Thanks for answering my questions. It sucks that I can only get one class version of toughness, but meh.
I appreciate that link about the Minos Legens(yes, that was the hat I was thinking of); now I know how and when I can go get that headgear.
Ok, I have taken all responses into consideration and built what I think is a much-improved tank.
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Pint-Sized Brick
Level 20 Lawful Good Halfling Male
(1 Fighter \ 18 Paladin \ 1 Rogue)
Hit Points: 348
Spell Points: 205
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 17
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 18
Dexterity 12 12
Constitution 16 16
Intelligence 14 14
Wisdom 8 8
Charisma 14 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 6
Bluff 2 3
Concentration 3 6
Diplomacy 2 3
Disable Device n/a n/a
Haggle 6 7
Heal -1 -1
Hide 2 6
Intimidate 6 29
Jump 5 11
Listen 3 5
Move Silently 3 5
Open Lock 5 5
Perform n/a n/a
Repair 2 2
Search 6 6
Spot 3 3
Swim 1 4
Tumble 2 2
Use Magic Device 6 26
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Hide (+1)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+2)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 3 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Combat Expertise
Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 5 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 6 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Level 7 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 8 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 9 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Bullheaded
Level 10 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 11 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 14 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 15 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Level 16 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 17 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 18 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Force of Personality
Level 19 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 20 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Paladin Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Rogue Damage Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Item Defense I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Paladin Redemption I
Enhancement: Paladin Redemption II
Enhancement: Paladin: Rally
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Balance I
Enhancement: Fighter Intimidate I
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Devotion III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Light I
Enhancement: Paladin Divine Light II
First thing to note, no Dragonmarks. I dropped them for damage feats and thus had AP to spare for more enhancements as well as feats to bolster damage ability. I took the power attack and improved critical slashing, as well as weapon focus since I won't be drawing hate aggro if I'm not hitting often enough.
Bullheaded was primarily for the +2 to intimidate, though the +1 will save boost is welcome as well. Speaking of will save, dumping Wis for more Cha = take force of personality so I don't get hit with ridiculous mind-affecting spells to be turned useless.
Since I needed 14 int to raise intimidate and UMD to full ranks(they were still cross-class despite my rogue1/fighter1 splashing), I took Combat Expertise as I passed the int requirement.
Extend Spell is because paladins have buffs, and I cannot be certain that I'll always be wearing a +wis item to recast, so +10 sp to double their duration and be more useful is a fair tradeoff.
Any thoughts on this new version of Pint-Sized Brick?