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  1. #1
    Community Member darkkjean's Avatar
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    Default A complete DPS/Tanker/buffer and self healer! check if u like it.

    hi guys! my point its aways do a character who can handle himself. offcourse, who adds alot in party, but can do almost everything, and does good.

    so, let me explain, and make a picture of this:
    A guy who gives alot damage, nice AC, high saves, alot hp, hitting hard and tanking, with very nice buffs like displacement, haste, blur, heroism, death aura, fire shield, and the best, doing all this inside a maximized, empowered FW???

    check the build well, and think about it:

    DDO Character Planner Home Page

    Level 20 Lawful Good Human
    (6 Paladin / 14 Sorcerer)
    Hit Points: 268
    Spell Points: 1322

    BAB: 13/13/18/23
    Fortitude: 18
    Reflex: 15
    Will: 16

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (28 Point) (Level 1) (Level 20)
    Strength 16 22
    Dexterity 14 16
    Constitution 14 16
    Intelligence 8 8
    Wisdom 8 8
    Charisma 14 18

    **
    LVL2 PALADA +1 CHA
    LVL6PALADA +1 CHA
    LVL10SORCERER +1 CHA

    LVL4 +1STR
    LVL8 +1STR
    LVL12 +1 DEX
    LVL16 +1 STR
    LVL20 +1STR

    LVL5HUMAN +1CON
    LVL13HUMAN +1STR


    Tomes Used
    +1 Tome of Dexterity used
    +1 Tome of Charisma used
    +1 Tome of Streght used
    +1 Tome of Constitution used

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 2 3
    Bluff 2 4
    Concentration 6 21
    Diplomacy 6 14
    Disable Device n/a n/a
    Haggle 2 4
    Heal -1 -1
    Hide 2 3
    Intimidate 2 4
    Jump 3 16
    Listen -1 -1
    Move Silently 2 3
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 -1
    Spot -1 -1
    Swim 3 5
    Tumble n/a n/a
    Use Magic Device n/a n/a

    Level 1 (Paladin)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting

    Level 2 (Paladin)

    Level 3 (Paladin)
    Feat: (Selected) Power Attack

    Level 4 (Paladin)

    Level 5 (Paladin)

    Level 6 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting

    Level 7 (Sorcerer)

    Level 8 (Sorcerer)

    Level 9 (Sorcerer)
    Feat: (Selected) Extend Spell
    (only for a high duration buffs. At high lvls can be swapped, i suggest u swap for maximize at lvl 14, and take GTHF at 15, then at 18, ur choice)
    Level 10 (Sorcerer)

    Level 11 (Sorcerer)

    Level 12 (Sorcerer)
    Feat: (Selected) Empower Spell

    Level 13 (Sorcerer)

    Level 14 (Sorcerer)

    Level 15 (Sorcerer)
    Feat: (Selected) Maximize Spell

    Level 16 (Sorcerer)

    Level 17 (Sorcerer)

    Level 18 (Sorcerer)
    Feat: (Selected) Greater Two Handed Fighting

    Level 19 (Sorcerer)

    Level 20 (Sorcerer)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Paladin Item Defense I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Focus of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhanccement: Paladin Extra Remove Disease I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements III
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I

    ________________

    okie, some more explanations:
    the build really starts to work at pally6/sor 8, thats when u reach the maximum pottential. offcourse, before it, u stills a good fighter, like a good pure pally. undeads will be kicked out. next, with the sor lvls, u still beeing a good fighter/tank and with some buffs to help, after that, only hapiness.
    atm, i m lvl 11 with this build pally6/sor5, with the proper lvl equipment, looks to it:

    stats 23/20*tome +2 instead+1 used/20/8/12/20
    HP238+14 temp from virtue everytime
    SP687
    AC 34 with shield spell extended (10min)

    attack +16 (with power attack) greataxe+5+etc (dmg 1d12+24)

    saves 22/18/18

    some buffs and usefull spells:
    expedition retreat
    knock
    jump
    detect secret doors
    blur
    cure light wounds(from pally)

    healing hands 2x day healing 88

    maybe the biggest problem is u gonna run low mana very fast. but u have to play with wisdom.

