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Thread: Just some ideas

  1. #1
    Community Member Kalari's Avatar
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    Default Just some ideas

    Ideas that popped into my head today.

    1. Free agent favor should count towards renown. at 75 there should be a 5% chance at a increase of renown drops. At 150 raise it up by 10, by 400 a 20 percent chance you will gain renown from chest and or end reward drops etc. I think if your well known enough by the free agents especially that snob capshaw then you should have it reflect on the amount of renown you can earn.

    2. Ranger capstone Idea- Bane of thy enemy.. You become a serious threat to any enemy that you target as favored. All weapons used gain the ability "Greater bane" And give a +4 to attacks and +2 saves against Favored enemies.

    The archery one is nice and all but for those of us who prefer to use non ranged weapons it be nice to have a capstone like this. I mean it is for level 20s after all.

    more to come as I think them up.
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    Quote Originally Posted by Kalari View Post
    1. Free agent favor should count towards renown. at 75 there should be a 5% chance at a increase of renown drops. At 150 raise it up by 10, by 400 a 20 percent chance you will gain renown from chest and or end reward drops etc. I think if your well known enough by the free agents especially that snob capshaw then you should have it reflect on the amount of renown you can earn.
    That's a good idea.

    Quote Originally Posted by Kalari View Post
    2. Ranger capstone Idea- Bane of thy enemy.. You become a serious threat to any enemy that you target as favored. All weapons used gain the ability "Greater bane" And give a +4 to attacks and +2 saves against Favored enemies.
    INSANELY overpowered.

  3. #3
    Community Member Arel's Avatar
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    Agreed on the ranger capstone, that's a bit much An extra +1 or +2, sure, but not an auto-bane of any sort (except perhaps lesser, and even that's pushing it).

    I do like the Favor -> Renown dropping idea. In fact, there's no reason this can't be applied to all of the factions. Make it tied to those quests as well, so if you have 75 Free agent favor you get more renown in quests that give Free Agent favor. If you have 75 Coin Lord favor, then Coin Lord quests get a boost, and so on.

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    Last one reminds me of an epic feat from pen and paper.

    Bane of Enemies [Epic]
    Prerequisites

    Survival 24 ranks, five or more favored enemies.
    Benefit

    Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn’t stack with similar abilities.

    Now THAT might be a nice capstone.

  5. #5
    Bwest Fwiends Memnir's Avatar
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    Idea 1:
    All for it. Perhaps maxing out Free Agent favor could add a very, very small per-member decrease in how fast Renown decays.

    Idea 2:
    I agree that it's overpowered as stated. Maybe pick one of your FEs and have all weapons used on that subset of critter be considered regular bane?
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  6. #6
    Community Member cpito's Avatar
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    The ranger capstone is a little overpowered but something along those lines would indeed be nice.

    Heh, I've thought free agents favor needed boosting for a long time. I like your idea too but I still like mine a little more. Bring back xp debt and let free agent favor free you of it
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  7. #7
    Community Member Jay203's Avatar
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    Quote Originally Posted by cpito View Post
    The ranger capstone is a little overpowered but something along those lines would indeed be nice.

    Heh, I've thought free agents favor needed boosting for a long time. I like your idea too but I still like mine a little more. Bring back xp debt and let free agent favor free you of it
    a "little" overpowered is only "a little" understated
    it is INSANELY overpowered, if that gets thru, every dps class will go pure ranger
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
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  8. #8
    Community Member IgorHackNSlasher's Avatar
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    Quote Originally Posted by Jay203 View Post
    a "little" overpowered is only "a little" understated
    it is INSANELY overpowered, if that gets thru, every dps class will go pure ranger
    Lesser bane would be closer to the mark, after all the palli capstone is essentially the same as this proposal;

    20 Paladin Weapons of Good Any weapon you wield is considered Good aligned for the purpose of bypassing damage reduction, deals 1 to 6 additional holy damage against all evil opponents, and deals an additional 2 to 12 light damage against evil undead or evil outsiders.\n\nD&D Dice: Weapons you wield deal an extra 1d6 holy damage to evil opponents and deal 2d6 additional light damage against undead and evil outsiders.
    Cost: 2 action points
    Spent: 74 action points

    Since the Pally Capstone is much more limited, going more than lesser bane on any favored enemies would be Overpowered

  9. #9
    Founder Aesop's Avatar
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    Weapon of Good is much more powerful than people are stating.

    Remember you are also aligning weapons as GOOD bypassing DR

    and it does 2d6 against evil outsiders and undead... thats a large portion of the major mobs out there.


    I would drop it down to Regular Bane vs Favored Enemies no lower than that.

    Or have it increase Damage AC Saves and To Hit by 4


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    Quote Originally Posted by IgorHackNSlasher View Post
    Lesser bane would be closer to the mark, after all the palli capstone is essentially the same as this proposal;
    No, because Bane also adds to the + of the weapon.

    The proposal adds
    4 + 3d6 damage (thats bascially the FE damage of a level 19 Ranger)
    and
    8 (!!!) attack.

    Quote Originally Posted by Aesop View Post
    Weapon of Good is much more powerful than people are stating.

    Remember you are also aligning weapons as GOOD bypassing DR
    Yes, but Paladins dont get Evasion so make a higher sacrifice by not splashing.

