Ok, after having this idea for awhile, I found Tukaw's build at http://forums.ddo.com/showthread.php?t=181901 but he must have warped into the future and stole it from me! But seriously its about the same except I gave up the str for int.
With splashes, you obviously get some awesome saves and evasion. The build is mostly going to be a buff and direct damage build. My MAIN concern is the rogue abilities later in the game. Can you disable traps and open locks with the right equipment if you max out your ranks?Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Good Warforged Male (2 Paladin \ 2 Rogue \ 16 Sorcerer) Hit Points: 278 Spell Points: 1570 BAB: 11\11\16\21 Fortitude: 22 Reflex: 21 Will: 27 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 8 10 10 Dexterity 8 10 10 Constitution 16 18 20 Intelligence 16 18 18 Wisdom 6 8 8 Charisma 16 23 26 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 4 4 Bluff 3 8 8 Concentration 5 27 30 Diplomacy 3 8 8 Disable Device 7 27 28 Haggle 3 8 8 Heal -2 -1 -1 Hide -1 0 0 Intimidate 3 8 8 Jump 3 4 4 Listen 2 3 3 Move Silently -1 0 0 Open Lock 3 19 20 Perform n/a n/a n/a Repair 7 8 8 Search 7 27 28 Spot 2 3 3 Swim -1 0 0 Tumble 3 4 4 Use Magic Device 7 12 12 {\b {\ul Notable Equipment }} \par Health Belt of Spell Resistance (19) \par Deathblock Docent of Invulnerability \par Dexterous Ring \par Clever Ring \par Striding Boots \par Charismatic Cowl of the Archmagi \par Necklace of Haggling \par Cloak of Resistance \par Gloves of Disabling \par Blindness Ward Goggles of Minute Seeing \par Head of Good Fortune \par \par Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Disable Device (+4) Skill: Jump (+4) Skill: Listen (+4) Skill: Open Lock (+4) Skill: Repair (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Force of Personality Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Feat: (Automatic) Warforged Resistances Level 2 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Feat: (Automatic) Dismiss Charm Feat: (Automatic) Magical Training Spell (1): Hypnotism Spell (1): Magic Missle Level 3 (Paladin) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Feat: (Selected) Insightful Reflexes Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Smite Evil Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Spell (1): Nightshield Level 5 (Paladin) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 6 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Feat: (Selected) Maximize Spell Spell (1): Repair Light Damage Level 7 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Spell (2): Blur Level 8 (Sorcerer) Ability Raise: CHA Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Spell (2): Resist Energy Level 9 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Feat: (Selected) Empower Spell Spell (3): Acid Blast Level 10 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Spell (2): Scorching Ray Spell (3): Displacement Level 11 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Spell (4): Wall of Fire Level 12 (Sorcerer) Ability Raise: CHA Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Feat: (Selected) Extend Spell Spell (3): Haste Spell (2): Web Spell (4): Fire Shield Level 13 (Rogue) Skill: Disable Device (+1) Skill: Open Lock (+10) Skill: Search (+1) Feat: (Automatic) Evasion Level 14 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Spell (5): Protection From Elements Level 15 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Feat: (Selected) Toughness Spell (3): Rage Spell (4): Force Missles Spell (5): Mind Fog Level 16 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Spell (6): Disintegrate Level 17 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Spell (4): Enervation Spell (6): Greater Heroism Spell (5): Ball Lightning Level 18 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Feat: (Selected) Heighten Spell Spell (7): Protection From Elements, Mass Level 19 (Sorcerer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Spell (5): Cloudkill Spell (6): Reconstruct Spell (7): Greater Teleport Level 20 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Spell (8): Mass Charm Monster Enhancement: Paladin Saves Boost I Enhancement: Rogue Skill Boost I Enhancement: Paladin Focus of Good I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Enhancement: Rogue Search I Enhancement: Sorcerer Lineage of Energy I Enhancement: Sorcerer Lineage of Energy II Enhancement: Sorcerer Lineage of Elements I Enhancement: Sorcerer Lineage of Elements II Enhancement: Sorcerer Lineage of Force I Enhancement: Sorcerer Lineage of Force II Enhancement: Sorcerer Lineage of Deadly Energy I Enhancement: Sorcerer Lineage of Deadly Energy II Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Lineage of Deadly Elements II Enhancement: Sorcerer Lineage of Deadly Force I Enhancement: Sorcerer Lineage of Deadly Force II Enhancement: Sorcerer Energy Manipulation I Enhancement: Sorcerer Energy Manipulation II Enhancement: Sorcerer Energy Manipulation III Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Elemental Manipulation II Enhancement: Sorcerer Elemental Manipulation III Enhancement: Sorcerer Force Manipulation I Enhancement: Sorcerer Force Manipulation II Enhancement: Sorcerer Force Manipulation III Enhancement: Sorcerer Force Manipulation IV Enhancement: Sorcerer Energy of the Dragonblooded I Enhancement: Sorcerer Energy of the Dragonblooded II Enhancement: Sorcerer Energy of the Dragonblooded III Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Charisma II Enhancement: Sorcerer Charisma III Enhancement: Paladin Toughness I Enhancement: Sorcerer Wand Mastery I Enhancement: Sorcerer Wand Mastery II Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II
I'm already playing this build and at level 11 right now, he is invincible to everything except melee damage which is awesome. I can run through and disable traps easily on normal difficulties.
Is this a waste of time or what?