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  1. #21
    Community Member Garix's Avatar
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    Quote Originally Posted by Hjarki View Post
    I will wait and see. Personally, I've always thought DDO made two really terrible decisions upfront:
    1. Eberron. With all the campaign worlds to select from, Eberron has to be one of the worst in my mind. It's not a particularly popular campaign world and it really doesn't have a very "D&D" feel to it. It also has serious balance issues you have to overcome (ie: Warforged and 'high' magic content).

    2. Active combat system. Don't get me wrong, it's a nice idea. But not for D&D. Turbine effectively had to toss the D&D combat system out the window while preserving just enough of it to throw what could have been a decent combat system out of whack. The result is all sorts of wonkiness where you've got a system where ranged is worthless, 75% of the weapons are nothing more than vendor trash and armor is pointless.
    Ok have to disagree with both these points.

    If Forgotten Realms had been used, I would of cried. Its just been done to death by all and sundry. Time to move on.

    Active combat.....um..thats kind of why I still play even after 4 years. No other games has it. Keep trying LOTRO and its always the combat that freaks me out.

    Edited to expand second point slightly....I know it isnt true D&D, but I don't believe D&D can ever translate well to a MMO (4th Edition might but I know nothing about it), so they ahd to do something to make it fun and I believe they achived this pretty well

    just my 2cps worth
    Last edited by Garix; 08-10-2010 at 01:09 PM.
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  2. #22
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    Quote Originally Posted by Hjarki View Post
    I will wait and see. Personally, I've always thought DDO made two really terrible decisions upfront:
    1. Eberron. With all the campaign worlds to select from, Eberron has to be one of the worst in my mind. It's not a particularly popular campaign world and it really doesn't have a very "D&D" feel to it. It also has serious balance issues you have to overcome (ie: Warforged and 'high' magic content).

    2. Active combat system. Don't get me wrong, it's a nice idea. But not for D&D. Turbine effectively had to toss the D&D combat system out the window while preserving just enough of it to throw what could have been a decent combat system out of whack. The result is all sorts of wonkiness where you've got a system where ranged is worthless, 75% of the weapons are nothing more than vendor trash and armor is pointless.
    Disagree on both points I hate the realms so it would have to be a exceptionaly good game to make me even to think of playing there there and acitve combat is what keeps me around that and the fact I like the eberron system. The dnd combat system wont work real time turn based bites in a real time game like an mmo.


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  3. #23
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by flynnjsw View Post
    As long as it is not NWN from 4th Ed then I will look into it, regardless of who makes it. If it is based on 4th Ed though forget it, IMO they killed Faerun in 4E.
    It will be 4E, that's what WoTC is promoting/licensing these days

  4. #24
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    Quote Originally Posted by Uska View Post
    Disagree on both points I hate the realms so it would have to be a exceptionaly good game to make me even to think of playing there there and acitve combat is what keeps me around that and the fact I like the eberron system. The dnd combat system wont work real time turn based bites in a real time game like an mmo.
    Lol the realms is identical to Eberron just flipped around and names changed.

  5. #25
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Thechemicals View Post
    Lol the realms is identical to Eberron just flipped around and names changed.
    Hi Welcome

  6. #26
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    Quote Originally Posted by Thechemicals View Post
    Lol the realms is identical to Eberron just flipped around and names changed.
    Umm you seem to know nothing of either then there are no uber NPC's running around in Eberron to save the day making no need for Pc' to do so there arent gods interfering on a daily basis Eberron and the realms having nothing in common and I think you are just baiting


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  7. #27
    Community Member Happosaai's Avatar
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    It'll probably be 4e unfortunately.

    Personally, I'd like to see a Spelljammer or Dark Sun MMO :-)
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  8. #28
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    Quote Originally Posted by Happosaai View Post
    It'll probably be 4e unfortunately.