    Its very important to hav a good equipament.
    i m using a +3 mithral twilight chain shirt (armor bonus 7, max dex 6, no arcane fail)
    i dont suggest a sword/sheild style, since u can have shield spell for +4 AC with no failure, using a thw for more dmg.

    remember u can have wands for the spells u cant have on ur list.
    choose spells with no save allowed, or buffs, and even with save allowed, u have to take good fire/ice dmg spells.
    cone of cold, FW offcourse and even fireball. resistances, and usefull spells will allow u to do alot more.
    and spells that causes dmg when they hit u, would be nice too.

    anyway, thats all folks!

  2. #2
    Community Member Phidius's Avatar
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    Default

    Race: This works much better on a WF
    Class: Consider Sorc12 instead of 14, and adding Monk2
    AC: If you can't self-buff into the 60s, I wouldn't bother with Armor Class. Even then, it's only situationally useful. DR is a better defense most of the time.

    Check out the Capricious link in my sig - that's my WF version of this build.

    Personally, I have more fun with the 17/2/1 Wiz/Rog/Barb build.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  3. #3
    Community Member Asketes's Avatar
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    **I moved this to the top of my post b/c it's more important than what I had to say about the build specs**

    I introduce you into a REAL build, that achieves what you tried to do, but fell short a bit (no offense).

    DPS, casting, self-preservation buffs, saves and HIT POINTS

    Tukaw and Tukaw 2.0



    ***by the way***
    take my comments with a grain of salt; I'm blunt about what I have to say. Nothing I said was an effort at demeaning your build

    Quote Originally Posted by darkkjean View Post
    hi guys! my point its aways do a character who can handle himself. offcourse, who adds alot in party, but can do almost everything, and does good.

    so, let me explain, and make a picture of this:
    A guy who gives alot damage, nice AC, high saves, alot hp, hitting hard and tanking, with very nice buffs like displacement, haste, blur, heroism, death aura, fire shield, and the best, doing all this inside a maximized, empowered FW???

    check the build well, and think about it:

    DDO Character Planner Home Page

    Level 20 Lawful Good Human Can't exactly self-heal effectively while melee'ing. Can't quicken a heal scroll like you could a warforged I noticed you don't have UMD, going warforged let's you reconstruct yourself with quicken
    (6 Paladin / 14 Sorcerer)
    Hit Points: 268 This is atrocious for even a pure caster build. Let's see this come up a bit, show us your end game hp count (the builder doesn't account for a lot of things)
    Spell Points: 1322

    BAB: 13/13/18/23
    Fortitude: 18
    Reflex: 15
    Will: 16
    Might want to give end game potential saves, these are pretty mid-grade

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (28 Point) (Level 1) (Level 20)
    Same with your stats, you have left everything for the reader to figure out. NO ONE maxes at a 22 strength or an 18 charisma. Add in what you plan your end stats to be, and exactly how you arrived at those numbers. **lower your dex, you won't have any amount of AC for gianthold and beyond, more constitution.
    Strength 16 22
    Dexterity 14 16
    Constitution 14 16
    Intelligence 8 8
    Wisdom 8 8
    Charisma 14 18

    **
    LVL2 PALADA +1 CHA
    LVL6PALADA +1 CHA
    LVL10SORCERER +1 CHA

    LVL4 +1STR
    LVL8 +1STR
    LVL12 +1 DEX strength
    LVL16 +1 STR
    LVL20 +1STR

    LVL5HUMAN +1CON
    LVL13HUMAN +1STR


    Tomes Used
    +1 Tome of Dexterity used
    +1 Tome of Charisma used
    +1 Tome of Strength used
    +1 Tome of Constitution used

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 2 3 good
    Bluff 2 4 useless
    Concentration 6 21 good
    Diplomacy 6 14 probably useless, since you want things to stay in your firewall
    Disable Device n/a n/a
    Haggle 2 4
    Heal -1 -1
    Hide 2 3
    Intimidate 2 4
    Jump 3 16 it's ok, if you have skill points to spare, but you'll have max jump spell
    Listen -1 -1
    Move Silently 2 3
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 -1
    Spot -1 -1
    Swim 3 5
    Tumble n/a n/a
    Use Magic Device n/a n/a can't self heal if you don't have umd.

