Radiant Warrior: Greater Two Handed Fighting Cleric 18 (Radiant Servant II)/Fighter 2
AKA The Radiant Warrior
My goal was to build a battle cleric that would have healing with a decent amount of melee DPS when needed. I chose two handed fighting (Strength 15+), improved two handed fighting (requires Strength 17+, base attack bonus of +6) and greater two handed fighting (Base attack bonus of +11) feats as soon as they were available because they would be most useful earlier in the build.
Class Leveling: Battle Cleric 18 (Radiant Servant II) / Fighter 2
1) Fighter: For Toughness and Two Handed Fighting
2-7) Cleric: Radiant Servant I
8) Fighter: Improved Two Handed Fighting
9-20) Cleric: Radiant Servant II
This unfortunately delays getting blade barrier till level 13 but it makes level up easier due to more melee DPS ability.
32-point starting abilities are:
Strength: 15
Dexterity: 8
Constitution: 16
Intellect: 10
Wisdom: 16
Charisma: 12
All five level up bonuses went into +5 wisdom. If you want Improved Two Handed Fighting at level 8 you need to use a +2 to strength tome at level 7 or use two of your ability score level up bonuses (Level 4 & 8) to strength.
Feats Selected:
1) Toughness & Two Handed Fighting (Fighter Bonus)
3) Extend Spell
6) Empower Healing Spell
8) Improved Two Handed Fighting (Fighter Bonus)
9) Maximize Spell
12) Quicken Spell
15) Greater Two Handed Fighting
18) Heighten Spell
Enhancements:
Level 1-7: Focused on getting pre-reqs for Radiant Servant I & Melee DPS bonuses
Radiant Servant I
Cleric Radiant Servant I
Dwarven Axe Attack I
Dwarven Axe Damage I
Dwarven Axe Damage II
Dwarven Constitution I
Dwarven Faith I
Racial Toughness I
Cleric Heal I
Cleric Heal II
Cleric Life Magic I
Cleric Life Magic II
Cleric Energy of the Zealot I
Cleric Wisdom I
Fighter Toughness I
Cleric Divine Vitality I
Cleric Improved Turning I
Level 8-14: Focused on getting pre-reqs for Radiant Servant II
Radiant Servant II
Cleric Radiant Servant II
Dwarven Axe Attack II
Dwarven Faith II
Racial Toughness II
Cleric Prayer of Life I
Cleric Prayer of Incredible Life I
Cleric Energy of the Zealot II
Cleric Charisma I
Cleric Charisma II
Fighter Strength I
Cleric Wisdom II
Level 15-20:
Dwarven Constitution II
Cleric Life Magic III
Cleric Life Magic IV
Cleric Improved Spell Penetration I
Cleric Energy of the Zealot III
Cleric Energy of the Zealot IV
Cleric Wisdom III
Comments, suggestions, ideas? Did I miss something? Thanks!
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Lidhell Level 20 Lawful Good Dwarf Male (2 Fighter \ 18 Cleric) Hit Points: 336 Spell Points: 1366 BAB: 15\15\20\25\25 Fortitude: 19 Reflex: 6 Will: 19 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 15 17 18 Dexterity 8 10 10 Constitution 16 18 20 Intelligence 10 12 12 Wisdom 16 23 26 Charisma 12 14 16 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Wisdom used at level 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 0.5 11 15 Bluff 1 3 3 Concentration 3 28 28 Diplomacy 1 3 3 Disable Device n/a n/a n/a Haggle 1 3 3 Heal 3 8 10 Hide -1 0 0 Intimidate 1 3 3 Jump 6 14 14 Listen 3 8 8 Move Silently -1 0 0 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 1 1 Search 0 1 3 Spot 3 8 8 Swim 2 4 4 Tumble -0.5 0.5 0.5 Use Magic Device n/a n/a n/a Level 1 (Fighter) Skill: Balance (+1.5) Skill: Jump (+4) Skill: Tumble (+0.5) Feat: (Selected) Toughness Feat: (Fighter Bonus) Two Handed Fighting Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Giant Evasion Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Level 2 (Cleric) Skill: Concentration (+2) Feat: (Automatic) Magical Training Feat: (Automatic) Turn Undead Spell (1): Bane Spell (1): Bless Spell (1): Cause Fear Spell (1): Command Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Doom Spell (1): Inflict Light Wounds Spell (1): Nightshield Spell (1): Nimbus of Light Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Remove Fear Spell (1): Shield of Faith Spell (1): Summon Monster I Level 3 (Cleric) Skill: Concentration (+2) Feat: (Selected) Extend Spell Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+2) Spell (2): Aid Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Close Wounds Spell (2): Cure Moderate Wounds Spell (2): Deific Vengance Spell (2): Eagle's Spendor Spell (2): Find Traps Spell (2): Hold Person Spell (2): Inflict Moderate Wounds Spell (2): Lesser Restoration Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy Spell (2): Seek Eternal Rest Spell (2): Sonic Blast Spell (2): Spawn Screen Spell (2): Summon Monster II Level 5 (Cleric) Skill: Concentration (+2) Level 6 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Empower Healing Spell Spell (3): Bestow Curse Spell (3): Blindness Spell (3): Contagion Spell (3): Cure Serious Wounds Spell (3): Dispel Magic Spell (3): Glyph of Warding Spell (3): Inflict Serious Wounds Spell (3): Magic Circle Against Evil Spell (3): Mass Aid Spell (3): Prayer Spell (3): Protection From Energy Spell (3): Remove Blindness Spell (3): Remove Curse Spell (3): Remove Disease Spell (3): Searing Light Spell (3): Summon Monster III Spell (3): Water Breathing Level 7 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Radiant Servant I Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Faith I Enhancement: Racial Toughness I Enhancement: Cleric Heal I Enhancement: Cleric Heal II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Wisdom I Enhancement: Fighter Toughness I Enhancement: Cleric Divine Vitality I Enhancement: Cleric Improved Turning I Level 8 (Fighter) Skill: Jump (+3) Feat: (Fighter Bonus) Improved Two Handed Fighting Level 9 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+2) Feat: (Selected) Maximize Spell Spell (4): Chaos Hammer Spell (4): Cure Critical Wounds Spell (4): Deathward Spell (4): Dismissal Spell (4): Divine Power Spell (4): Freedom of Movement Spell (4): Holy Smite Spell (4): Inflict Critical Wounds Spell (4): Mass Shield of Faith Spell (4): Neutralize Poison Spell (4): Order's Wrath Spell (4): Panacea Spell (4): Poison Spell (4): Recitation Spell (4): Restoration Spell (4): Summon Monster IV Spell (4): Symbol of Flame Spell (4): Unholy Blight Level 10 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Level 11 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Spell (5): Break Enchantment Spell (5): Flame Strike Spell (5): Greater Command Spell (5): Mass Cure Light Wounds Spell (5): Mass Inflict Light Wounds Spell (5): Protection From Elements Spell (5): Raise Dead Spell (5): Slay Living Spell (5): Spell Resistance Spell (5): Stalwart Pact Spell (5): Summon Monster V Spell (5): Symbol of Pain Spell (5): True Seeing Level 12 (Cleric) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Feat: (Selected) Quicken Spell Level 13 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Spell (6): Banishment Spell (6): Blade Barrier Spell (6): Cometfall Spell (6): Create Undead Spell (6): Greater Dispel Magic Spell (6): Greater Glyph of Warding Spell (6): Harm Spell (6): Heal Spell (6): Heroes Feast Spell (6): Mass Bear's Endurance Spell (6): Mass Bull's Strength Spell (6): Mass Cure Moderate Wounds Spell (6): Mass Eagle's Spendor Spell (6): Mass Inflict Moderate Wounds Spell (6): Mass Owl's Wisdom Spell (6): Summon Monster VI Spell (6): Symbol of Fear Spell (6): Symbol of Persuasion Spell (6): Undead to Death Spell (6): Word of Recall Level 14 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Enhancement: Cleric Radiant Servant II Enhancement: Dwarven Axe Attack II Enhancement: Dwarven Faith II Enhancement: Racial Toughness II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Charisma I Enhancement: Cleric Charisma II Enhancement: Fighter Strength I Enhancement: Cleric Wisdom II Level 15 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Feat: (Selected) Greater Two Handed Fighting Spell (7): Destruction Spell (7): Greater Restoration Spell (7): Mass Cure Serious Wounds Spell (7): Mass Inflict Serious Wounds Spell (7): Mass Restoration Spell (7): Mass Spell Resistance Spell (7): Protection From Elements, Mass Spell (7): Resurrection Spell (7): Summon Monster VII Spell (7): Symbol of Stunning Spell (7): Symbol of Weakness Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 17 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Spell (8): Death Pact Spell (8): Firestorm Spell (8): Mass Cure Critical Wounds Spell (8): Mass Death Ward Spell (8): Mass Inflict Critical Wounds Spell (8): Summon Monster VIII Spell (8): Symbol of Death Level 18 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Heighten Spell Level 19 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Spell (9): Energy Drain Spell (9): Implosion Spell (9): Mass Heal Spell (9): Summon Monster IX Spell (9): True Resurrection Level 20 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Dwarven Constitution II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Energy of the Zealot III Enhancement: Cleric Energy of the Zealot IV Enhancement: Cleric Wisdom III