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  1. #1
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    Question Thats alot of fighter feats.

    Im thinking about going pure fighter to 20. I like the feat bonuses but was wondering, do these feats just become a slot to fill with something that is not essential,important, or helpful? Seems like alot of feats to give a class and since i am human i am getting even more. It looks like i could use alot of these feats but dont want to end up jut picking a feat to fill the level up requirements.

  2. #2
    Community Member Visty's Avatar
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    THF/TWF
    ITHF/ITWF
    GTHF/GTWF
    toughness
    power attack
    weapon focus
    weapon specialisation
    greater weapon focus
    greater weapon specialisation
    superior weapon focus
    stunning blow/kopesh
    improved crit
    quickdraw

    so 13 feats are set already

    a pure human fighter has 7 + 11 for total of 18 feats

    now you have 5 more to play with

    some spec also for other damage types, so add another weapon focus/spec, greater weapon focus/spec, imp crit and youre done
    Last edited by Visty; 08-06-2010 at 11:04 AM.
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  3. #3
    Community Member dkyle's Avatar
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    You'll need a lot of those feats to fill Kensei requirements. You are going to take the Kensei PrE, right?

    Fighters still have a lot of feats left over. That's a nice problem to have. You can grab nice-to-have things like Quick Draw.

  4. #4
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    Quote Originally Posted by Visty View Post
    THF/TWF
    ITHF/ITWF
    GTHF/GTWF
    toughness
    power attack
    weapon focus
    weapon specialisation
    greater weapon focus
    greater weapon specialisation
    superior weapon focus
    stunning blow/kopesh
    improved crit
    quickdraw

    so 13 feats are set already

    a pure human fighter has 7 + 11 for total of 18 feats

    now you have 5 more to play with

    some spec also for other damage types, so add another weapon focus/spec, greater weapon focus/spec, imp crit and youre done
    Wow so no cleave or greater cleave huh. So much feedback ive read about cleave sucking. Anyone have anything good to say about it/>?

  5. #5
    Community Member Baahb3's Avatar
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    I have a 20 level human fighter and TBH I could use a couple more feats!

    It really depends on your build and what you want your fighter to do. The thing I suggest to my friends is to be patient with your feats and try to fill your bonus feats with ones that can be put in that slot and save the general feats (3, 6, 9, ...) for ones that cannot be taken as a fighter bonus feat like skill focus and toughness.

    If you are going Kensei you are looking at:

    Weapon Focus
    Weapon Spec
    Greater Focus
    Greater Spec
    Superior Focus
    Two Weapon chain/Two Handed chain (3)
    Power Attack
    Improved Critical
    Stunning Blow
    Quickdraw

    This basic list takes 12 feats, so you have already blown through your fighter bonus feats. This is without taking and exotic weapon such as kopesh to use with TWFing.

    For your generals you will want to take at least 1 toughness feat and the rest can be used to customize your fighter to how you want. Increase his saves, take a skill focus, more toughness feats, whatever you want to make him more fun for you.

    If you are going for a defender type fighter you will want some intimidate boosting feats, shield masteries, dodge and expertise just to name a few.

    In short, a character can never have too many feats!
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  6. #6
    Community Member Visty's Avatar
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    Quote Originally Posted by Thechemicals View Post
    Wow so no cleave or greater cleave huh. So much feedback ive read about cleave sucking. Anyone have anything good to say about it/>?
    nop, its just sucks
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  7. #7
    Community Member Ystradmynach's Avatar
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    Well some of those feats are going to be taken up by feats that only can be taken by a fighter, the weapon specialization line. You should also probably take a combat tactic feat, probably either stunning blow and/or improved trip (the latter requires combat expertise).

    Also, you might want consider taking some dragonmark feats as well, most likely the dragonmark of the sentinel since it buffs your intimidate and the first two spells should be useful to you at least (the greater mark seems like it would matter only if you were soloing and thus not getting any buffs or fighting beholders). Quick draw can also be handy both for speeding up the time it takes to switch sets and to throw missile weapons when it becomes necessary.

