Let me tell you the story of the Halls of Shan-to-Kor. For those of you who have been around a while will remember how the adventure changed, those that haven’t here ya go.
When DDO was in closed and open Beta the STK series of quests were by far the toughest quests you could play with appropriate level characters, that and Tempest Spine. You were required, and I do mean required, to have a full group with the appropriate skill set. The traps hurt, the Kobolds could do damage, the spells were killers, and the shrines were placed strategically to force players to conserve SP. You discussed things like strategy, what you needed in your back-pack, and offered up wands to the clerics to keep the party up.
When the game was released there was a flip side to the challenge, it was great XP. However whenever Turbine made a change to the quest which made the quest easier the XP was lowered and over time the XP was lowered to be approximately 1/3 of its original total. You used to enter the series at level 3 and run it on normal hard and elite and earn approximately 100,000 XP. (In Beta the original amount was **** near 120,000 XP with all the optionals and bonuses for being under level and so on and so forth.)
In all the time that Turbine neutered, I mean made the quests more accessible to the masses, I complained it was the final change that urked me, moving the control box for the fire trap. There was no change to the XP when that was done. However by that time damage from the traps was reduced to 1/3, damage from the mobs was cut in at least half, trap locations were moved to allow clear paths, and mobs were made far easier to kill (reducing their HP, and either reducing or eliminating their DR).
Now a quest series that used to take the ‘grinders mentality’, for lack of a better term, to complete can be done by old grandmothers swinging broom sticks. But that penalty for the easy button was ripping the XP out. Now the three primary quests run on N/H/E will get you what 30,000 XP if you get all the bonuses.
And that really highlights the problem as I see it with the hypothetical items from the store and the hypothetical quests in the discussion. You have removed the difficulty but there is no penalty for doing so. You have added Casual difficulty and still had to make a couple spots so easy that any grandmother swinging broomsticks have no problem completing even on Elite or Epic settings. The hypothetical items have gone TOO FAR in their ability and the effect they have on the game, especially since they remove the threat of death and now we have a 10% bonus to XP if no deaths. That’s wrong.
If your response was true Turbine than Store Bought items would work on C/N but NOT H/E/E.