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Thread: PrE Capstones

  1. #21
    Community Member Rakian_Knight's Avatar
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    Quote Originally Posted by Cyr View Post
    Mechanics tend to be a little on the weak side so let me remove the summon clickie which most will not be impressed with due to weak summons in game being typical and swap it out for another ability with the rest unchanged...

    ...Whenever you would normally sneak attack a construct you damage it's defenses. This lowers the constructs fortification by 5% (stacking). This fortification damage can be healed by a heal spell, restoration magic, or a reconstruct spell.
    Cool idea but rogue already get an ability simular to it as an enhancment line where you can lower a contructs Fortification by 30% on a single hit. Wrack Construct I believe it is called. However, I still like the idea but what happens when you lower the Fortification do you get the sneak attack and the disabling feature or just one or the other?
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  2. #22
    Community Member Cyr's Avatar
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    Quote Originally Posted by Rakian_Knight View Post
    Cool idea but rogue already get an ability simular to it as an enhancment line where you can lower a contructs Fortification by 30% on a single hit. Wrack Construct I believe it is called. However, I still like the idea but what happens when you lower the Fortification do you get the sneak attack and the disabling feature or just one or the other?
    When you lower fort on a mob it makes the mob vulnerable to sneak attacks and critical hits. It is basically a drastic dps increase versus constructs if you have mechanic in party with this proposed fort reduction. Wrack Construct is the one you are thinking of and it is an adaption of it.
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  3. #23
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    Quote Originally Posted by Cyr View Post
    This suggestion is to implement capstone abilities (abilities available only to pure class level 20 characters) which augment or reflect each PrE. The idea of course being to provide more choices for capstones and this seemed liked a logical idea.

    Some examples:

    Existing New Rogue Capstone fits 'assassin' perfectly

    Weapon Master
    Prereqs: Level 20 Fighter, Kensai 3
    Benefits: You gain a 15% double strike bonus with your chosen weapon.

    Heavenly Light
    Prereqs: Level 20 Cleric, Radiant Servant 3
    Benefits: +2 Charisma. Your positive energy effects including healing spells and abilities are boosted by 20%.

    Whirling Dervish
    Prereqs: Level 20 Ranger, Tempest 3
    Benefits: You gain the ability to double strike with your off hand attacks. Any double strike chance you have also applies to your off hand attacks. Your off hand attacks now do 3/4 your strength bonus instead of 1/2 your strength bonus.

    Double Shot
    Prereqs: Level 20 Ranger, AA 3
    Benefits: You gain the double shot feat. Additionaly, your True Shot (or whatever that clickie that AA gets that give them a +20 to hit is called) acts as if you have rolled a natural 20 when you use it.
    Double Shot: Activatable stance. This feat lets you shoot two arrows instead of one. Each shot suffers a -2 to hit. (Note: Like all other stances this can not be used with other stances so it would preclude IPS at the same time)
    Any idea to promote pure class balance vs splash is great in my book.

  4. #24
    Community Member articwarrior's Avatar
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    Radiant Master
    Prereqs: 20 Cleric, RS II
    Benefit: You exceed others in the art of healing. You gain 2 additional turn undead attempts. Also, you gain a +85% instead of +75% to your healing with empower healing.
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  5. #25
    Community Member KKDragonLord's Avatar
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    ehrm


    i don't see Turbine making capstones this good anytime soon, unless they cost huge amounts of "Astral Diamonds"

  6. #26
    Community Member articwarrior's Avatar
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    astral diamonds are for airships not capstones,
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  7. #27
    Community Member Mr_Tank's Avatar
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    I would love to see warforged juggernauts.

  8. #28
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    I think he meant buy something from the DDO store, and as we all know, Astral Diamonds give MUCH fewer then what you pay for them.

  9. #29
    Community Member Cyr's Avatar
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    Grave Digger
    Requires: Level 20 Paladin, Hunter of the Dead 3
    Benefit: Your attacks bypass the DR of undead creatures and do 4d6 good damage versus them. You gain an additional healing amp of 10%.

    Holy Guardian
    Requires: Level 20 Paladin, Defender of Sib 3
    Benefit: Your aura gains +1 saves, +1 concentration, and +1 AC. Your personal defensive abilities are a thing of legend. Whenever you make a saving throw for reduced damage you suffer no damage instead. This ability is not limited by armor or encumbrance.

    Holy Warrior
    Requires: Level 20 Paladin, Knight of the Chalice 3
    Benefit: Your attacks bypass evil outsider DR and do 6d6 good damage versus them.
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  10. #30
    Community Member Cyr's Avatar
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    Master of Shadows
    Requires: Monk Level 20, Ninja Spy 3
    Benefits: You may use any monk abilities with your short swords. You gain 3d6 additional sneak attack damage.

    Master of the Harmonious Path
    Requires: Monk Level 20, Shintao Monk 3
    Benefits: All of your monk abilities with durations have their durations tripled. Your monk abilities with DC's gain one to their DC's. Your attacks with your fists gain the damage types Epic and Good.
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  11. #31
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    Quote Originally Posted by Cyr View Post
    This suggestion is to implement capstone abilities (abilities available only to pure class level 20 characters) which augment or reflect each PrE. The idea of course being to provide more choices for capstones and this seemed liked a logical idea.

    Some examples:

    Existing New Rogue Capstone fits 'assassin' perfectly

    Weapon Master
    Prereqs: Level 20 Fighter, Kensai 3
    Benefits: You gain a 15% double strike bonus with your chosen weapon.

    Heavenly Light
    Prereqs: Level 20 Cleric, Radiant Servant 3
    Benefits: +2 Charisma. Your positive energy effects including healing spells and abilities are boosted by 20%.

