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Thread: Ultimate game

  1. #1
    Community Member helldie's Avatar
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    Unhappy Ultimate game

    this will be the ultimate game..............

    1). if they add domains on cleric.
    2). if they add all divination spells in clerics spell list.
    3). if they add druids, gnomes, half-orcs.
    4). if they add summon familiars, animal companions,and special mount.
    5). if they add polearms and spears. and fix the overpower khopesh it shoud be (19-20/*2) (source: DEITES and DEMIGODS).
    6). if they add all feats in players handbook 3.5.
    7). if they add horses.
    8). if they fix the special ability of rouges. (A rouge may gain a bonus feat in place of a special ability) (source: players handbook 3.5)
    9). they should add 1st the eleven classes of 3.5 before the prestige class.
    10). etc!

    This game is not D&D. A partial D&D IMO.


    (DM of D&D,, AD&D,, AD&D2nd,, D&D3,, and the best edition the 3.5... D&D 4 boring. . . . .
    collector of all AD&D books and all D&D 3.5 books. . .


    one thing i like in DDO the spellpoints system.

  2. #2
    Founder Aesop's Avatar
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    none of that can happen until you learn to spell Rogue...


    most of that I would like or at the very least wouldn't mind

    As for the Khopesh this late in the game the change to 19-20/*2 would be poorly received.

    My suggestion there is to give Khopesh two Crit ranges and multipliers.


    1d8 19/*2-20/*3

    keened or imp crit 1d8 17-18/*2 19-20/*3

    this would lower the overall damage slightly but still leave khopesh as worth spending a Feat on... which it should be imltho

    that and some spells just won't work in DDO because the game is not fluid enough for the spells to work

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  3. #3
    Community Member helldie's Avatar
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    i didnt saw that. lol

    its to late to change the multiplier in khopesh.

    ye i like your suggestion

  4. #4
    Community Member MiLoHe's Avatar
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    Quote Originally Posted by helldie View Post
    3). if they add druids, gnomes, half-orcs.
    We already have gnomes!...Halfling rulezzzzz!!

  5. #5
    Community Member helldie's Avatar
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    Quote Originally Posted by MiLoHe View Post
    We already have gnomes!...Halfling rulezzzzz!!
    lol.... Hobbits!

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    Once the Half-Orcs are brought out, i'll be shooting horrible LOTR jokes.

  7. #7
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    Quote Originally Posted by helldie View Post
    this will be the ultimate game..............

    1). if they add domains on cleric.
    2). if they add all divination spells in clerics spell list.
    3). if they add druids, gnomes, half-orcs.
    4). if they add summon familiars, animal companions,and special mount.
    5). if they add polearms and spears. and fix the overpower khopesh it shoud be (19-20/*2) (source: DEITES and DEMIGODS).
    6). if they add all feats in players handbook 3.5.
    7). if they add horses.
    8). if they fix the special ability of rouges. (A rouge may gain a bonus feat in place of a special ability) (source: players handbook 3.5)
    9). they should add 1st the eleven classes of 3.5 before the prestige class.
    10). etc!

    This game is not D&D. A partial D&D IMO.


    (DM of D&D,, AD&D,, AD&D2nd,, D&D3,, and the best edition the 3.5... D&D 4 boring. . . . .
    collector of all AD&D books and all D&D 3.5 books. . .


    one thing i like in DDO the spellpoints system.
    Well they got one thing you like!!
    to bad if it was Ad&d it would have to go

  8. #8
    Community Member helldie's Avatar
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    Quote Originally Posted by Severak View Post
    Once the Half-Orcs are brought out, i'll be shooting horrible LOTR jokes.
    if they release the half-orc it will be the number 1 race in DDO for melee's..

    hate to buy classes and race in DDO store it should be free. . .

  9. #9
    Community Member visionary1977's Avatar
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    Horses!!! really lol

    Okay..

