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  1. #1
    Community Member vindicater's Avatar
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    Default Level 4 super solo

    In an attempt to make to create the ultimate Ierstone Inlet Zerger this is the conditions I started with.
    32 point build
    0 consumable usage
    100% solo capable
    no tomes (he will be rerolled 100s of times)
    no limit to twinking budget
    must be a zerging machine, no shrining, no sneaking zerg-zerg-zerg
    This is what I came up with.
    Human
    1Fighter/3Cleric
    strength 17+1level+4bulls=22
    dex 9+1 item =10
    con 16+2 item =18
    intel 8 =8
    wis 15+1 item =16
    cha 8 =8
    feats
    toughness
    dodge
    kopish
    extend
    spells I use
    cure
    resist fire
    bulls
    twinkage
    +3 heavy wooden sheild
    +3 addy armor
    helm +2 will save +1 wisdom
    ring +3 balance
    kopish +1 electric-good-iceyburst
    This is the build so far working great 30 AC (just dosent get hit),massive damage output, self buffing and healing really seems to be working great. Spent 20 hrs or so and 9 rerolls working it out. If someone has helpful advice please post it. But remember this toon is built for 1 quest and will never see level 5 so please dont flame along those lines.
    If you want to
    Last edited by vindicater; 07-30-2010 at 07:28 PM. Reason: misprint
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  2. #2
    Community Member vindicater's Avatar
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    Sorry page did not print out the way it was layed out.
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  3. #3
    Community Member PCSwarrior's Avatar
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    Amost exactly the same as my soloing build, except I don't have khopesh, at least not yet. just finished soloing WW at 3, now im 4, might use your post as a challenge to try Irestone.

    +1

  4. #4
    Community Member lethargos's Avatar
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    i want me a ml4 electricholeyicyburst kopish

  5. #5
    Community Member vindicater's Avatar
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    Be carefull anyone comparing this build to theres I spent probly 250kp twinking it and built it for one purpose only farming renown when i am playing slow hours of the morning. One thing I can tell you though is 30 AC with fire resist can walk through level 4 normal content almost without a scratch, then add 3 dr from the addy armor and a few heals it is awsome.
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  6. #6
    Community Member vindicater's Avatar
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    Quote Originally Posted by lethargos View Post
    i want me a ml4 electricholeyicyburst kopish
    180kp for a electric of pure good kopish and 70kp for an iceyburst kit and you are set.
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  7. #7
    Community Member Gnorbert's Avatar
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    With enhanced renown on elite setting your goal should be a character that can do elite almost as fast normal... Or at least that might be what I'll try to do.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

  8. #8
    Community Member vindicater's Avatar
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    Quote Originally Posted by Gnorbert View Post
    With enhanced renown on elite setting your goal should be a character that can do elite almost as fast normal... Or at least that might be what I'll try to do.
    Can you explain how advanced renown works I really dont know. I tried elite a few times but dident see a differince in tokens if there is Could you explain it to me or link me to it please.
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  9. #9
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    1pal/3fighter - dwarf

    str-16
    dex- 16
    con-16(maybe 14 dont remember)
    wis- 14

    feats
    twf or thf
    dodge
    twf defense or focus slash if thf
    toughness

    I personally feel twf is **** at low levels, so I would do thf, and lose the 1ac.

    enhancements
    toughness line
    Dwarven Armor mastery
    fighter armor mastery
    fighter haste
    fighter str
    racial axe dmg


    29AC(28AC THF) self heals from wands.
    plate+3
    Dwarven Axe +3 X2 or Carnifex
    You can get the +2 to attack set from korthos or leave the 1ac set you get on the boat.
    will save+2 and balance ring are cool


    Or the max zerg w/ 10% run speed is full out barb str 18 con 16 rest wis for saves. Run with hireling for heals.

    Potions
    Bull Str
    Bark skin if you refuse to use a hireling
    Owl's wisdom for saves
    Prot from evil for saves
    Fire resist

    You're AC would be a 31 with barkskin. If you went thf and used the +2 attack set it would be 29AC.


    How is your s&b cleric dealing more damage than a full fighter or barb? Perhaps I'm missing something.