    Level 1 (Paladin)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting

    Level 2 (Paladin)

    Level 3 (Paladin)
    Feat: (Selected) Power Attack

    Level 4 (Paladin)

    Level 5 (Paladin)

    Level 6 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting

    Level 7 (Sorcerer)

    Level 8 (Sorcerer)

    Level 9 (Sorcerer)
    Feat: (Selected) Extend Spell
    (only for a high duration buffs. At high lvls can be swapped, i suggest u swap for maximize at lvl 14, and take GTHF at 15, then at 18, ur choice)
    Level 10 (Sorcerer)

    Level 11 (Sorcerer)

    Level 12 (Sorcerer)
    Feat: (Selected) Empower Spell

    Level 13 (Sorcerer)

    Level 14 (Sorcerer)

    Level 15 (Sorcerer)
    Feat: (Selected) Maximize Spell

    Level 16 (Sorcerer)

    Level 17 (Sorcerer)

    Level 18 (Sorcerer)
    Feat: (Selected) Greater Two Handed Fighting

    Level 19 (Sorcerer)

    Level 20 (Sorcerer)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Paladin Item Defense I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Focus of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhanccement: Paladin Extra Remove Disease I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements III
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I

    ________________

    okie, some more explanations:
    the build really starts to work at pally6/sor 8, thats when u reach the maximum pottential. offcourse, before it, u stills a good fighter, like a good pure pally. undeads will be kicked out. next, with the sor lvls, u still beeing a good fighter/tank and with some buffs to help, after that, only hapiness.
    atm, i m lvl 11 with this build pally6/sor5, with the proper lvl equipment, looks to it:

    stats 23/20*tome +2 instead+1 used/20/8/12/20
    HP238+14 temp from virtue everytime
    SP687
    AC 34 with shield spell extended (10min)

    attack +16 (with power attack) greataxe+5+etc (dmg 1d12+24)

    saves 22/18/18

    some buffs and usefull spells:
    expedition retreat
    knock
    jump
    detect secret doors
    blur
    cure light wounds(from pally)

    healing hands 2x day healing 88

    maybe the biggest problem is u gonna run low mana very fast. but u have to play with wisdom.

    Its very important to hav a good equipament.
    i m using a +3 mithral twilight chain shirt (armor bonus 7, max dex 6, no arcane fail)
    i dont suggest a sword/sheild style, since u can have shield spell for +4 AC with no failure, using a thw for more dmg.

    remember u can have wands for the spells u cant have on ur list.
    choose spells with no save allowed, or buffs, and even with save allowed, u have to take good fire/ice dmg spells.
    cone of cold, FW offcourse and even fireball. resistances, and usefull spells will allow u to do alot more.
    and spells that causes dmg when they hit u, would be nice too.

    anyway, thats all folks!

    Last edited by Asketes; 08-10-2010 at 01:22 PM.
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    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  4. #4
    Community Member darkkjean's Avatar
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    well. i gave u the pure stats. with no itens. many ppl makes a build based on tomes and itens (even tomes +5, thing i never saw in game). i m reallistic.

    i didt dded the temp hit points or hp from itens or spells. only pure.
    same for saves. theres no itens, buffs and EVEN NO CARISMA (pure: base+ att. base)

    i made a build for everybody even for who plays always free or not have achivied favor to make a 32pts or buy a warforged.

    i didt even used tomes +2 on the main build screen, considering a build for even who is starting to play, with no money can afford.

    no unique or epic itens.

    anyway, i gave the pure build, tomes, itens is with U.
    (and note that at ending explanation, i told that atm at lvl 11 already hav 238 hp without virtue, false life or buffs)

    sure ur builds looks alot more planty then mine. but look at it:

    from capricious:
    "Head: Minos Legen
    Necklace: Torc
    Trinket: Bloodstone/Head of Good Fortune/Mummified Bat
    Cloak: GS Cloak (Wiz VI/Spell Power/Improved Spell Power: Wisdom+6 & Conc Opp)
    Belt: Belt of the Defender of Siberys(Con +6, GFL)
    Ring1: Warchanter's Band (Chr + 6, Excp Str +1, Excp Chr +2)
    Ring2: Band of Siberys (Str +6, Defender of Siberys, Excp Chr +1, Excp Str +2)
    Gloves: Spectral Gloves/7-Finger Gloves
    Boots: Boots of the Innocent/Hobnail Boots/Spiked Boots
    Bracers: Open slot since Conc Opps don't stack on accessories
    Armor: Docent of Defiance
    Goggles: Tharne's Goggles"