    Add horses to enable more lag in the marketplace, horses in the bank.. horses in the harbor awesome, sure why not..

    there are no areas large enough to really enable the use of horses, think about lotro.... its a massive open explorer area with respawning mobs.. horses lotro yeah well ok.. it makes sense for them to be in that game.

    with haste and ranger/barb sprint you can run from one end of the vale to the other without stopping in less then 7 minutes.. with a horse probably 2.. is it really needed when there is masses of more important stuff that needs to be added to game.. for example.. lots more high level content... bug fixes, reduction in lag..

    no no no.. i agree, lets keep the bugs, the shoddy quantity of end game content and add in horses so i can look pretty riding to the rusty nail :P

    Horses rule.. but can i have a my little pony cosmetic for my horse, obviously 2000tp and maybe a ribbon in its hair.. ooo 40tp

    not having a dig at you btw. just want the game to work right, for more end game content before they add in superflous **** that really is just fluff

    agree with the rest.. especially gnomes

  10. #10
    Community Member katana_one's Avatar
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    Quote Originally Posted by helldie View Post
    5). if they add polearms and spears. and fix the overpower khopesh it shoud be (19-20/*2) (source: DEITES and DEMIGODS).
    Reach weapons might be cool, if they can do them right. But the khopesh needs to stay where it is - without the x3 crit multiplier it's no different than a longsword, and therefore no reason to use it over the longsword. Why waste a Feat on proficiency?
    You are responsible for your own DDO experience.

  11. #11
    Community Member helldie's Avatar
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    Quote Originally Posted by visionary1977 View Post
    Horses!!! really lol

    Okay..

    Add horses to enable more lag in the marketplace, horses in the bank.. horses in the harbor awesome, sure why not..

    there are no areas large enough to really enable the use of horses, think about lotro.... its a massive open explorer area with respawning mobs.. horses lotro yeah well ok.. it makes sense for them to be in that game.

    with haste and ranger/barb sprint you can run from one end of the vale to the other without stopping in less then 7 minutes.. with a horse probably 2.. is it really needed when there is masses of more important stuff that needs to be added to game.. for example.. lots more high level content... bug fixes, reduction in lag..

    no no no.. i agree, lets keep the bugs, the shoddy quantity of end game content and add in horses so i can look pretty riding to the rusty nail :P

    Horses rule.. but can i have a my little pony cosmetic for my horse, obviously 2000tp and maybe a ribbon in its hair.. ooo 40tp

    not having a dig at you btw. just want the game to work right, for more end game content before they add in superflous **** that really is just fluff

    agree with the rest.. especially gnomes

    i know that.. but it will be awesome if they add one.. and add some large areas in the game..
    if they add horses they will probably tweak the sprint boost..

    ye more end game content.. and large areas of pvp..

  12. #12
    Community Member helldie's Avatar
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    Quote Originally Posted by katana_one View Post
    Reach weapons might be cool, if they can do them right. But the khopesh needs to stay where it is - without the x3 crit multiplier it's no different than a longsword, and therefore no reason to use it over the longsword. Why waste a Feat on proficiency?
    agreed.. no! that is the true multiplier of khopesh.. they should tweak all the weapons too.. i think 60% of melee characters are using khopesh cuz its overpower.. it should be equal..

  13. #13
    Community Member JPDefault's Avatar
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    Quote Originally Posted by helldie View Post
    this will be the ultimate game..............
    (snip! snip!)
    I agree 90%. Mounts would be useless. No, they would be harmful (lag and bugs).

    Quote Originally Posted by helldie View Post
    .. i think 60% of melee characters are using khopesh cuz its overpower.. it should be equal..
    Make it 90%.
    This means that:
    A) Khopesh is indeed overpowered.
    B) Change it, and 90% of the players would be upset.
    C) They will never change it because of (B).
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  14. #14
    Community Member katana_one's Avatar
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    Quote Originally Posted by helldie View Post
    agreed.. no! that is the true multiplier of khopesh.. they should tweak all the weapons too.. i think 60% of melee characters are using khopesh cuz its overpower.. it should be equal..
    Not overpowered, just not the stats from PnP that you're familiar with. In PnP the Khopesh allows you to make trip attacks (source: Forgotten Realms Campaign Setting), which makes it slightly better than the longsword, and arguably worth the Feat for proficiency (in PnP, a tripped target is going to have a miserable, short rest of his life because of penalties to attack while prone, attacks of opportunity to stand up, etc, etc).

    But in DDO, you don't need a special weapon to trip (at least I don't think so), and there are no attacks of opportunity. So at that point, the stats become *identical* to the longsword. So, if they "fix" it, they might as well delete it, because it won't be worth taking.

