So after tr'ing my cleric into a more uber version, I have been very impressed with the ability to turn undead. I have turned undead all the way through Orchard and the Couple of random undead in the vale on elite. My focus is a healing cleric, but turning undead gives me an ability like no other, and I might add with Radiant Servant it is quite effective.
My biggest beef with turning undead at this point is, no undead to turn, granted future updates may have some high level undead, which brings me to my point.
The only undead I cannot turn are the giant skellies in the sub t because they are deathwarded. For one thing these undead are already dead, how can they be deathwarded? My second point is at end game content I suspect the devs will basically be making all undead creatures with deathward, and my question is why? This unique ability by clerics should not be completely cut out at end game content.
I realize the devs don't want us running around the sub t with disrupters killing all the skellies, but a cleric not being able to turn them, cause of dw? My solution to this is, instead of a blanket dw on these creatures, why not just give them a disruption ward?
Please allow clerics that can turn, turn undead as it is our right as devine adventurers to send these creatures back to death.