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  1. #21
    Community Member Rusty_Can's Avatar
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    Quote Originally Posted by tjcombo5000 View Post
    I didn't see anyone mention this, but you can use dismissal and banishment on both the reavers and the mephlits (outsiders). Works great, saves mana and buh bye to the mobs.
    Indeed, those spells work great, but he is a lvl 8 wizard, thus he has no access to lvl 5 (Dismissal) and 7 (Banishment) spells.
    On Thelanis: Hallelujah (EK wraith) - Jerryrigged Juggernaut (Fiend Warlock) - Sepulchral (Druid) - Chopchopchop (Monk) - Alleyshadow (retired gimped monkcher). Formerly on Keeper : Misericordia (Thug) - Mumbo Jumbo (Battle Caster) - Infernal Can (WF Kinda Cleric) - Halleluyah (Melee Spellsinger).

  2. #22
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    Oh yea, that does make a difference.

  3. #23
    Community Member MrWizard's Avatar
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    Quote Originally Posted by Baloran View Post
    First of all, thank you very much for your advice, it is appreciated.

    Ok, I got the HD description from the ddowiki, since DDO is vague in its spell description. But as far as I understand by now, Cloudkill works like firewall, enemys get damaged as long they are in the cloud. I just don't understand the concept of Hypno here. When I hyno a bunch of mosters first and then cast a spell like Cloudkill, won't I wake them all up again? So with Hypno, tactics should perhaps be: Hyno all, Hold Monster / Phantasmal Killer one by one? Meaning I have first to hypno and then to use another spell on each single enemy? Might take a lot of sp as well. Other option might be: Hypno and run...

    Must have missed the part about you soloing..
    However, the fight with your mephits below is a great example..one hypno away from the altar, no damage or healing needed, just beat it up...then deal with them. Calms the whole thing down quite well.



    By now I could finish the chain (solo on norm with my level 8 wiz). But it was really hard. Buffed with resists, blur, heroism, haste, displacement, jump, master touch. At first I tried to kill the mephits, but the respawn rate at the summoning fires - which I had to take down with my mediocre dps (no construct bane weapon) - is too fast. I then decided to charm one of them to get some aggro off me and just concentrated on the fires. Repair Wand whipping bunny hopping to the next fire, same procedure. Got more and more mephits on my tail, taking constant damage, running out of sp (mostly emergency repairs, charms, haste) quickly. Was empty when I reached the last summoning fire. After that it was a battle against time - what goes down quicker my health bar or the health bar of the summonig fire? It came down to a heartbeat final - I died about half a second after the summoning fire was destroyed, but the quest was completed.

    In comparison, the last quest of the chain was a cakewalk: firewalls for the scorpions and casters, frost lances for the fire reavers and a final maximized and extended firewall for the boss, in combination with maximized frost lances.

    I guess I did it brute force with a lot of luck (and dungeon scaling) in the second last part. It would be interesting to learn the more advanced art of using magic to do this quest with less risk.

    I will solo this chain again, just to get a feeling for what spells work.

    Oh and if anyone can point me to a thread where sophisticated wizard tactics are discussed, I would appreciate it.

    Cheers

    Baloran
    good job, the fun of a new dungeon, fighting to the last, and an accomplishment..makes it fun.

  4. #24
    Community Member Montrose's Avatar
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    Quote Originally Posted by tjcombo5000 View Post
    I didn't see anyone mention this, but you can use dismissal and banishment on both the reavers and the mephlits (outsiders). Works great, saves mana and buh bye to the mobs.
    Was mentioned above and also requires character to be level 9.
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  5. #25
    Community Member rest's Avatar
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    I used frost lance on the fires. Use a superior freeze clicky to give it a 75% boost and they'll go down quick.

  6. #26
    Community Member Baloran's Avatar
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    Quote Originally Posted by rest View Post
    I used frost lance on the fires. Use a superior freeze clicky to give it a 75% boost and they'll go down quick.
    That sounds great. Will have to try a combination of MrWizards and your advice. Perhaps throwing hypnos on the way and completely ignore the mephits, quickly taking out the fires with empowered/maximized Frost lances (perhaps Enlarge could also work to do it from a distance) and finish out before the mephits get me :-)

    Thanks,

    Baloran

  7. #27
    Community Member Baloran's Avatar
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    Quick update:

    Did the Co6 elite yesterday with a full guild party (lvl 7-10). My wizard is lvl 10 by now. Tried a few of the discussed tactics.

    First room: Displaced, Protected, Stoneskinned the 2 melees, they where blocking the door. Cloudkill + Cone of Cold --> first fight went very well.

    Got some trouble later in the caverns (both melees died, I had to use up almost all my sp just to survive (Cone of Cold and Repairs). SP was pretty low on the casters and on the cleric. So we decided to try another tactic for the last summoning fire: I used my Korthos SP clicky to get some sp back. I had then enough sp for 2 maximized, enlarged Frost Lances with a superior glaciation clicky. I simply shot the summoning fire from across the lava lake. Fire went down in two shots, no further fighting needed, thanks to the advice from rest.

    Cheers

    Baloran

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