    Now, maybe if they gave it a bonus on trip attacks *instead* of increasing the multiplier. That I might see justification for.
    You are responsible for your own DDO experience.

  15. #15
    Community Member helldie's Avatar
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    Quote Originally Posted by JPDefault View Post
    I agree 90%. Mounts would be useless. No, they would be harmful (lag and bugs). (they will find a way to fix the lag and bugs.)


    Make it 90%.
    This means that:
    A) Khopesh is indeed overpowered.
    B) Change it, and 90% of the players would be upset.
    C) They will never change it because of (B).

    ye too late to change that

  16. #16
    Community Member helldie's Avatar
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    Quote Originally Posted by katana_one View Post
    Not overpowered, just not the stats from PnP that you're familiar with. In PnP the Khopesh allows you to make trip attacks (source: Forgotten Realms Campaign Setting), which makes it slightly better than the longsword, and arguably worth the Feat for proficiency (in PnP, a tripped target is going to have a miserable, short rest of his life because of penalties to attack while prone, attacks of opportunity to stand up, etc, etc).

    But in DDO, you don't need a special weapon to trip (at least I don't think so), and there are no attacks of opportunity. So at that point, the stats become *identical* to the longsword. So, if they "fix" it, they might as well delete it, because it won't be worth taking.

    Now, maybe if they gave it a bonus on trip attacks *instead* of increasing the multiplier. That I might see justification for.
    ye i agree with you.. but still overpower.. if they tweak the khopesh they should tweak the bastard swords too and dwarven axes..

    and add dwarven urgrosh, double bladed sword/axe

  17. #17

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    Being that this is Eberron....how about Kalashtar as a playable race? Yes, I know, they are psionicists basically. But their psionic powers would be used in a similar fasion to spells as far as in game goes. Psionic power Modifier = Int.

    And forget horses. While they might look nice.....there is absolutely NO reason to have them the way this game is setup. It's not like you have to traverse for 20 minutes through wilderness areas to get to a dungeon. This isn't LoTRO or WoW. Mounts have no place in this game the way it's setup.

    Druids...YES!
    Gnomes....maybe
    Half-Orcs - Coming Soon we're told.

    As for the domains on clerics...you REALLY wanna confuse the uneducated who play this game and cause us Vets to have HUGE headaches trying to explain it to them don't you. Because we all know that's how it will go.

    As for content....I wanna see Lammnia and Dollurh (Planescaller in The Twelve lists them....give them to us!) and if it's done like the Shavarrath area then sweet!
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  18. #18
    Hero uhgungawa's Avatar
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    Sorry, but The Ultimate Game has already been made

    Click here to see THE ULTIMATE GAME
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  19. #19
    Community Member helldie's Avatar
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    Quote Originally Posted by Nerate_Mireth View Post
    Being that this is Eberron....how about Kalashtar as a playable race? Yes, I know, they are psionicists basically. But their psionic powers would be used in a similar fasion to spells as far as in game goes. Psionic power Modifier = Int.

    And forget horses. While they might look nice.....there is absolutely NO reason to have them the way this game is setup. It's not like you have to traverse for 20 minutes through wilderness areas to get to a dungeon. This isn't LoTRO or WoW. Mounts have no place in this game the way it's setup.

    Druids...YES!
    Gnomes....maybe
    Half-Orcs - Coming Soon we're told.

    As for the domains on clerics...you REALLY wanna confuse the uneducated who play this game and cause us Vets to have HUGE headaches trying to explain it to them don't you. Because we all know that's how it will go.

    As for content....I wanna see Lammnia and Dollurh (Planescaller in The Twelve lists them....give them to us!) and if it's done like the Shavarrath area then sweet!
    ye.. but they need to add the gnome 1st..

    i know.. but the devs should create a reason to use a mount..

    half-orcs... free or not?

    y? dont explain to them. tell them to use a DDOwiki or go0gle.. and its done..

    ye more content pls

  20. #20
    Community Member helldie's Avatar
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    Quote Originally Posted by uhgungawa View Post
    Sorry, but The Ultimate Game has already been made

    Click here to see THE ULTIMATE GAME
    ye. ultimate worst!.. lol

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