    from tukaw
    "STR: 16 +1LVL +3Tome +1Litany +6Item +3Ring + 2Rage +6Glove = 38 STR
    DEX: 9 +2Tome +1Litany +0Item = 12 DEX
    Con: 18 +4Tome +1Litany +6item +3Ring + 2Rage = 34 CON
    INT: 9 +3Tome +1Litany +0Item = 13 INT
    WIS : 6 +2Tome +1Litany +6Item = 15 WIS
    CHA : 14 +4LVL +3Tome +1Litany +6Item +2Enh = 30CHA"

    look the itens, uniques, tomes...
    as i already told, i gave the build how u improve with the itens its another thing...

    and if someone can do it, we gladly accept a gear suggestion for the final sts base.


    okie, still looking for a hire hand, a suggested spell list for newbies who wants to try this build.
    Level 1 (Paladin)

    Level 2 (Paladin)

    Level 3 (Paladin)

    Level 4 (Paladin)
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue

    Level 5 (Paladin)

    Level 6 (Paladin)

    Level 7 (Sorcerer)
    Spell (1): Detect Secret Doors
    Spell (1): Expeditious Retreat

    Level 8 (Sorcerer)
    Spell (1): Jump

    Level 9 (Sorcerer)
    Spell (1): Shield

    Level 10 (Sorcerer)
    Spell (2): Knock

    Level 11 (Sorcerer)
    Spell (2): Blur

    Level 12 (Sorcerer)
    Spell (3): Haste

    Level 13 (Sorcerer)
    Spell (2): Scorching Ray
    Spell (3): Fireball

    Level 14 (Sorcerer)
    Spell (4): Wall of Fire

    Level 15 (Sorcerer)
    Spell (2): False Life
    Spell (3): Displacement
    Spell (4): Stoneskin

    Level 16 (Sorcerer)
    Spell (5): Cone of Cold

    Level 17 (Sorcerer)
    Spell (3): Frost Lance
    Spell (4): Death Aura
    Spell (5): Protection From Elements

    Level 18 (Sorcerer)
    Spell (6): Greater Heroism

    Level 19 (Sorcerer)
    Spell (4): Dimension Door
    Spell (5): Cloudkill
    Spell (6): Tenser's Transformation

    Level 20 (Sorcerer)
    Spell (7): Greater Teleport

  5. #5
    Community Member Phidius's Avatar
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    Quote Originally Posted by darkkjean View Post
    ...

    sure ur builds looks alot more planty then mine. but look at it:

    from capricious:
    "Head: Minos Legen
    Necklace: Torc
    Trinket: Bloodstone/Head of Good Fortune/Mummified Bat
    Cloak: GS Cloak (Wiz VI/Spell Power/Improved Spell Power: Wisdom+6 & Conc Opp)
    Belt: Belt of the Defender of Siberys(Con +6, GFL)
    Ring1: Warchanter's Band (Chr + 6, Excp Str +1, Excp Chr +2)
    Ring2: Band of Siberys (Str +6, Defender of Siberys, Excp Chr +1, Excp Str +2)
    Gloves: Spectral Gloves/7-Finger Gloves
    Boots: Boots of the Innocent/Hobnail Boots/Spiked Boots
    Bracers: Open slot since Conc Opps don't stack on accessories
    Armor: Docent of Defiance
    Goggles: Tharne's Goggles"
    ...
    Actually, Capricious doesn't have all of those items - they're goals that he's shooting for.

    It's a good idea to plan out your ideal gear selection, to avoid grinding for something that will need to be thrown away later. For example, my first Wiz has a surplus of Tier 2 Shroud items because he kept finding gear that he didn't know about. The Definitive Static Rewards and Unique Loot Thread #1 thread is an excellant resource for planning out your items.

    The reason I pointed you to Capricious was not to try to show off his gear, though, but rather to illustrate the points I had made earlier.

