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  1. #1
    Community Member Feylina's Avatar
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    Dec 2006
    Posts
    290

    Default 12/7/1 - Monk / Rogue / X

    Lawful Good Halfling


    Atributes
    Code:
    Strength             16              
    Dexterity            15            
    Constitution         14             
    Intelligence         13               
    Wisdom                8               
    Charisma              8
    Notes on Atributes

    * +1 int tome at 3 to gain more skills
    * +2 dex tome before 9 to gain Improved Two Weapon Fighting early
    * +2 Con tome at or before monk level 12 to get Master of Stone
    * Plenty of room to maneuver to change the build around to your liking

    Skills

    Disable Device
    Open Lock
    Search
    Spot
    Balance
    Concentration
    Use Magic Device (not shown but certainly available through a little attribute juggling)

    Notes on skills:

    *Take class skills when possible but do not neglect your rogue skills or umd if you plan on maxing them

    Feats:

    Two Weapon Fighting
    Dodge
    Power Attack
    Improved Two Weapon Fighting
    Improved Critical: Bludgeoning
    Greater Two Weapon Fighting
    Toughness

    Notes of feats:

    *Plenty of left over feats for utility.
    *consider skill focus, stunning blow or even saving throw modifiers.

    Enhancements:

    Rogue Haste Boost I, II, III
    Enhancement: Halfling Cunning I, II, III, IV
    Enhancement: Halfling Guile I, II, III, IV
    Static Charge
    Way of the Elegant Crane I, II
    Monk Ninja Spy I, II
    Touch of Death
    Porous Soul
    All-Consuming Flame
    Winter's Touch
    Adept of Wind
    Master of Thunder
    Adept of Rock
    Master of Stone
    Racial Toughness I
    Rogue Sneak Attack Accuracy I, II
    Rogue Sneak Attack Training I, II, III
    Monk Jump I, II
    Monk Tumble I, II

    Notes on enhancements:

    *Not too terrible on enhancements. About 6-10 left over from example
    *Depending on X class enhancements can vary. some examples
    *Fighter = Stunning blow dc, toughness
    *Ranger = Sprint boost, Favored Damage
    *and so on. I'd probably go ranger as i don't need the feat from fighter and sprint boost is fun on a halfling monk
    *could also free up some enhancements and go assasin I. Could call it the "Ninja Assasin" :P


    Build Notes:

    This is by no means a "this is how this build should go" guideline. There is plenty of room for changes to personal style, ie umd or even change stats to make it an ac or ac / intim. Some may think ac/intim is a ******** idea with so many rogue levels but in raid situations there are plenty of opportunities to dps when there is a hate tank involved. I'm sticking to the dps / hp version as i already have an ac / intimimonk .

    Leveling:

    For myself i went 1 level of rogue, 12 monk, 1 x then the rest rogue to max skills.
    Last edited by Feylina; 08-08-2010 at 08:08 AM.
    I am roleplaying. My toons are zergers.


  2. #2
    Community Member
    Join Date
    Sep 2009
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    79

    Default

    http://forums.ddo.com/showthread.php?t=263735

    Playing this atm, lvl 20. It's a lot of fun.

  3. #3
    Community Member Feylina's Avatar
    Join Date
    Dec 2006
    Posts
    290

    Default

    sorry for the late reply i been slackin.

    ya i was wondering if someone hadn't already posted this. there been some similar builds around and variants. neway there's a few more people i saw around looking for these builds so this will make a nice bump :P
    I am roleplaying. My toons are zergers.


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