Results 1 to 5 of 5
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    2

    Default Healing Amplification

    Well the Healing Amplification mod stack if you have multiple pieces on? Thanks for you time.

  2. #2
    Community Member hydra_ex's Avatar
    Join Date
    Jul 2007
    Posts
    1,201

    Default

    Yes, the general rule is add 1 to the percent, multiply them all together.

    So if you have 20% and 30% healing amp, your total amp would be 1.2*1.3 = 1.56. So 56% healing amp, or 156% of what you would normally be healed.

    Enhancements stack additively for each line.

    WF healer's friend 1 and 2 is 75%, not 1.15*1.1 = 1.265%.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    2

    Default

    If i take both the Healing Amplification on the Dragontouch Armor for the Eldritch & Tempest runes. Well it count as my 10% and a 20% Healing Amp buffs or do they combine to go on the stack as 30% Healing Amp?

  4. #4
    Community Member Polarkin's Avatar
    Join Date
    Oct 2009
    Posts
    248

    Default

    Quote Originally Posted by Loki789 View Post
    If i take both the Healing Amplification on the Dragontouch Armor for the Eldritch & Tempest runes. Well it count as my 10% and a 20% Healing Amp buffs or do they combine to go on the stack as 30% Healing Amp?
    I will try to answer this to the best of my ability. I've been doing a lot of reading on healing amplification and stacking and this is how I think it works based on what I have read:

    Category A: Healing Amplification Enhancements
    Different healing amplification enhancements stack additively with other healing amplification enhancements.

    Example A: A human 12 pally / 8 monk with Hunter of the Dead PrE could potentially have: 30% human healing amp + 20% HotD healing amp + 20% monk class healing amp = 70% healing amp (or 1.7)

    Category B: Items w/ Healing Amplification
    Items with different values of healing amplification stack multiplicatively as long as their healing amplification values are not the same.

    Example B: A human 12 pally / 8 monk has a Dragontouched armor with 10% HA on eldritch rune and 20% HA on tempest rune. He/she also has a Jidz`Tic bracer (25% HA in fire stance) and a shroud weapon with a 3rd Tier Positive effect of 30% HA. The healing amp in this situation would be 1.1 * 1.2 * 1.25 * 1.3

    Category C: Item/Potion healing improvements (Potency, Devotion, Ardor)
    Only the highest item/potion healing improvement that can affect the healing source counts.

    Example C: A human 12 pally / 8 monk has a Superior Potency 6 necklace (50%) and a potion of Superior Ardor 4 (75%). If the character casts cure serious wounds (spell lvl 4) while wearing the necklace he/she gets a 50% modifier (1.5), if they drink a Superior Ardor 4 potion they get a 75% modifier (1.75)

    Category D: Healing Spell Enhancements
    If a character has access to a "Devotion" line of healing enhancements (I believe you can only take 1 devotion enhancement line) they get to multiplicatively add the value of that devotion line to the healing spells they cast (does not affect potions or scrolls).

    Example D: A human 12 pally / 8 monk takes Paladin Devotion IV for 40% multiplicative healing amplification on healing spells they cast (on themselves or others).

    Category E: Metamagic Feats
    Metamagic feats affecting healing spells stack multiplicatively with eachother.

    Example E: A human 12 pally / 8 monk takes feats Maximize(100%) and Empower Healing(50%) so heal spells they cast get a 2.0 * 1.5 multiplier effect.

    So where does this all take us?

    Scenario 1: Our example human 12 pally / 8 monk (examples A thru E above) casts a Cure Serious Wounds (avg heal 3d6 +6 +15 = 36.5) on themselves after drinking a Superior Ardor IV potion. The heal would land for, on average with all the items, enhancements, and feats from the above example:

    36.5 * 1.7 * 1.1 * 1.2 * 1.25 * 1.3 * 1.75 * 1.4 * 2.0 * 1.5 = 978

    Their healing amplification in this example would be: 2680%
    (1.7 * 1.1 * 1.2 * 1.25 * 1.3 * 1.75 * 1.4 * 2.0 * 1.5 = 26.80)

    Now that is a ridiculously *max* scenario so lets take one that is a little more likely:

    Scenario 2: A human level 20 monk with Human Healing Amp3 (30%) and Monk Healing Amp2(20%) enhancements wearing a Dragontouched robe (10% eldritch, 20% tempest) and a Jidz`Tic bracer (25%) receives a Heal spell (150 healed) from a Cleric with no Cleric Devotion enhancements or worn potency/devotion item and no ardor potion/effect. The monk would be healed for:

    150 * 1.5 * 1.1 * 1.2 * 1.25 = 371

    Now, if that same cleric in scenario 2 equips a superior potency6 item(50%), takes cleric devotion4 enhancement(40%), and turns on his empower healing feat(50%) his 150 hp Heal spell will land for 472 (150 * 1.5 * 1.4 * 1.5 = 472)

    If the monk has a 472hp heal incoming on him his healing amplification above would make the Heal land on him for 1168 (472 * 1.5 * 1.1 * 1.2 * 1.25 = 1168)


    *** Caveat : I believe this is how healing amplification works across multiple sources and how it stacks either additively or multiplicatively. I could be wrong and the math above could be wrong as well (don't do math while eating beef shortribs on your lunch hour at work). If I am wrong on any part I'm sure others will be happy to point it out.

    And yes, I know a level 12 pally cannot cast Cure Serious Wounds (spell level 4 not available til pally level 14) I just used it as an example before I realized it and don't feel like changing it since it is the concept that is important, not the spell being cast at x level.

  5. #5
    Community Member Polarkin's Avatar
    Join Date
    Oct 2009
    Posts
    248

    Default

    Somebody negative rep'd me for the above post so it's possible my understanding of healing amplification is incorrect. I would advise you to do some more research on the subject.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload