I have been thinking of TRing my 20 cleric in a few weeks. I really like the healing amp idea that the solar phoenix build has, but I want to keep some of my cleric abilities that I like. The idea with this build is to be able to regenerate the turns used for DM and aura, still have healing fists, and get divine sacrifice from the paladin side. I realise that I will be giving up a lot on the cleric side when it some to party heals and CC, but I think I will gain enough to make this a fun build to play.
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Level 20 Lawful Good Human Male
(5 Paladin \ 3 Monk \ 12 Cleric)
Hit Points: 317
Spell Points: 675
BAB: 16\16\21\26\26
Fortitude: 23
Reflex: 16
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 17
Constitution 14 16
Intelligence 8 10
Wisdom 12 14
Charisma 14 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 24.5
Bluff 2 3
Concentration 6 27
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 1 4
Hide 2 3
Intimidate 2 3
Jump 3 10
Listen 1 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 1 2
Swim 3 7
Tumble n/a 4
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Past Life) Past Life: Cleric
Feat: (Human Bonus) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 5 (Cleric)
Level 6 (Paladin)
Feat: (Selected) Whirling Steel Strike
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Gear wise this is what I am aiming for:
Head: Minos (have)
Goggles: SP Con Op (need 2 larges and a supreme shard)
armor: DT with healing amp 10 and 20 (need)
bracers: Jidz-Tet'ka (need)
ring 1: Ring of Thelis (have) or a sup pot 6 ring (need)
ring 2: Morgana's Ring (need)
Neck: Torc (need)
Belt: Morgana's belt (need)
Boots: No idea
Gloves: Gauntlets of eternity (have)
cloak: Bards cloak (have) or 45HP green steel (need)
Weapon 1: +5 M PG LS (need)
Weapon 2: trip pos green steel with 30% healing amp (need)
That will give me about 306% healing amp. My RS aura should hit me for about 25 and I will still have some self heals.