    1. WF for self-healing
    2. Evasion
    3. Order of leveling
    4. Selected Feats
    5. Skill point allocation
    6. Etc...
    Last edited by Phidius; 08-10-2010 at 02:00 PM.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  6. #6
    Community Member darkkjean's Avatar
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    Quote Originally Posted by Phidius View Post
    Actually, Capricious doesn't have all of those items - they're goals that he's shooting for.

    It's a good idea to plan out your ideal gear selection, to avoid grinding for something that will need to be thrown away later. For example, my first Wiz has a surplus of Tier 2 Shroud items because he kept finding gear that he didn't know about. The Definitive Static Rewards and Unique Loot Thread #1 thread is an excellant resource for planning out your items.

    The reason I pointed you to Capricious was not to try to show off his gear, though, but rather to illustrate the points I had made earlier.

    1. WF for self-healing
    2. Evasion
    3. Order of leveling
    4. Selected Feats
    5. Skill point allocation
    6. Etc...
    ya, ya. i apreciatte dude. i actually was refering to the other guy, who complains about the saves/stats.. i was just showinh, that i gave the pure build, with no itens/tomes. i know the WF would be nice for self heal, with the repair spells, but i made a totally f2p build, basic race, 28pts build.
    but WF its a good addition for who plains and HAVE acess to it.

    i just dont understend why 2 monk lvls....

  7. #7
    Community Member Phidius's Avatar
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    Quote Originally Posted by darkkjean View Post
    ya, ya. i apreciatte dude. i actually was refering to the other guy, who complains about the saves/stats.. i was just showinh, that i gave the pure build, with no itens/tomes. i know the WF would be nice for self heal, with the repair spells, but i made a totally f2p build, basic race, 28pts build.
    but WF its a good addition for who plains and HAVE acess to it.

    i just dont understend why 2 monk lvls....
    If you don't go WF, you need to invest in UMD. Cure Serious Wands and Lay on Hands works great in the low and mid levels, but isn't even close to being acceptable in the end.

    Monk2 gives you...

    1. Evasion
    2. Balance as a class skill & extra skill points
    3. Evasion
    4. 2 free feats which this build can use
    5. Better base saves
    6. Evasion
    7. Situationally useful stances to bump stats (Str in particular)
    8. Evasion
    9. Unarmed combat animation for fun
    10. Evasion

    Having a high reflex save and Evasion is very, very tasty.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  8. #8
    Community Member Asketes's Avatar
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    I'm not complaining, or even trying to be rude. Pointing out critical flaws.

    I like that you are trying to make a f2p build, but I think some changes are in order to make it have more synergy with the idea of melee and surivability.

    One of the things that points out the most is your hitpoint count; will you be able to sit at least around 550+ at cap? End game stuff hits for a ton, if you are a melee, you're going to need to sit above 500 hitpoints.



    Quote Originally Posted by darkkjean View Post
    well. i gave u the pure stats. with no itens. many ppl makes a build based on tomes and itens (even tomes +5, thing i never saw in game). i m reallistic.

    i didt dded the temp hit points or hp from itens or spells. only pure.
    same for saves. theres no itens, buffs and EVEN NO CARISMA (pure: base+ att. base)well your charisma is low, that's ok b/c you aren't building for DC's. But your saves aren't going to be high enough to really matter end game. a good save end game is 35+ minimum.

    i made a build for everybody even for who plays always free or not have achivied favor to make a 32pts or buy a warforged. I like that you are trying to do this! <thumbs up>

    i didt even used tomes +2 on the main build screen, considering a build for even who is starting to play, with no money can afford. Understandable. BUT, you can plan for at least one or two +2 tomes; by the time someone hits level 20, free or not, they will have either pulled one that they can trade for one they need, or looted something valuable to trade for one, or have enough money to buy one.

    no unique or epic itens.well no unique is a little ignorant, easy things to get like Minos Legens should be considered. f2p can get a pass for a couple hours to get this simple, but amazing item.

    anyway, i gave the pure build, tomes, itens is with U.
    (and note that at ending explanation, i told that atm at lvl 11 already hav 238 hp without virtue, false life or buffs) well, you shouldn't be counting virtue or false life as your max hp, those are non-restorable hitpoints. 238 at lvl 11 for a melee is rather low.

