Not sure if I've seen any builds that incorporate WF + PM + Traps so I decided to make one. How does this look?
Level 18 feat: Can sub in Augment Summoning, SF:UMD, SFD, or another Metamagic here..I personally will probably use Augment Summoning.Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Pale Robot Rogue Level 20 True Neutral Warforged Male (2 Rogue \ 18 Wizard) Hit Points: 226 Spell Points: 1546 BAB: 10\10\15\20 Fortitude: 9 Reflex: 17 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 10 10 10 Constitution 16 16 16 Intelligence 18 23 26 Wisdom 8 8 8 Charisma 10 10 10 Starting Ending Base Skills Base Skills Skills (Level 1) (Level 20) Balance 4 4 Bluff 0 0 Concentration 5 27 Diplomacy 3 3 Disable Device 8 31 Haggle 4 4 Heal -1 -1 Hide 4 4 Intimidate 0 0 Jump 4 4 Listen -1 -1 Move Silently 4 4 Open Lock 4 5 Perform n/a n/a Repair 4 9 Search 8 31 Spot 3 10 Swim 0 0 Tumble 1 1 Use Magic Device 4 22 Level 1 (Rogue) Feat: (Selected) Insightful Reflexes Level 2 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 3 (Wizard) Feat: (Selected) Toughness Level 4 (Wizard) Ability Raise: INT Level 5 (Wizard) Level 6 (Wizard) Feat: (Wizard Bonus) Maximize Spell Feat: (Selected) Spell Focus: Necromancy Level 7 (Wizard) Level 8 (Wizard) Ability Raise: INT Level 9 (Rogue) Feat: (Selected) Spell Penetration Level 10 (Wizard) Level 11 (Wizard) Level 12 (Wizard) Ability Raise: INT Feat: (Wizard Bonus) Greater Spell Focus: Necromancy Feat: (Selected) Greater Spell Penetration Level 13 (Wizard) Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Heighten Spell Level 16 (Wizard) Ability Raise: INT Level 17 (Wizard) Feat: (Wizard Bonus) Mental Toughness Level 18 (Wizard) Feat: (Selected) Improved Mental Toughness Level 19 (Wizard) Level 20 (Wizard) Ability Raise: INT Enhancement: Wizard Improved Heightening I Enhancement: Wizard Improved Maximizing I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Subtle Spellcasting I Enhancement: Wizard Subtle Spellcasting II Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Wizard Wand Mastery I Enhancement: Warforged Healer's Friend I Enhancement: Warforged Inscribed Armor I Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Wizard Pale Master III Enhancement: Summon Blackbone Archer Enhancement: Summon Frostmarrow Archer Enhancement: Summon Skeleton Archer Enhancement: Summon Blackbone Knight Enhancement: Summon Frostmarrow Knight Enhancement: Summon Skeletal Knight Enhancement: Summon Blackbone Mage Enhancement: Summon Frostmarrow Mage Enhancement: Summon Skeletal Mage Enhancement: Shroud of the Wraith
Traps/UMD/Self Heals/Pale Master summons/Wraith+Lich Forms..I think it'd do well. I'm not 100% on the enhancements..I'm never really good at those.