    Personally, I'd like to see a Spelljammer or Dark Sun MMO :-)
    Dark sun might be fun never cared for spelljammer although a age of mortals dragon lance might be fun.


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  9. #29
    Community Member Happosaai's Avatar
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    Quote Originally Posted by Uska View Post
    Dark sun might be fun never cared for spelljammer although a age of mortals dragon lance might be fun.
    I hated Spelljammer in 2e when it first came out. I grew to like it more as I got older and read more about it.
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  10. #30
    Community Member Draccus's Avatar
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    I'd play it in a heartbeat.

    I love the Forgotten Realms, even the extremely overused Sword Coast area.

    FR >> Ebberon

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  11. #31
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Draccus View Post
    I'd play it in a heartbeat.

    I love the Forgotten Realms, even the extremely overused Sword Coast area.

    FR >> Ebberon
    Was I the only one that in 99.9% of the campaigns I played in and DMed created our own worlds and didn't just use the premade settings? Even when we used premade modules we generally adjusted them to fit our campaign settings.

  12. #32
    Community Member Teldurn's Avatar
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    Quote Originally Posted by Hjarki View Post
    I will wait and see. Personally, I've always thought DDO made two really terrible decisions upfront:
    1. Eberron. With all the campaign worlds to select from, Eberron has to be one of the worst in my mind. It's not a particularly popular campaign world and it really doesn't have a very "D&D" feel to it. It also has serious balance issues you have to overcome (ie: Warforged and 'high' magic content).

    2. Active combat system. Don't get me wrong, it's a nice idea. But not for D&D. Turbine effectively had to toss the D&D combat system out the window while preserving just enough of it to throw what could have been a decent combat system out of whack. The result is all sorts of wonkiness where you've got a system where ranged is worthless, 75% of the weapons are nothing more than vendor trash and armor is pointless.
    I disagree with your first point. Eberron was the perfect choice for an MMO for the very reason that it wasn't just another D&D world. I was happy it wasn't yet another Faerun-based world. (The next sentence may be flame bait, but it is my opinion) There's a reason they nuked Faerun in 4e - Any world with Archmages every 6 feet from each other is a sure sign that the world is oversaturated and needs a reboot.
    (Back on topic) On the other hand, Eberron isn't a "high magic" world, it's a "wide magic" world. Big difference there. The game setting is different and pulpy enough to set it apart from "classic D&D" gameworlds, while still maintaining the same essence at its core. That's what I love about it.

    The other reason Eberron was the perfect choice is that, because of the fact that the other more-popular worlds are quite so popular, just about every inch of the game world has been mapped out, novelized, or drawn in some shape or form. If they tried to recreate that, how many people do you think would come back whining that X city or place "isn't supposed to look like that!" ? In the case of Eberron, Khorvaire is pretty much well-populated, but moving a bit south to Xen'drik, there are huge unexplored chunks of landmass - the perfect setting for an MMO - "go out and explore this huge uncharted continent!"

    Your second point, however, I completely agree with.

    EDIT: Also, and this is even more off-topic, but I seem to be in the extreme minority here on these boards, as I absolutely love the 4e ruleset. I also love the 3.x ruleset. They each have their pros and cons. One is not "better" than the other.
    Last edited by Teldurn; 08-10-2010 at 01:53 PM.
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  13. #33
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by flynnjsw View Post
    As long as it is not NWN from 4th Ed then I will look into it, regardless of who makes it. If it is based on 4th Ed though forget it, IMO they killed Faerun in 4E.
    Yes


    Quote Originally Posted by Thechemicals View Post
    Lol the realms is identical to Eberron just flipped around and names changed.
    No