    sure ur builds looks alot more planty then mine. but look at it:

    from capricious:
    "Head: Minos Legen
    very easy to get for anyone


    Necklace: Torc
    probably should not be counted, unless it's a goal

    Trinket: Bloodstone/Head of Good Fortune/Mummified Bat
    these range from easy to get, to a goal item

    Cloak: GS Cloak (Wiz VI/Spell Power/Improved Spell Power: Wisdom+6 & Conc Opp)
    goal item


    Belt: Belt of the Defender of Siberys(Con +6, GFL)
    very easy to get

    Ring1: Warchanter's Band (Chr + 6, Excp Str +1, Excp Chr +2)
    goal item

    Ring2: Band of Siberys (Str +6, Defender of Siberys, Excp Chr +1, Excp Str +2)
    goal item

    Gloves: Spectral Gloves/7-Finger Gloves
    easy to buy/goal item (spec) / goal item (7 finger)

    Boots: Boots of the Innocent/Hobnail Boots/Spiked Boots
    goal items

    Bracers: Open slot since Conc Opps don't stack on accessories

    Armor: Docent of Defiance
    goal item

    Goggles: Tharne's Goggles"
    goal item

    from tukaw
    when building, I plan on +2 tomes, +6 items and whatever gear I have available that isn't bound.

    "STR: 16 +1LVL +3Tome +1Litany +6Item +3Ring + 2Rage +6Glove = 38 STR
    16 + 1(level) +2 (tome) +6(item) + 2(rage)

    DEX: 9 +2Tome +1Litany +0Item = 12 DEX
    take litany away

    Con: 18 +4Tome +1Litany +6item +3Ring + 2Rage = 34 CON
    remove litany and ring (you get the idea)

    INT: 9 +3Tome +1Litany +0Item = 13 INT
    WIS : 6 +2Tome +1Litany +6Item = 15 WIS
    CHA : 14 +4LVL +3Tome +1Litany +6Item +2Enh = 30CHA"

    look the itens, uniques, tomes...
    as i already told, i gave the build how u improve with the itens its another thing...

    and if someone can do it, we gladly accept a gear suggestion for the final sts base.
    when building a toon, you need to demonstrate what it will look like with near-optimal stats. You don't need to count on insane items like +4 tomes, or Abbot stuff, but semi-easy things to get should be counted in your build's end game stats/gear

    okie, still looking for a hire hand, a suggested spell list for newbies who wants to try this build.
    Level 1 (Paladin)

    Level 2 (Paladin)

    Level 3 (Paladin)

    Level 4 (Paladin)
    Spell (1): Bless
    Spell (1): Cure Light Wounds - useless end game
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart not needed
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue

    Level 5 (Paladin)

    Level 6 (Paladin)

    Level 7 (Sorcerer)
    Spell (1): Detect Secret Doors
    Spell (1): Expeditious Retreat doesn't stack with haste

    Level 8 (Sorcerer)
    Spell (1): Jump

    Level 9 (Sorcerer)
    Spell (1): Shield nice for the Magic Missile Immunity

    Level 10 (Sorcerer)
    Spell (2): Knock

    Level 11 (Sorcerer)
    Spell (2): Blur

    Level 12 (Sorcerer)
    Spell (3): Haste

    Level 13 (Sorcerer)
    Spell (2): Scorching Ray
    Spell (3): Fireball

    Level 14 (Sorcerer)
    Spell (4): Wall of Fire

    Level 15 (Sorcerer)
    Spell (2): False Life
    Spell (3): Displacement good
    Spell (4): Stoneskin good

    Level 16 (Sorcerer)
    Spell (5): Cone of Cold dc won't be very high

    Level 17 (Sorcerer)
    Spell (3): Frost Lance dc won't be very high
    Spell (4): Death Aura
    Spell (5): Protection From Elements

    Level 18 (Sorcerer)
    Spell (6): Greater Heroism

    Level 19 (Sorcerer)
    Spell (4): Dimension Door good
    Spell (5): Cloudkill good
    Spell (6): Tenser's Transformation cool

