I set out to make a solo build: The highest AC possible (a Dwarven Fighter with high Dex and Armor Mastery from Dwarf and Fighter). The enhancements with Mithral Full Plate and Mithral Tower Shield should allow for a +10 Dex bonus, which requires 30 Dex, which he could reach with just a +5 Dex item.
He also has the ability to handle traps and locks, and heal. I might get some strange looks, but I'd still be able to contribute in a group.
As you can see it's been meticulously planned so that at level 20 Open Lock, Disable Device, Search and Spot are all at max ranks.
I took five levels of Cleric specifically to max out Cure Light Wounds and 11 levels of fighter specifically to max out Armor Mastery.
I chose feats to bolster my saves, but if DCs are a problem I could go with skill feats. Or go for Whirlwind Attack.
I was also going to take Stalwart Defender I, but I don't think it's in the character builder.
Thoughts?
(his name isn't really going to be "Sologuy.")
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Sologuy Level 20 True Neutral Dwarf Male (11 Fighter \ 4 Rogue \ 5 Cleric) Hit Points: 236 Spell Points: 578 BAB: 17\17\22\27\27 Fortitude: 14 Reflex: 16 Will: 15 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 10 12 14 Dexterity 18 25 25 Constitution 10 12 12 Intelligence 16 18 18 Wisdom 12 14 14 Charisma 6 8 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 8 16 20 Bluff 2 3 3 Concentration 0 1 3 Diplomacy 2 3 3 Disable Device 7 27 29 Haggle 2 3 3 Heal 1 2 2 Hide 4 7 7 Intimidate 1 2 5 Jump 4 6 6 Listen 1 2 2 Move Silently 4 7 7 Open Lock 8 30 32 Perform n/a n/a n/a Repair 3 4 4 Search 7 27 31 Spot 5 25 27 Swim 4 6 6 Tumble 5 8 8 Use Magic Device n/a n/a n/a Level 1 (Rogue) Feat: (Selected) Luck of Heroes Level 2 (Cleric) Level 3 (Fighter) Feat: (Selected) Mental Toughness Feat: (Fighter Bonus) Weapon Finesse Level 4 (Cleric) Level 5 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 6 (Cleric) Feat: (Selected) Toughness Level 7 (Fighter) Level 8 (Rogue) Level 9 (Cleric) Feat: (Selected) Iron Will Level 10 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 11 (Cleric) Level 12 (Fighter) Feat: (Selected) Improved Mental Toughness Level 13 (Fighter) Feat: (Fighter Bonus) Dodge Level 14 (Fighter) Level 15 (Fighter) Feat: (Selected) Bullheaded Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 16 (Rogue) Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Combat Expertise Feat: (Selected) Discipline Level 19 (Fighter) Level 20 (Rogue) Enhancement: Fighter Armor Class Boost I Enhancement: Dwarven Armor Mastery I Enhancement: Dwarven Armor Mastery II Enhancement: Dwarven Armor Mastery III Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Axe Attack II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Faith I Enhancement: Dwarven Faith II Enhancement: Dwarven Faith III Enhancement: Dwarven Faith IV Enhancement: Fighter Armor Mastery I Enhancement: Fighter Armor Mastery II Enhancement: Fighter Armor Mastery III Enhancement: Fighter Dwarven Waraxe Specialization I Enhancement: Rogue Disable Device I Enhancement: Rogue Disable Device II Enhancement: Fighter Intimidate I Enhancement: Rogue Open Lock I Enhancement: Rogue Open Lock II Enhancement: Rogue Search I Enhancement: Rogue Search II Enhancement: Rogue Spot I Enhancement: Rogue Spot II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Cleric Divine Healing I Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II Enhancement: Cleric Wand and Scroll Mastery I Enhancement: Cleric Wand and Scroll Mastery II