HI
What to give my two-cents about rogues, multi classing and Skills.
I put a lot of thought into my rogue and the skill to balance them and want to make some personal points.
I get tired when people tell me “switch out Bluff, Spots and get skill X or Y.”
Let me explain a little why.
There is three core rogue skill: Search, Disable Device, and Open Locks.
- These skills are what I’ll call the “core rogue party skills”. If not good at them you better have spells or DPS. Either way, your usefulness to a party as a rogue is dwindled.
Now these are what I’ll label as the “solo rogue skill”. They are; bluff, hide, move silently, spot.
-these skills only benefit the rogue for the most part and almost useless to benefit the party. So most multi-class rogues choose to dump them to be able to keep up core rogue party skills. They are the tools that work together to solo a map that normally takes party’s of four to do. If you don’t like solo and always want to rely on a party don’t get them, Simple. If you see them in my build, it’s not a mistake.
Note: I don’t want to go and not mention the usefulness of Use Magic Device and Diplomacy and a few others rogue skill but they do not account to the main point of this discussion. So I’m not addressing them farther for now.
The next problem I see in builds is too much “End Game Thinking”.
You will see a multi-class rogue’s character sheet boast max core rogue skill lvl20, but there’s a painful gap at lvl 2~6, or even 4~12. When they have sub-par core rogue party skill, again making them DPS toons, useless if a quest needs a rogue for hard traps or chest/doors.
Yes you can just over power a quest or have a large bank of healing to finish a wipe quest alone or to solo. I’m not going to go into the techniques of soloing with stealth and dirty fighting styles, unless asked but there’re a few guides with tips and tricks to pull off getting the advantage if you search.