    Level 20 (Sorcerer)
    Spell (7): Greater Teleport

    Quote Originally Posted by darkkjean View Post
    ya, ya. i apreciatte dude. i actually was refering to the other guy, who complains about the saves/stats. with good reason.. i was just showinh, that i gave the pure build, with no itens/tomes. i know the WF would be nice for self heal, well, the title of your thread says self healing, I'm sorry but 2 x 88 point lay on hands isn't self-healing. you need to have a good umd OR be wf to really be considered self healing. with the repair spells, but i made a totally f2p build, basic race, 28pts build.
    but WF its a good addition for who plains and HAVE acess to it.

    i just dont understend why 2 monk lvls....

    overall, You are on the right track, but you need to overcome some critical flaws in your build. As long as you aren't getting mad and defensive, the forumites here will chat with you. Discussing ideas, sometimes bad or good.. and you decide in the end what you like
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  9. #9
    Community Member darkkjean's Avatar
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    ya, i dont mean to be rude. if looks like that, blme my english, who is not that good, sometimes i have some troubles to express myself.

    alot things discussed here are very usefull, but others should be reconsidered, like what i mean about itens, or uniques, i dont mean u dont gonna use them, but who makes the build hav to choose, inside ur own tates or "money in pocket".
    what i mean, u guys, who understend about this builds, use the same gear set in this build, and check it.

    i can get almost the same stats u got
    STR: 16 +1LVL +3Tome +1Litany +6Item +3Ring + 2Rage +6Glove = 38 STR
    DEX: 9 +2Tome +1Litany +0Item = 12 DEX
    Con: 18 +4Tome +1Litany +6item +3Ring + 2Rage = 34 CON
    INT: 9 +3Tome +1Litany +0Item = 13 INT
    WIS : 6 +2Tome +1Litany +6Item = 15 WIS
    CHA : 14 +4LVL +3Tome +1Litany +6Item +2Enh = 30CHA

    i can reach
    (final stats without tomes+1)
    STR: 21 +3Tome +1Litany +6Item +3Ring + 2Rage +6Glove = 42 STR
    DEX: 15 +2Tome +1Litany +6Item = 24 DEX
    Con: 15 +4Tome +1Litany +6item +3Ring + 2Rage = 31 CON
    INT: 8 +3Tome +1Litany +0Item = 12 INT
    WIS : 8 +2Tome +1Litany +6Item = 17 WIS
    CHA : 17 +3Tome +1Litany +6Item = 27CHA

    about saves:
    29/23/24 (only att.+base+cha, no itens/buff yes)
    38/32/33 (+5item +4GH, no buffs)

    Hit Points: 473= 60(Pal) + 56(Sorc) + 20(Heroic) + 200(Con) + 20(Minos) + 22(Toughness) + 45(Bracers) + 50(AP)
    there other itens i didt listed.

    well. its just for check. what i mean, even agreeding that WF would be nicier, this build plenty works.

  10. #10
    Community Member darkkjean's Avatar
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    oh, about spells, expeditious retreat will be nice until get haste, and can give alot more time of running speed costing less sp.

    the pally spell, are all in the list. theres some useless spells, like the lion heart, but pally know all, just memorize what u choose better. same for cure light wounds.
    displacement, and stoneskin will help alot to preserve ur HP.

    tenser transformation will give u full BAB like a fighter.

  11. #11

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    Quote Originally Posted by darkkjean View Post
    tenser transformation will give u full BAB like a fighter.
    At the cost of not being able to cast spells. Not bad for when you are tapped. Not certain if it would effect UMD or not.

    I'd rather carry scrolls of it than take it as a spell.

  12. #12
    Community Member Asketes's Avatar
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    Quote Originally Posted by darkkjean View Post
    ya, i dont mean to be rude. if looks like that, blme my english, who is not that good, sometimes i have some troubles to express myself.

    alot things discussed here are very usefull, but others should be reconsidered, like what i mean about itens, or uniques, i dont mean u dont gonna use them, but who makes the build hav to choose, inside ur own tates or "money in pocket".
    what i mean, u guys, who understend about this builds, use the same gear set in this build, and check it. no worries

    i can get almost the same stats u got
    STR: 16 +1LVL +3Tome +1Litany +6Item +3Ring + 2Rage +6Glove = 38 STR
    DEX: 9 +2Tome +1Litany +0Item = 12 DEX
    Con: 18 +4Tome +1Litany +6item +3Ring + 2Rage = 34 CON
    INT: 9 +3Tome +1Litany +0Item = 13 INT
    WIS : 6 +2Tome +1Litany +6Item = 15 WIS
    CHA : 14 +4LVL +3Tome +1Litany +6Item +2Enh = 30CHA

    i can reach
    (final stats without tomes+1)
    - Well, the +2 tomes are much easier to get than the litany or +3 tomes