  11. #11
    Community Member Kalari's Avatar
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    Yeah the ranger idea is over powered though I just keep thinking having your weapons a bane against your favored enemy would be nice and reduce inventory a bit. The 4 to attack and 2 to saves was just another lark dont mind me I think in over powered terms lol.

    I just really think favor should help with renown to though the xp debt idea is a nice one I doubt they will do that remember they are handling us with kid gloves now adays :/ ahh well just some musing dont mind me much.
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  12. #12
    Founder Aesop's Avatar
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    Quote Originally Posted by Carlll View Post


    Yes, but Paladins dont get Evasion so make a higher sacrifice by not splashing.
    and Rangers don't get Chaisma to Saves, Holy Sword, Divine Might, Immunity to Disease, Immunity to Fear, Exhaulted Smites, KotC PrE line, Zeal, Toughness Enhancements etc.

    both have useful things in their progressions depending on what you want to do. Evasion is a powerful ability but there are plenty of counter balancing abilities for Pal. In a Heal heavy and Buff Heavy environment Evasion's value is significantly less than it is in PnP where Evasion an be the difference between life and death.

    The current ranger Capstone is simultaneously overpowreed (well it would be if it worked as described) and underpowered. Because Ranged Combat is so underpowered in a group environment the 25% RoA increase still doesn't bring Ranged upto Melee in terms of DPS which makes its contribution subpar. While at the same time further invalidates other Ranged Combat builds (if that's possible).

    Aesop
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    Quote Originally Posted by Aesop View Post
    And Rangers don't get Chaisma to Saves
    Rangers have strong Reflex and Fort save and can cast FoM. What would they need a Will save for?

    Quote Originally Posted by Aesop View Post
    Holy Sword
    You dont gain that by splashing 2 levels.

    Quote Originally Posted by Aesop View Post
    Immunity to Disease, Immunity to Fear
    Irrelevant.

    Quote Originally Posted by Aesop View Post
    Divine Might, Exhaulted Smites, KotC PrE line, Zeal
    Thats simply part of the DPS sets of the class like a Ranger has FE and Tempest and Rams.

    Quote Originally Posted by Aesop View Post
    Toughness Enhancements
    20 HP.

    Quote Originally Posted by Aesop View Post
    both have useful things in their progressions depending on what you want to do. Evasion is a powerful ability but there are plenty of counter balancing abilities for Pal.
    No, a Paladin has more to gain from a 2 level splash than a Ranger. Evasion.
    Immunity to Disease certainly does not compare to Evasion.

    Quote Originally Posted by Aesop View Post
    The current ranger Capstone is simultaneously overpowreed (well it would be if it worked as described) and underpowered. Because Ranged Combat is so underpowered in a group environment the 25% RoA increase still doesn't bring Ranged upto Melee in terms of DPS which makes its contribution subpar. While at the same time further invalidates other Ranged Combat builds (if that's possible).
    The Ranger capstone is rubbish, no doubt. But making a must-have cappy for level 20 Rangers to invalidate all 19/1 or 18/1/1 builds is not the right way.
    The Paladin cappy is rather overpowered but there is still a trade-off since you gain practically nothing for the 20th level of Paladin (the last tier of Divine Might if you even qualify for it).
    The Ranger doesnt gain much either, except +2 to FE and one more FE which means +16 dmg against a whole new set of enemies. Since Rangers cant cover everything relevant with FEs anymore, this is quite useful. At the minimum it's one more quest where the character doesnt suck.

    Not to mention that with a 20 Ranger having 8 (!!!) higher attack than a 19/1, how would you ever balance that?

    No need to discuss it further, this is clearly and insanely overpowered.

  14. #14
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    Quote Originally Posted by Carlll View Post
    The Ranger capstone is rubbish, no doubt. But making a must-have cappy for level 20 Rangers to invalidate all 19/1 or 18/1/1 builds is not the right way.
    The Paladin cappy is rather overpowered but there is still a trade-off since you gain practically nothing for the 20th level of Paladin (the last tier of Divine Might if you even qualify for it).
    The Ranger doesnt gain much either, except +2 to FE and one more FE which means +16 dmg against a whole new set of enemies. Since Rangers cant cover everything relevant with FEs anymore, this is quite useful. At the minimum it's one more quest where the character doesnt suck.

    Not to mention that with a 20 Ranger having 8 (!!!) higher attack than a 19/1, how would you ever balance that?

    No need to discuss it further, this is clearly and insanely overpowered.
    Ah I see you are under the wrong impression.

    I was saying having it dropped down to regular Bane wouldn't be bad or to have a straight +4 to hit and damage

    additionally for clarity toughness enhancements could yield upto 40 hp not to mention paladins already get 40 more hp than rangers

    however I do suggest dropping the flipant dismissals from your arguements as they don't work well at all and only serve to prolong resistance to your ideas.

    +8 to attack would be a bad thing for certain just as adding a RoA increase of 25% that only comes at level 20 is likewise a bad idea... as it invalidates most other builds.

    adding +2 to hit and an average of +9 damage to FEs only would make them more effective at dealing with thier specific FEs but would not invalidate 19/1s or 18/1/1 or what ever.

    which is what I was suggesting

    Aesop
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  15. #15
    Community Member Cyr's Avatar
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    1) Is all win.

    2) Is just too much. Maybe lesser bane versus all your FE and +1 saves, +1 AC, +1 attack, and +1 to hit versus them would be more reasonable.
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