I have been thinking of TRing my 20 cleric in a few weeks. I really like the healing amp idea that the solar phoenix build has, but I want to keep some of my cleric abilities that I like. The idea with this build is to be able to regenerate the turns used for DM and aura, still have healing fists, and get divine sacrifice from the paladin side. I realise that I will be giving up a lot on the cleric side when it some to party heals and CC, but I think I will gain enough to make this a fun build to play.

Code:
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Level 20 Lawful Good Human Male
(5 Paladin \ 3 Monk \ 12 Cleric) 
Hit Points: 317
Spell Points: 675 
BAB: 16\16\21\26\26
Fortitude: 23
Reflex: 16
Will: 19

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)
Strength             16                    24
Dexterity            15                    17
Constitution         14                    16
Intelligence          8                    10
Wisdom               12                    14
Charisma             14                    16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    24.5
Bluff                 2                     3
Concentration         6                    27
Diplomacy             2                     3
Disable Device       n/a                    n/a
Haggle                2                     3
Heal                  1                     4
Hide                  2                     3
Intimidate            2                     3
Jump                  3                    10
Listen                1                     2
Move Silently         2                     3
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair               -1                     0
Search               -1                     0
Spot                  1                     2
Swim                  3                     7
Tumble                n/a                   4
Use Magic Device      n/a                   n/a

Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Past Life) Past Life: Cleric
Feat: (Human Bonus) Toughness


Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting


Level 3 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Cleric)


Level 6 (Paladin)
Feat: (Selected) Whirling Steel Strike


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Cleric)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Quicken Spell


Level 19 (Cleric)


Level 20 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Gear wise this is what I am aiming for:

Head: Minos (have)
Goggles: SP Con Op (need 2 larges and a supreme shard)
armor: DT with healing amp 10 and 20 (need)
bracers: Jidz-Tet'ka (need)
ring 1: Ring of Thelis (have) or a sup pot 6 ring (need)
ring 2: Morgana's Ring (need)
Neck: Torc (need)
Belt: Morgana's belt (need)
Boots: No idea
Gloves: Gauntlets of eternity (have)
cloak: Bards cloak (have) or 45HP green steel (need)
Weapon 1: +5 M PG LS (need)
Weapon 2: trip pos green steel with 30% healing amp (need)

That will give me about 306% healing amp. My RS aura should hit me for about 25 and I will still have some self heals.