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  1. #1
    Community Member IanYang's Avatar
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    Default striding item, listed as 30% but actually 24%?

    The run speed page on DDOWiki explained that the actual bonus striding items give you is less than listed:

    • Striding item effect which is commonly found on boots or rings (listed as 5%, 10%, 15%, 20%, 25%, or 30% speed bonus; actual bonus is 4%, 8%, 12%, 16%, 20%, 24%).



    Is it a bug? And can it be fixed in U6?
    Last edited by IanYang; 08-05-2010 at 06:22 AM.

  2. #2
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    hhhmm, just going to post this incase noone else noticed it.
    5% to 4%= difference of 1%
    10%to8%= difference of 2%
    15%to12%=difference of 3%
    20%to16%=difference of 4%
    25%to20%=difference of 5%
    30%to24%=difference of 6%

  3. #3
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    Quote Originally Posted by puttster3 View Post
    hhhmm, just going to post this incase noone else noticed it.
    5% to 4%= difference of 1%
    10%to8%= difference of 2%
    15%to12%=difference of 3%
    20%to16%=difference of 4%
    25%to20%=difference of 5%
    30%to24%=difference of 6%
    actually each stage is 20% slower than before. so the difference is 20%.

    still i don't care much. the could however adapt the item description saying as much.

    haste does no give the old speed bonus, phiarlan pendan does no give the old bonus.

    all that does not break the game in any way...
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  4. 08-05-2010, 08:06 AM


  5. #4
    Community Member Rodrak's Avatar
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    I found more annoying that penalties weren't downgraded by 20%. So you get 24% instead of 30% but if you get -50% it's full -50%.

  6. 08-05-2010, 08:24 AM


  7. 08-05-2010, 08:38 AM


  8. 08-05-2010, 01:46 PM


  9. #5
    Community Member AyumiAmakusa's Avatar
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    Cool

    It's probably intended that way. Instead of giving the average (dumb) players accurate numbers like 4% and 8%, it makes much more sense to round them off to 5% and 10% so the average (amazingly stupid) players don't get overwhelmed by numbers (oh the horror). Also explains the necessary (completely unecessary and stupid) change from 1d6 to 1 to 6.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  10. #6
    Community Member hermespan's Avatar
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    Quote Originally Posted by AyumiAmakusa View Post
    It's probably intended that way. Instead of giving the average (dumb) players accurate numbers like 4% and 8%, it makes much more sense to round them off to 5% and 10% so the average (amazingly stupid) players don't get overwhelmed by numbers (oh the horror). Also explains the necessary (completely unecessary and stupid) change from 1d6 to 1 to 6.
    Actually they slowed enhanced movement speed in general down. The percentage is an arbitrary number. You can still tell 30% is faster than 25%, so does it really matter if it's accurate?

    As far as removing xdx, that is just bad... D&D isn't D&D without the d.

  11. #7
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by Rodrak View Post
    I found more annoying that penalties weren't downgraded by 20%. So you get 24% instead of 30% but if you get -50% it's full -50%.
    This.

  12. #8
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    how the F*** would we know if there was a change from 8% to 10%?
    i dont see any option to check run speed or any other unknown stat for example; confirm critical score.

    oh wait a sec... hes a troll (a**hole).

  13. #9
    Community Member Kinerd's Avatar
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    Quote Originally Posted by erikst
    how the F*** would we know if there was a change from 8% to 10%?
    A stopwatch.

  14. #10
    The Hatchery samthedagger's Avatar
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    I recall having read something before about the way the run speed is calculated from the game mechanics point of view. It is a 30% reduction in the time required to travel from X to Y or something to that effect, which translates into a 24% increase in speed. I'm not sure if that was the exact explanation but it was something along those lines. So yes, I guess it is a bit misleading, because it isn't like you are traveling X feet per minute and then with striding you are traveling 1.3 x X feet per minute, but it makes sense from the game mechanics point of view.

  15. 08-07-2010, 01:42 PM


  16. #11
    Community Member Buggss's Avatar
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    Quote Originally Posted by Esserbe View Post
    That's not what stupify/stupefy means at all.
    I'd guess the actual meaning of the words used doesn't make any difference anyway, either that or he's trying his best to be a b0nehe@d.
    <------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.