    Quote Originally Posted by Lorien_the_First_One View Post
    Hi Welcome
    Yes


    Quote Originally Posted by Teldurn View Post
    ...I absolutely love the 4e ruleset. I also love the 3.x ruleset. They each have their pros and cons. One is not "better" than the other.
    No
    Last edited by Arkat; 08-10-2010 at 01:57 PM.
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    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  14. #34
    Community Member Woody00's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    Was I the only one that in 99.9% of the campaigns I played in and DMed created our own worlds and didn't just use the premade settings? Even when we used premade modules we generally adjusted them to fit our campaign settings.
    Thats about what we did. We found a setting and adjusted or spiced it up however we needed/wanted for the campaign. Best way to do it imo. FR was our standard but we also did Ravenloft, Darksun, and I did Dragonlance a time or two. We did'nt really do modules and whoever's turn it was to DM had free reign on where or what settings to use.
    Last edited by Woody00; 08-10-2010 at 02:10 PM.

  15. #35
    Community Member flynnjsw's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    Was I the only one that in 99.9% of the campaigns I played in and DMed created our own worlds and didn't just use the premade settings? Even when we used premade modules we generally adjusted them to fit our campaign settings.
    I would not say 99.9%, but I have no issues creating my own campaign worlds.

  16. #36

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    After the DDO early days experience and 100% lack of marketing by Atari, I have a lifetime restraining order from Atari/Infogrames games.

    Plus Atari's MMO cycle seems to be a very strong bias towards purely mediocre MMO's released far before they're ready. (This thought seems to be shared by a lot of the industry).

    MMO wise... the only thing I see beyond DDO will be made by Bioware and apparently will have lightsabers, though luckily post-1983-Lucas has NOTHING to do with the plot or stories told.
    Casual DDOaholic

  17. #37
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    Quote Originally Posted by muffinlad View Post
    I bought a lifetime sub to STO, based on a love of Star Trek and desire to occasionally play a ST MMO. It was about 2 months total worth of play time before becoming extremely boring (IMHO)...and I think that was long for most folks. The Engine is, quite frankly, horrible. Ship Combat is fine. PvP is decent. All ground interactions are dull, dull dull.

    I hope they do better with NWN, to say the least.

    muffinplayer
    Exactly my take on it as well...

  18. #38
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Hjarki View Post
    2. Active combat system. Don't get me wrong, it's a nice idea. But not for D&D. Turbine effectively had to toss the D&D combat system out the window while preserving just enough of it to throw what could have been a decent combat system out of whack. The result is all sorts of wonkiness where you've got a system where ranged is worthless, 75% of the weapons are nothing more than vendor trash and armor is pointless.
    That's it, the combat system to me is EVERYTHING. I enjoy DDO, I enjoyed it more before the ******** U5 nerfs, because of the fast-active combat. give me MORE of that and I'm sold.

    I could give a fruck about Eberon.

  19. #39
    Community Member Happosaai's Avatar
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    Quote Originally Posted by Gratch View Post
    MMO wise... the only thing I see beyond DDO will be made by Bioware and apparently will have lightsabers, though luckily post-1983-Lucas has NOTHING to do with the plot or stories told.
    Given Bioware's KotOR game's plot I would say Lucas didn't have much input on it, nor will he have much in the tOR MMO either thankfully :-)
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  20. #40
    Community Member Draccus's Avatar
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    Quote Originally Posted by Hjarki View Post
    I will wait and see. Personally, I've always thought DDO made two really terrible decisions upfront:
    1. Eberron. With all the campaign worlds to select from, Eberron has to be one of the worst in my mind. It's not a particularly popular campaign world and it really doesn't have a very "D&D" feel to it. It also has serious balance issues you have to overcome (ie: Warforged and 'high' magic content).

    2. Active combat system. Don't get me wrong, it's a nice idea. But not for D&D. Turbine effectively had to toss the D&D combat system out the window while preserving just enough of it to throw what could have been a decent combat system out of whack. The result is all sorts of wonkiness where you've got a system where ranged is worthless, 75% of the weapons are nothing more than vendor trash and armor is pointless.
    I agree with both these points. I love DDO's combat system but it has nothing in common with D&D.

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