  10. #10
    Community Member vindicater's Avatar
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    Quote Originally Posted by TheBroken_JPK View Post
    1pal/3fighter - dwarf

    str-16
    dex- 16
    con-16(maybe 14 dont remember)
    wis- 14

    feats
    twf or thf
    dodge
    twf defense or focus slash if thf
    toughness

    I personally feel twf is **** at low levels, so I would do thf, and lose the 1ac.

    enhancements
    toughness line
    Dwarven Armor mastery
    fighter armor mastery
    fighter haste
    fighter str
    racial axe dmg


    29AC(28AC THF) self heals from wands.
    plate+3
    Dwarven Axe +3 X2 or Carnifex
    You can get the +2 to attack set from korthos or leave the 1ac set you get on the boat.
    will save+2 and balance ring are cool


    Or the max zerg w/ 10% run speed is full out barb str 18 con 16 rest wis for saves. Run with hireling for heals.

    Potions
    Bull Str
    Bark skin if you refuse to use a hireling
    Owl's wisdom for saves
    Prot from evil for saves
    Fire resist

    You're AC would be a 31 with barkskin. If you went thf and used the +2 attack set it would be 29AC.


    How is your s&b cleric dealing more damage than a full fighter or barb? Perhaps I'm missing something.
    No you are not missing anything in that he is not MAX dps just pretty decent with the twinked weapon he has.
    What I like about him is he dosent get hit 30 ac, dosent use consumables=no stoping no shoping. The way im looking at it is I dont mind twinking becuse I never bind equipment but if I am blowing plat on consumables im not having fun. I hate handling a hierling although on my higher level toons use them often.
    Hadent tried the paladin fighter cross I might give that a couple shots next week when i get home it has a potental for a couple higher AC i will have to see. If I am going to do eliete instead of normal it might come in handy even if I have to use a few wands.
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  11. #11
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    I'd go Dwarf, not human, taking advantage of free glancing blows, the dwarven spell defense and axe enhancements, and higher starting Con. You'd lose the human bonus feat but gain free proficiency with DA. So you can just take toughness & dodge & extend. I've considered Power Attack, but at a BAB of 3 your glancing blows will all be at -5 to attack, so it's probably not a good idea to further lower them.

    On a sidenote, your stats don't work: you need Dex 13 for Dodge! Also, you don't get Fighter Strength before Fighter level 2, so you need a tome to get to 22. You didn't assign a levelup point though, so you can use that as well.

    Dwarf build would be:
    Str 17 + 1 levelup + 4 bull's strength = 22
    Dex 13 + 1 item (Pathfinder set)
    Con 16 +1 item +1 enhancement = 18
    Int 8
    Wis 15 + 1 item (+2 will save / +1 wisdom headpiece) = 16
    Cha 6

    Enhancements:
    Dwarven Armor Mastery I
    Dwarven Axe Damage I
    Dwarven Constititution
    Fighter Toughness I
    Racial Toughness I
    Dwarven Spell Defense I
    plus Cleric enhancements for SP and better heals
    You might also want to fit in one or more Fighter Action boost, specifically for Haste

    For armor you can go with +3 Adamantine FP and +3 tower shield for a total AC of:
    10 base
    11 Ad. Fullplate +3
    7 Tower Shield +3
    1 Dodge
    2 Dex modifier
    2 deflection (shield of faith or protection from evil, your choice)
    ------
    33 AC - this should be enough for hard difficulty as well.

    Saves will all be at +3 because all saves will be against spells in Irestone Inlet, so the save totals will be:
    Fort 5 base + 4 Con modifier + 1 resistance (Pathfinder set) + 3 Dwarven spell defense = 13
    Will = 3 base + 3 Wis modifier + 2 resistance (headpiece) + 3 Dwarven spell defense = 11
    Ref = 1 base + 2 Dex modifier + 1 resistance (Pathfinder set) + 3 Dwarven spell defense = 7

    Attack bonus will be +3 BAB +1 insight (goggles of insight) + 2 unnamed (Pathfinder set) + 1 weapon + 6 Str mod -2 Tower Shield = 11 on first attack; Attack chain will be +11(+6) / +11 / +16 / +21 (+16) (Glancing blows in brackets)

    Damage per attack = 1d10+1(enh)+1(weapon)+6(Str)+[enchants]; glancing blows will be approx 20% of damage without enchants, which would be 2-4 points per hit. Not a lot, but will add up quickly the more mobs are around you.

