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  1. #1
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default Permadeath/Soloable Ram

    Never Die - simple concept - will be running permadeath so that's kind of important
    Also needs to be able to solo

    2 Paladin - ups saves
    3 Monk - evasion - stances - etc
    15 Cleric - decent spell offense - self healing

    Cleric picked over FvS to take advantage of High Wis also netting AC and also Radiant II
    Should be a decent backup group healer - but not end game primary

    Thoughts welcome

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Ram 
    Level 20 Lawful Good Human Male
    (2 Paladin \ 3 Monk \ 15 Cleric) 
    Hit Points: 318
    Spell Points: 1105 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 13
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            14                    14
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom               16                    24
    Charisma             12                    14
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Extend Spell
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 6 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Spell Penetration
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Paladin Focus of Good I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Paladin Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III
    Enhancement: Cleric Improved Turning I

  2. #2
    Community Member
    Join Date
    Dec 2007
    Posts
    559

    Default

    I can't tell if your planning on Melee, or if your planning on casting.. but with 15 levels of Cleric, ONLY. you're looking at a really low DC for your spells, as well as a crappy spell pen. Honestly it would be better in my opinion (I'm no guru about clerics), if you went more melee focused over cleric focused.

    FYI ~ Favored Soul only uses charisma as a spell point pool bonus, and spell level casting ability (so a 19 charisma is all you NEED end game on a FVS)..
    They still use Wisdom for DC's ect.

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