raiding content. Also time spent leveling up can be abit rough if you dont take the right mixes of levels/feats, have a good understanding of the enhancements and whats needed, and the ability to swap feats as you progress. They are fun builds but require a good understanding of game mechanics and knowing what your strengths and weakness's are.
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  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Veriok View Post
    Melee?
    And I repeat: how is this build going to be any better at it than a rogue 2 / wizard 18 with Master's Touch? You've got +1 BAB, a bunch more HPs, and two extra melee feats - anything else?
    And what of these *overrated* 9 level spells?
    But you're not just sacrificing lvl 9 spells; you're also sacrificing spell pts, a bunch of spell slots, -3 to Spell Penetration checks, and -1 to max DC (presuming you took Heighten, which you didn't). It just doesn't seem like you gain enough extra melee ability for those 3 wizard levels you give up.

  10. #10
    Founder Gol's Avatar
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    Quote Originally Posted by unbongwah View Post
    And I repeat: how is this build going to be any better at it than a rogue 2 / wizard 18 with Master's Touch? You've got +1 BAB, a bunch more HPs, and two extra melee feats - anything else?

    But you're not just sacrificing lvl 9 spells; you're also sacrificing spell pts, a bunch of spell slots, -3 to Spell Penetration checks, and -1 to max DC (presuming you took Heighten, which you didn't). It just doesn't seem like you gain enough extra melee ability for those 3 wizard levels you give up.
    I would be willing to argue that you either do not understand the purpose of a melee caster or do not understand how to build one. Because that's what the OP wants, and you're basically telling him he sucks because he's not a DC-focused primary casting machine. Ironically enough, he quite obviously has neither that desire nor that intention.

    As I posted in another thread at the top of the forum right now, check out these builds for both sample builds as well as excellent discussion about them and the concepts of a battle caster.

    YABM
    Tucaw
    Gemstone
    Arcane Knight

  11. #11
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    Quote Originally Posted by Gol View Post
    I would be willing to argue that you either do not understand the purpose of a melee caster or do not understand how to build one. Because that's what the OP wants, and you're basically telling him he sucks because he's not a DC-focused primary casting machine. Ironically enough, he quite obviously has neither that desire nor that intention.

    As I posted in another thread at the top of the forum right now, check out these builds for both sample builds as well as excellent discussion about them and the concepts of a battle caster.

    YABM
    Tucaw
    Gemstone
    Arcane Knight
    Thank you for understanding.

    These builds you linked are overall something I've been looking of, especially YABM's (Which I found earlier) - but most of them focuses on monk splash and TWF. I would rather avoid that, not its not good, but its just not my style.

    My reasoning (Correct me if im wrong):

    Standard rogue 2/wiz 18 is just not appeling enough to me - and the first build I've listed gets kind of tight on skill points, even if i just drop it to DD, search, concentration and UMD (reason for rogue 3, extra 1d6 sneak attack dont hurt neither. As for why, its because all these precious level up points goes into strenght instead of int, so the skill points gain could be only upped with tomes).

    Reason for taking fighter 2 is just extra feat, +1 bab and +1 feat str - having one more level of wizard would give me 1 more level 8 spell (kind of useless), + to spells duration, +1 spell pen and a few sp's - for a battle wizards its obivious whats better.

    17 wiz/2 rogue/1 fighter would propably suffice, but it comes with sacrificing the trapskills for the meteor shower/mass hold monster.

    Im thinking of taking empower spells too, but could be too costly in terms of AP's. Doh.
    Last edited by Veriok; 08-17-2010 at 12:48 PM.

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