    Buff Spells loaded will be:
    Level 1:
    Protection from Evil (increases resistance bonus to saves to 2 for a total fort save of 14 and Ref save of 8)
    Bless (another +1 to attacks - would require a bit of testing if that is actually needed)
    Remove Fear (raises will save against fear to 15!)
    Maybe Nightshield if Irestone casters use Magic Missile.
    Level 2:
    Bull's Strength
    Resist Energy: Fire (maybe also Acid? Don't recall if casters in Irestone use Acid Arrows)

    P.S.: note that dwarves also get a racial bonus of +4 to balance check, which is very helpful in Irestone! Total balance score with a +3 ring would be 9 (2 Dex, 4 racial, 3 ring)
    P.P.S.: Above I repeatedly mentioned the Pathfinder Set (Gloves and necklace), which for this build I'd prefer over both the protector or Anger's Step set. The reason is that the +1 Dex from Pathfinder helps for the stats, wheras the +1 Str from Anger's won't stack with Bull's Strength. On a sidenote, if you create the character as a Veteran build, do take the cleric set instead of the fighter set! This way you get the archivist necklace with 2 minor SP boosts per rest. Very handy when you run low on SP, especially at lower levels!
    Last edited by Aschbart; 07-30-2010 at 07:36 PM.

  12. #12
    Community Member t0r012's Avatar
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    wouldn't it be faster to ransack haverdasher and durks than to run irestone?

    or to be more clear.
    wouldn't you get more renown from the 2 chests in haverdasher on elite and 3 in durks , plus a shot at a 4th with muck banes and end rewards?

    you could run say 3 of each before you got done a irestone. Maybe 2 each if you are really , really fast on irestone
    Last edited by t0r012; 07-30-2010 at 07:41 PM. Reason: rephrase
    Move along , Nothing to see here

  13. #13
    Community Member vindicater's Avatar
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    Quote Originally Posted by Aschbart View Post
    I'd go Dwarf, not human, taking advantage of free glancing blows, the dwarven spell defense and axe enhancements, and higher starting Con. You'd lose the human bonus feat but gain free proficiency with DA. So you can just take toughness & dodge & extend. I've considered Power Attack, but at a BAB of 3 your glancing blows will all be at -5 to attack, so it's probably not a good idea to further lower them.

    On a sidenote, your stats don't work: you need Dex 13 for Dodge! Also, your Str item won't add with Bull's strength, you need a tome to get to 22. You didn't assign a levelup point though, so you can use that as well.

    Dwarf build would be:
    Str 17 + 1 levelup + 4 bull's strength = 22
    Dex 13 + 1 item (Pathfinder set)
    Con 16 +1 item +1 enhancement = 18
    Int 8
    Wis 15 + 1 item (+2 will save / +1 wisdom headpiece) = 16
    Cha 6

    Enhancements:
    Dwarven Armor Mastery I
    Dwarven Axe Damage I
    Dwarven Constititution
    Fighter Toughness I
    Racial Toughness I
    Dwarven Spell Defense I
    plus Cleric enhancements for SP and better heals
    You might also want to fit in one or more Fighter Action boost, specifically for Haste

    For armor you can go with +3 Adamantine FP and +3 tower shield for a total AC of:
    10 base
    11 Ad. Fullplate +3
    7 Tower Shield +3
    1 Dodge
    2 Dex modifier
    2 deflection (shield of faith or protection from evil, your choice)
    ------
    33 AC - this should be enough for hard difficulty as well.

