Well the Healing Amplification mod stack if you have multiple pieces on? Thanks for you time.
Well the Healing Amplification mod stack if you have multiple pieces on? Thanks for you time.
Yes, the general rule is add 1 to the percent, multiply them all together.
So if you have 20% and 30% healing amp, your total amp would be 1.2*1.3 = 1.56. So 56% healing amp, or 156% of what you would normally be healed.
Enhancements stack additively for each line.
WF healer's friend 1 and 2 is 75%, not 1.15*1.1 = 1.265%.
THELANIS - Chief Scientist of DARPA
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If i take both the Healing Amplification on the Dragontouch Armor for the Eldritch & Tempest runes. Well it count as my 10% and a 20% Healing Amp buffs or do they combine to go on the stack as 30% Healing Amp?
I will try to answer this to the best of my ability. I've been doing a lot of reading on healing amplification and stacking and this is how I think it works based on what I have read:
Category A: Healing Amplification Enhancements
Different healing amplification enhancements stack additively with other healing amplification enhancements.
Example A: A human 12 pally / 8 monk with Hunter of the Dead PrE could potentially have: 30% human healing amp + 20% HotD healing amp + 20% monk class healing amp = 70% healing amp (or 1.7)
Category B: Items w/ Healing Amplification
Items with different values of healing amplification stack multiplicatively as long as their healing amplification values are not the same.
Example B: A human 12 pally / 8 monk has a Dragontouched armor with 10% HA on eldritch rune and 20% HA on tempest rune. He/she also has a Jidz`Tic bracer (25% HA in fire stance) and a shroud weapon with a 3rd Tier Positive effect of 30% HA. The healing amp in this situation would be 1.1 * 1.2 * 1.25 * 1.3
Category C: Item/Potion healing improvements (Potency, Devotion, Ardor)
Only the highest item/potion healing improvement that can affect the healing source counts.
Example C: A human 12 pally / 8 monk has a Superior Potency 6 necklace (50%) and a potion of Superior Ardor 4 (75%). If the character casts cure serious wounds (spell lvl 4) while wearing the necklace he/she gets a 50% modifier (1.5), if they drink a Superior Ardor 4 potion they get a 75% modifier (1.75)
Category D: Healing Spell Enhancements
If a character has access to a "Devotion" line of healing enhancements (I believe you can only take 1 devotion enhancement line) they get to multiplicatively add the value of that devotion line to the healing spells they cast (does not affect potions or scrolls).
Example D: A human 12 pally / 8 monk takes Paladin Devotion IV for 40% multiplicative healing amplification on healing spells they cast (on themselves or others).
Category E: Metamagic Feats
Metamagic feats affecting healing spells stack multiplicatively with eachother.
Example E: A human 12 pally / 8 monk takes feats Maximize(100%) and Empower Healing(50%) so heal spells they cast get a 2.0 * 1.5 multiplier effect.
So where does this all take us?
Scenario 1: Our example human 12 pally / 8 monk (examples A thru E above) casts a Cure Serious Wounds (avg heal 3d6 +6 +15 = 36.5) on themselves after drinking a Superior Ardor IV potion. The heal would land for, on average with all the items, enhancements, and feats from the above example:
36.5 * 1.7 * 1.1 * 1.2 * 1.25 * 1.3 * 1.75 * 1.4 * 2.0 * 1.5 = 978
Their healing amplification in this example would be: 2680%
(1.7 * 1.1 * 1.2 * 1.25 * 1.3 * 1.75 * 1.4 * 2.0 * 1.5 = 26.80)
Now that is a ridiculously *max* scenario so lets take one that is a little more likely:
Scenario 2: A human level 20 monk with Human Healing Amp3 (30%) and Monk Healing Amp2(20%) enhancements wearing a Dragontouched robe (10% eldritch, 20% tempest) and a Jidz`Tic bracer (25%) receives a Heal spell (150 healed) from a Cleric with no Cleric Devotion enhancements or worn potency/devotion item and no ardor potion/effect. The monk would be healed for:
150 * 1.5 * 1.1 * 1.2 * 1.25 = 371
Now, if that same cleric in scenario 2 equips a superior potency6 item(50%), takes cleric devotion4 enhancement(40%), and turns on his empower healing feat(50%) his 150 hp Heal spell will land for 472 (150 * 1.5 * 1.4 * 1.5 = 472)
If the monk has a 472hp heal incoming on him his healing amplification above would make the Heal land on him for 1168 (472 * 1.5 * 1.1 * 1.2 * 1.25 = 1168)
*** Caveat : I believe this is how healing amplification works across multiple sources and how it stacks either additively or multiplicatively. I could be wrong and the math above could be wrong as well (don't do math while eating beef shortribs on your lunch hour at work). If I am wrong on any part I'm sure others will be happy to point it out.
And yes, I know a level 12 pally cannot cast Cure Serious Wounds (spell level 4 not available til pally level 14) I just used it as an example before I realized it and don't feel like changing it since it is the concept that is important, not the spell being cast at x level.
Somebody negative rep'd me for the above post so it's possible my understanding of healing amplification is incorrect. I would advise you to do some more research on the subject.