    Whirling Dervish
    Prereqs: Level 20 Ranger, Tempest 3
    Benefits: You gain the ability to double strike with your off hand attacks. Any double strike chance you have also applies to your off hand attacks. Your off hand attacks now do 3/4 your strength bonus instead of 1/2 your strength bonus.

    Double Shot
    Prereqs: Level 20 Ranger, AA 3
    Benefits: You gain the double shot feat. Additionaly, your True Shot (or whatever that clickie that AA gets that give them a +20 to hit is called) acts as if you have rolled a natural 20 when you use it.
    Double Shot: Activatable stance. This feat lets you shoot two arrows instead of one. Each shot suffers a -2 to hit. (Note: Like all other stances this can not be used with other stances so it would preclude IPS at the same time)
    So first this game makes capstones, the pretty OP reward for persuing the no brainer easy pure class option that shows little real creativity or ingenuity in putting together( eah I know with all the builds posted that is a moot point but oh well)

    How about make cap stones for multi class characters. rewarding those who develop the more versitile and all around cooler adventurer. Im all for ones that do refelct prestige classes and they should be available to anyone with even rank one ina prestige line. Guys who are 3 different prestige lines should be far more rewarded with truly fantastic capstones reflecting all the skills they possess.

  12. #32
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Cyr View Post
    Holy Guardian
    Requires: Level 20 Paladin, Defender of Sib 3
    Benefit: Your aura gains +1 saves, +1 concentration, and +1 AC. Your personal defensive abilities are a thing of legend. Whenever you make a saving throw for reduced damage you suffer no damage instead. This ability is not limited by armor or encumbrance.
    Evasion and Mettle without multiclassing and it works in heavy armor? I think that's more then a bit overpowered.
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  13. #33
    Community Member Cyr's Avatar
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    Quote Originally Posted by Karavek View Post
    So first this game makes capstones, the pretty OP reward for persuing the no brainer easy pure class option that shows little real creativity or ingenuity in putting together( eah I know with all the builds posted that is a moot point but oh well)

    How about make cap stones for multi class characters. rewarding those who develop the more versitile and all around cooler adventurer. Im all for ones that do refelct prestige classes and they should be available to anyone with even rank one ina prestige line. Guys who are 3 different prestige lines should be far more rewarded with truly fantastic capstones reflecting all the skills they possess.
    Someone brought up the idea of racial capstones earlier in the thread which I thought was a wonderful idea. If you knew me as a player you would know I find pure builds to be more often then not badly designed, poorly (if at all) thought out, and boring from a variety standpoint. As such I have exactly one pure class toon out of all my toons (warchanter bard).

    In other words I don't disagree that capstones reward dumb building, but at the same time they do provide an option to make pure toons somewhat competitive with multi-class builds.

    I think capstones for multi-class builds would be a good idea also, but with the caveat that they be weaker then the standard capstones due to them being more easily obtainable. Just like these PrE capstones are a little stronger then standard capstones because they require you be one path in particular.
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  14. #34
    Community Member Cyr's Avatar
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    Quote Originally Posted by Dylos_Moon View Post
    Evasion and Mettle without multiclassing and it works in heavy armor? I think that's more then a bit overpowered.
    It's supposed to be uber. I can count the number of level 20 defenders that I know of on one hand.
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  15. #35
    Community Member articwarrior's Avatar
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    Quote Originally Posted by Karavek View Post
    How about make cap stones for multi class characters. rewarding those who develop the more versitile and all around cooler adventurer. Im all for ones that do refelct prestige classes and they should be available to anyone with even rank one ina prestige line. Guys who are 3 different prestige lines should be far more rewarded with truly fantastic capstones reflecting all the skills they possess.
    it would be nice, but it would be tricky to implement due to the fact that any multiclass is possible without the limitation of alignment, also, I'm tired of seeing people running around with multiclass builds, c'mon! multiclassing is becoming unoriginal now, its more original to pure build!!!
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  16. #36
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    Quote Originally Posted by articwarrior View Post
    it would be nice, but it would be tricky to implement due to the fact that any multiclass is possible without the limitation of alignment, also, I'm tired of seeing people running around with multiclass builds, c'mon! multiclassing is becoming unoriginal now, its more original to pure build!!!
    Being a multi-class is unoriginal... yes.

    Doing a straight up pure Paladin/Ranger/Monk/Sorcerer/Wizard/Bard/Fighter/Barbarian/Favored Soul/Rogue/Cleric in a straight up design build as original... no.

    I think the PrE capstones should be either equally as powerful as a class cap in a general sense, or abit under, but definately not over. This would mean that for some builds that are pure, taking a PrE cap instead of a class cap would not be so good as taking the class cap, but may be as good to better in taking the PrE cap, all dependent on how the char is played. In other words, PrE caps to be even more situational, just like most of the benefits from HoD is. This would also mean it is more balanced out for multi's, but they MUST have a full PrE line. An good example of that would probably be Kensai Arcane Archers with a Sorcerer past life feat. That would mean by level 20 the char would have a choice of taking 1 of 3 possible capstones. One that increases the speed with ranged weapons and add double strike chance to melee, one that would increase double strike chance, and one that would increase the amount of arrows you fire.

    Of course, that is IF you are only allowed 1 capstone enhancement. Also, the PrE ones may be allowed at level 18, as in when you have the full PrE.

  17. #37
    Community Member b3h0ld3r's Avatar
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    Quote Originally Posted by ormsbygore View Post
    I like the idea of PrE Capstones and I've got a few I'm messing with before I post them here, but I just had an idea.

    Racial Capstones

    Capstones that are available to any level 20 character, pure or multiclass.
    +1 Signed here ... I think they have discussed it on the past ... but I agree with it.

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