  17. #12
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    Quote Originally Posted by Esserbe View Post
    That's not what stupify/stupefy means at all.
    This.

  18. #13
    Community Member Kinerd's Avatar
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    Quote Originally Posted by samthedagger View Post
    I recall having read something before about the way the run speed is calculated from the game mechanics point of view. It is a 30% reduction in the time required to travel from X to Y or something to that effect, which translates into a 24% increase in speed. I'm not sure if that was the exact explanation but it was something along those lines. So yes, I guess it is a bit misleading, because it isn't like you are traveling X feet per minute and then with striding you are traveling 1.3 x X feet per minute, but it makes sense from the game mechanics point of view.
    This is an idea I had not considered. Let us see:

    distance = rate * time
    base distance = base rate * base time
    d0 = r0 * t0
    d0 / r0 = t0

    Taking the example of a 30% striding item, if time is reduced by 30%, then we have:
    d' = r' * t'
    d' = r' * ((100% - 30%) * t0)
    d' = r' * (70% * t0)
    d' / (r' * 70%) = t0 = d0 / r0

    If we test over a controlled distance, then d' = d0 and:
    d0 / (r' * 70%) = d0 / r0
    r0 = r' * 70%
    r0 / 70% = r'

    and 1 / 70% = 143% (rounded)

    .

    So I think it is not a 30% reduction in time.

    .

    .

    However, if we examine the reverse and say that time is reduced by 24%, 20%, etc., and using the formula attained above:

    1 / (1 - time reduction) = speed enhancement
    1 / (1 - .24) = 131%
    1 / (1 - .20) = 125%
    1 / (1 - .16) = 120%
    1 / (1 - .12) = 114%
    1 / (1 - .08) = 109%
    1 / (1 - .04) = 104%

    The last one looks the same, of course, because 1 / (1 - x) expands as 1 + x + x^2 +x^3, etc., and .04^2 is too small for the number of decimal places used.

  19. #14
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    The speed is the intuitive one, i.e. distance traveled per unit time. So 20% faster means if you would normally travel 10 ft per second, now you move at 12 ft per second instead. You can find your exact coordinates by using the /loc command.

    You can read about the testing methodology via the link given on the ddowiki page.

    Far as I know, this was changed sometime between July 2009 and Feb 2010. Originally the numbers did work as advertised (i.e. the haste spell really did give an additional 40% increase rather than the current 32%), but was changed to their current values sometime during this time frame.

  20. #15
    Community Member Yellfor's Avatar
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    Quote Originally Posted by PopeDX View Post
    This.
    That.
    Please try to remember THIS IS JUST A GAME!! So have FUN, LAUGH, and ENJOY YOURSELVES.
    I try to understand what others mean, NOT just what they say! Failing that I still try to keep an open mind about all things. And YES, everyone has the right to be wrong, ignorant, and just plain stupid, (this includes myself.) BUT that doesn't mean I have to like it.

  21. #16
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Kinerd View Post
    This is an idea I had not considered. Let us see:

    distance = rate * time
    base distance = base rate * base time
    d0 = r0 * t0
    d0 / r0 = t0

    Taking the example of a 30% striding item, if time is reduced by 30%, then we have:
    d' = r' * t'
    d' = r' * ((100% - 30%) * t0)
    d' = r' * (70% * t0)
    d' / (r' * 70%) = t0 = d0 / r0

    If we test over a controlled distance, then d' = d0 and:
    d0 / (r' * 70%) = d0 / r0
    r0 = r' * 70%
    r0 / 70% = r'

    and 1 / 70% = 143% (rounded)

    .

    So I think it is not a 30% reduction in time.

    .

    .

    However, if we examine the reverse and say that time is reduced by 24%, 20%, etc., and using the formula attained above:

    1 / (1 - time reduction) = speed enhancement
    1 / (1 - .24) = 131%
    1 / (1 - .20) = 125%
    1 / (1 - .16) = 120%
    1 / (1 - .12) = 114%
    1 / (1 - .08) = 109%
    1 / (1 - .04) = 104%

    The last one looks the same, of course, because 1 / (1 - x) expands as 1 + x + x^2 +x^3, etc., and .04^2 is too small for the number of decimal places used.
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