I've made a lot of changes to my original plan. It's became an entirely different build again. (I may try both) The idea is that this build is a stepping stone into Valiance's build after I have better gear...
Swapping the thief level for a wizard level opens up both cleric and wizard wands. This doesn't help with scrolls, but does make keeping shield and other level 1 wizard buffs free (other than mp). Adding in the wizard bonus feat lets me pick up empowered healing for Radiant Servant and greatly increases my healing power.
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Solo Clr - Mnk - Wiz
Level 20 Lawful Good Halfling Male
(2 Monk \ 17 Cleric \ 1 Wizard)
Hit Points: 201
Spell Points: 1268
BAB: 13\13\18\23
Fortitude: 15
Reflex: 14
Will: 24
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 15
Dexterity 16 20
Constitution 10 12
Intelligence 11 13
Wisdom 17 27
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 26
Bluff -1 0
Concentration 4 25
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 3 10
Hide 3 9
Intimidate -1 0
Jump 5 9
Listen 3 10
Move Silently 3 7
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 7 12
Swim 1 2
Tumble n/a 5.5
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Weapon Finesse
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Level 9 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell
Level 10 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 11 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 14 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 15 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Level 17 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 18 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Way of the Patient Tortoise I
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Light I
Enhancement: Cleric Divine Light II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Thoughts?