Hey there DDO --
I've been looking into builds recently, and have been working on understanding some of the easier builds and their concepts. I was doing a little research of my own on weapons, specifically one handed weapons. Did you know, without Improved Critical, a Khopesh is actually worse than a Dwarven Axe and a Bastard Sword up until there is a +7 Damage modifier, at which point the Khopesh starts to win? But if you are a Dwarf with no Improved Critical and the +2 to Dwarven Axe damage, you need a crazy +34 Damage Mod for Khopesh to break even? Crazy, huh? (+17 and Improved Critical on a Dwarf make Khopesh better though.)
And that brings me to my question: to maximize melee DPS, is it assumed you would go for Two Weapon Fighting all the way down, then Improved Critical:Slash then based on race Khopesh or Dwarven Axe? And if so, would you rather a Dwarf take the Exotic Weapon Proficiency: Khopesh because a with an item that give Strength +6 and Exceptional Strength +2, a +5 Khopesh, and a "natural" Strength of 26 (18 + 5 levels + 3 Tome) would have 1d8+17 damage per hit, excluding tacked on suffixes/prefixes like "Maiming" and "Pure Good" and stuff like that?
If you were to build a build that were to maximize melee DPS on the idea that they should have the highest even Strength possible, and then maximize Constitution while trying to keep Dexterity to a manageable point (17 for Improved/Greater Two Weapon Fighting? More?)? Would it be a better idea to go as a Ranger to get those feats for free, and not have to worry about Dex, and then focus on Tempest and ignore the Ranger Capstone because it's not applicable, so possibly splash Fighter? Or go Fighter and get Specialization in Slashing for +6 Damage and then get the Capstone for +10% Speed (I think this would be better)? What?
I'm more interested in the math behind the game, rather than trying to build something like this. Just wondering!
Edit: Whoops! In my math I accidentally made a Dwarven Axe with the Dwarven Damage Enhancements have a maximum of 13 damage, where it should only be 12. With that in mind, a Khopesh only needs a damage mod of +14 to beat out a Dwarven Axe, so a "natural" strength of 18 is required instead of the 26 I mentioned. Also, I'm not asking if there is only a Dwarf build, I'm looking at the bigger picture.