    - The rings are tough to get and are min level 18 (you can count them, but know they are goal oritented and won't have till probably level 19 or 20)

    - The +6 glove are the Titan Gloves, and account for a maximum of 3 minutes of +6 strength, I never consider these in my build stat points, except in Max Burst strength (non-constant strength)


    STR: 21 +3Tome +1Litany +6Item +3Ring + 2Rage +6Glove = 42 STR
    DEX: 15 +2Tome +1Litany +6Item = 24 DEX
    Con: 15 +4Tome +1Litany +6item +3Ring + 2Rage = 31 CON
    INT: 8 +3Tome +1Litany +0Item = 12 INT
    WIS : 8 +2Tome +1Litany +6Item = 17 WIS
    CHA : 17 +3Tome +1Litany +6Item = 27CHA

    about saves:
    29/23/24 (only att.+base+cha, no itens/buff yes)
    38/32/33 (+5item +4GH, no buffs)

    Hit Points: 473= 60(Pal) + 56(Sorc) + 20(Heroic) + 200(Con) + 20(Minos) + 22(Toughness) + 45(Bracers) + 50(AP) Little low, but manageable, you forgot 10 from 150 Argo favor, and since you're human, you can get 20 hp cheap (3 AP) from the first two tiers of racial toughness)
    there other itens i didt listed.

    well. its just for check. what i mean, even agreeding that WF would be nicier, this build plenty works.

    oh, about spells, expeditious retreat will be nice until get haste, and can give alot more time of running speed costing less sp. I agree

    the pally spell, are all in the list. theres some useless spells, like the lion heart, but pally know all, just memorize what u choose better. same for cure light wounds.
    displacement, and stoneskin will help alot to preserve ur HP. you make a great point

    tenser transformation will give u full BAB like a fighter true, and you can use divine power clickies as well


    see above
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    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  13. #13
    Community Member Asketes's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    At the cost of not being able to cast spells. Not bad for when you are tapped. Not certain if it would effect UMD or not.

    I'd rather carry scrolls of it than take it as a spell.

    This is a great idea. I don't remember if you can umd scrolls or not (he'll need umd, otherwise it won't matter )
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  14. #14
    Community Member Phidius's Avatar
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    Quote Originally Posted by Asketes View Post
    This is a great idea. I don't remember if you can umd scrolls or not (he'll need umd, otherwise it won't matter )
    Scrolls are not usable while under Tensers, neither class scrolls, nor UMD'ed.

    Wands are out, too. Potions are good, though, and the Lay on Hands isn't affected either.


    I play a lot of melee casters (differing degrees of melee), and my advice is to plan on having boat-loads (I said boat!!) of healing/repairing, or you'll spend a lot of time in the background wondering why the pure casters are doing so much better than you.

    With very few exceptions, healers aren't going to appreciate the arcane icon in the thick of battle and needing heals. They are prone to try to "teach them a lesson" by withholding their heals - at least, that's what I seem to remember.

    Besides self-healing, the WF race has the decided advantage for arcane melee in that they can wear the Docent of Defiance. Get it any way you can...
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  15. #15
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Asketes View Post
    I'm not complaining, or even trying to be rude. Pointing out critical flaws.

    I like that you are trying to make a f2p build, but I think some changes are in order to make it have more synergy with the idea of melee and surivability.

    One of the things that points out the most is your hitpoint count; will you be able to sit at least around 550+ at cap? End game stuff hits for a ton, if you are a melee, you're going to need to sit above 500 hitpoints.








    overall, You are on the right track, but you need to overcome some critical flaws in your build. As long as you aren't getting mad and defensive, the forumites here will chat with you. Discussing ideas, sometimes bad or good.. and you decide in the end what you like

    Or halfling with the dragonmarks using 2 monk levels for evasion and 2 of the 3 feats needed for dragonmarks it's easy to fit in the third and dragonmarks can be used in antimagic.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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