Ok, after having this idea for awhile, I found Tukaw's build at http://forums.ddo.com/showthread.php?t=181901 but he must have warped into the future and stole it from me! But seriously its about the same except I gave up the str for int.

Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page

Level 20 Lawful Good Warforged Male
(2 Paladin \ 2 Rogue \ 16 Sorcerer) 
Hit Points: 278
Spell Points: 1570 
BAB: 11\11\16\21
Fortitude: 22
Reflex: 21
Will: 27

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength              8                 10                   10
Dexterity             8                 10                   10
Constitution         16                 18                   20
Intelligence         16                 18                   18
Wisdom                6                  8                    8
Charisma             16                 23                   26

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               3                  4                    4
Bluff                 3                  8                    8
Concentration         5                 27                   30
Diplomacy             3                  8                    8
Disable Device        7                 27                   28
Haggle                3                  8                    8
Heal                 -2                 -1                   -1
Hide                 -1                  0                    0
Intimidate            3                  8                    8
Jump                  3                  4                    4
Listen                2                  3                    3
Move Silently        -1                  0                    0
Open Lock             3                 19                   20
Perform               n/a               n/a                   n/a
Repair                7                  8                    8
Search                7                 27                   28
Spot                  2                  3                    3
Swim                 -1                  0                    0
Tumble                3                  4                    4
Use Magic Device      7                 12                   12

{\b {\ul Notable Equipment }} \par Health Belt of Spell Resistance (19) \par Deathblock Docent of Invulnerability \par Dexterous Ring \par Clever Ring \par Striding Boots \par Charismatic Cowl of the Archmagi \par Necklace of Haggling \par Cloak of Resistance \par Gloves of Disabling \par Blindness Ward Goggles of Minute Seeing \par Head of Good Fortune \par  \par Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Force of Personality
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Warforged Resistances


Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Magical Training
Spell (1): Hypnotism
Spell (1): Magic Missle


Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Insightful Reflexes
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Spell (1): Nightshield


Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands


Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Maximize Spell
Spell (1): Repair Light Damage


Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Spell (2): Blur


Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Spell (2): Resist Energy


Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Empower Spell
Spell (3): Acid Blast


Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (2): Scorching Ray
Spell (3): Displacement


Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (4): Wall of Fire


Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Extend Spell
Spell (3): Haste
Spell (2): Web
Spell (4): Fire Shield


Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+10)
Skill: Search (+1)
Feat: (Automatic) Evasion


Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (5): Protection From Elements


Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Toughness
Spell (3): Rage
Spell (4): Force Missles
Spell (5): Mind Fog


Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (6): Disintegrate


Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (4): Enervation
Spell (6): Greater Heroism
Spell (5): Ball Lightning


Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Heighten Spell
Spell (7): Protection From Elements, Mass


Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (5): Cloudkill
Spell (6): Reconstruct
Spell (7): Greater Teleport


Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (8): Mass Charm Monster
Enhancement: Paladin Saves Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Paladin Focus of Good I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Lineage of Deadly Force II
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
With splashes, you obviously get some awesome saves and evasion. The build is mostly going to be a buff and direct damage build. My MAIN concern is the rogue abilities later in the game. Can you disable traps and open locks with the right equipment if you max out your ranks?

I'm already playing this build and at level 11 right now, he is invincible to everything except melee damage which is awesome. I can run through and disable traps easily on normal difficulties.

Is this a waste of time or what?