    Saves will all be at +3 because all saves will be against spells in Irestone Inlet, so the save totals will be:
    Fort 5 base + 4 Con modifier + 1 resistance (Pathfinder set) + 3 Dwarven spell defense = 13
    Will = 3 base + 3 Wis modifier + 2 resistance (headpiece) + 3 Dwarven spell defense = 11
    Ref = 1 base + 2 Dex modifier + 1 resistance (Pathfinder set) + 3 Dwarven spell defense = 7

    Attack bonus will be +3 BAB +1 insight (goggles of insight) + 2 unnamed (Pathfinder set) + 1 weapon + 6 Str mod -2 Tower Shield = 11 on first attack; Attack chain will be +11(+6) / +11 / +16 / +21 (+16) (Glancing blows in brackets)

    Damage per attack = 1d10+1(enh)+1(weapon)+6(Str)+[enchants]; glancing blows will be approx 20% of damage without enchants, which would be 2-4 points per hit. Not a lot, but will add up quickly the more mobs are around you.

    Buff Spells loaded will be:
    Level 1:
    Protection from Evil (increases resistance bonus to saves to 2 for a total fort save of 14 and Ref save of 8)
    Bless (another +1 to attacks - would require a bit of testing if that is actually needed)
    Remove Fear (raises will save against fear to 15!)
    Maybe Nightshield if Irestone casters use Magic Missile.
    Level 2:
    Bull's Strength
    Resist Energy: Fire (maybe also Acid? Don't recall if casters in Irestone use Acid Arrows)

    P.S.: note that dwarves also get a racial bonus of +4 to balance check, which is very helpful in Irestone! Total balance score with a +3 ring would be 9 (2 Dex, 4 racial, 3 ring)
    I knew someone could roll out a better build than I had WIll defintly try this one.
    Yes dodge was a misprint from a earier reroll thanks for catching that.
    I put my level up into strength (dont know why I posted it feat) but corrected that.
    on normal i havent seen MM or acid arrow in 30 plus runs just a lot of enfeblment and fire and fear a little bit.
    I actuly have several really good DA to start with so it shouldent cost me as much to try this.
    THANKS
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  14. #14
    Community Member vindicater's Avatar
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    Quote Originally Posted by t0r012 View Post
    wouldn't it be faster to ransack haverdasher and durks than to run irestone?

    or to be more clear.
    wouldn't you get more renown from the 2 chests in haverdasher on elite and 3 in durks , plus a shot at a 4th with muck banes and end rewards?

    you could run say 3 of each before you got done a irestone. Maybe 2 each if you are really , really fast on irestone
    Quicker to get the chests but the only quests I am having good luck on renown with a level 4 are ringleader 3-5 chests on hard is giving me an average of 2 tokens per run out of a possible 5 chests and ierstone is droping a 50 spot or higher in around 50% of chests out of a possible 12 chests getting a lot of 150s here.
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  15. #15
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    Quote Originally Posted by t0r012 View Post
    wouldn't it be faster to ransack haverdasher and durks than to run irestone?

    or to be more clear.
    wouldn't you get more renown from the 2 chests in haverdasher on elite and 3 in durks , plus a shot at a 4th with muck banes and end rewards?

    you could run say 3 of each before you got done a irestone. Maybe 2 each if you are really , really fast on irestone
    Haverdasher definitely. A Barbarian 4 can easily solo it on elite without need for healing and buffs, and get to ransack in less than 15 minutes.

    Durk's. I don't know: If you want the Trog Shaman chest you need to pack a rogue level, and that means you need to give up either your fighter level or level 2 cleric spells. Both not a good idea. Probably this requires a totally different build. Or you'd forgo the Shaman chest, just pick up the 2 Trog chests (I think you forgot those) and the two kobold brother's chests with a chance for Muck's chest. Note that you need a halfway decent search or detect clickie for the first Trog's secret door.

  16. #16
    Community Member vindicater's Avatar
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    Quote Originally Posted by t0r012 View Post
    wouldn't it be faster to ransack haverdasher and durks than to run irestone?

    or to be more clear.
    wouldn't you get more renown from the 2 chests in haverdasher on elite and 3 in durks , plus a shot at a 4th with muck banes and end rewards?

    you could run say 3 of each before you got done a irestone. Maybe 2 each if you are really , really fast on irestone
    Dident see the time comment the first time i read your post. I dont know how long durks takes I make a habit of running it till I pull two muckbanes or ransack on every toon I build but dont remember how long it takes. havent had good luck on token drops in there though even when all 7 chests are up. I have ierstone down to around 8 min and since i take no damage can ransack without selling and repairing.
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

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