    I guess any extra feats after that can be used to shore up your lagging saving throws, but a good deal of your feats aren't going to be as critical to your character as the 7-8 feats that you would get otherwise would be. There just aren't enough great feats out there, and most people who go pure fighter are doing so for the prestige class and capstone.
    Last edited by Ystradmynach; 08-06-2010 at 11:19 AM.

  8. #8
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    Quote Originally Posted by Ystradmynach View Post
    Well some of those feats are going to be taken up by feats that only can be taken by a fighter, the weapon specialization line. You should also probably take a combat tactic feat, probably either stunning blow and/or improved trip (the latter requires combat expertise). Also, you might want consider taking some dragonmark feats as well, most likely the dragonmark of the sentinel since it buffs your intimidate and the first two spells should be useful to you at least (the greater mark seems like it would matter if you were soloing and thus not getting any buffs or fighting beholders). Quick draw can also be handy both for speeding up the time it takes to switch sets and to throw missile weapons when it becomes necessary.

    I guess any extra feats after that can be used to shore up your lagging saving throws, but a good deal of your feats aren't going to be as critical to your character as the 7-8 feats that you would get otherwise would be. There just aren't enough great feats out there, and most people who go pure fighter are doing so for the prestige class and capstone.
    I have seen purple dragon knight, is that available?

  9. #9
    Community Member Sinni's Avatar
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    Quote Originally Posted by Thechemicals View Post
    Wow so no cleave or greater cleave huh. So much feedback ive read about cleave sucking. Anyone have anything good to say about it/>?
    it's great in gianthold with a paralyzing twohander

    and great at low levels (1-5) to kill kobolds

    but in endgame, nope, nothing good to say about it

  10. #10
    Community Member Visty's Avatar
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    Quote Originally Posted by Thechemicals View Post
    I have seen purple dragon knight, is that available?
    if you are a paladin, jep
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  11. #11
    Community Member dkyle's Avatar
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    Quote Originally Posted by Ystradmynach View Post
    Quick draw can also be handy both for speeding up the time it takes to switch sets and to throw missile weapons when it becomes necessary.
    Quick Draw has a nice, hidden feature. It decreases the "casting time" of activating action boosts. Not a big deal during normal quests, but a nice increase in DPS for extended raid boss fights.

    Quote Originally Posted by Visty View Post
    if you are a paladin, jep
    Purple Dragon is one of the many announced but not implemented PrEs. And it's for Fighters.

  12. #12
    Community Member Ystradmynach's Avatar
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    Quote Originally Posted by Thechemicals View Post
    I have seen purple dragon knight, is that available?
    Not yet unfortunately, it is planned but hasn't been released yet. The choice for pure fighters is either the Kensai PrE or the Stalwart defender.

  13. #13
    Community Member Visty's Avatar
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    Quote Originally Posted by dkyle View Post
    Purple Dragon is one of the many announced but not implemented PrEs. And it's for Fighters.
    oh?
    well, then i got that wrong
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  14. #14
    Community Member MrWizard's Avatar
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    the feats are really arranged well for a new person to understand as well...but here is some way to think about it..


    Damage reduction feats: things like shield mastery, they add to your ability to absorb damage without taking any.

    DPS: things like TWF, THF, and the weapon spec/focus feats, imp critical, etc.
    These things give you more attacks or damage and allow more chance at critical hits.

    AC: dodge, combat expertise, etc, add to your ability to get a higher ac and get hit less.

    Saves/skills: lots of feats that can boost a save or skill of some kind

    combat feats: unlike dps, these are more tailored to a specific action like trip, stuns, sunder, etc.

    these are just a few categories, and not all the feats listed.


    as a fighter the better you plan out what you want to do, the more clear the choices will be for you.

    As stated by almost all vets, going solely in one direction will gimp your fighter. So along with your main idea (ac, dps, specialist, survivalist, whatever) make sure you add something else to round it out.

    going all ac means you might not get hit, but you will not be dps, pick some dps up.
    going all dps means you might do a lot of damage, but a huge drain on the aprty resources, so pick up some survivalist, some ac, or specialist stuff.

    but do not go 'general' and try to be all of them...pick one to be good at and others to be 'okay' at...don't gimp yourself.
    Cannon fodder build The Stalwart Defender, Raid Tank
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