suggestions for paladin
It is by far the class where you need to push buttons the most:
Basic fight start with short length buffs:
1. divine favor 6s/ paladin level
2. zeal 6s/ paladin level
3. angel skin 6s/ paladin level (ok I don't use it much because I don't have enough mana)
4. divine might 60s
then once in melee:
divine sacrifice every 3 seconds
smite evil every 3 seconds until all charges are gone
Had in the mix:
intimidate
haste boost (fighter or rogue splash)
monk special
monk finisher
...
I think paladins are really penalized in comparison of other classes because pushing most of those buttons (except DS and smite) creates "pauses" in your attacks.
It is as well cumbersome for the player.
I would suggest 3 things in order of importance to me:
1. transform the divine sacrifice from instant to a stance we can switch on or off and that will hit our targeted enemy every 3s (depending if the mob is at melee range, and if we have the sp/hp cost).
2. extend the divine favor duration to be like the ranger's rams (1 min per level)
fyi:
rams is +1 to hit / + 3 damage
divine favor is: +3 to hit / +3 damage
3. extend divine might to 6s / paladin level
those changes will not make the paladins stronger, it will just make them more enjoyable to play.
your thoughts ?