Dwarf Tank/Healer 6Fighter-Stalwart Defender I\2 Paladin\12 Cleric-Radiant Servant II
This is a defensive/tank style dwarven axe and board build with high AC, healing, etc with Blade Barrier enhanced with Maximize, Extend and Quicken spell feats. I plan on leveling 1 through 12 cleric, 13 through 18 fighter and 19 through 20 paladin.
Feats selected:
1) Toughness
3) Empower Healing Spell
6) Quicken Spell
9) Maximize Spell
12) Extend Spell
13) Dodge (Fighter)
14) Improved Critical: Slashing Weapons (Fighter)
15) Mental Toughness
16) Weapon Focus: Slashing Weapons (Fighter)
18) Improved Mental Toughness
18) Weapon Specialization: Slashing Weapons (Fighter)
Aggro can be maintained with a combination of damage with Blade Barrier, Mass Inflict Moderate Wounds, etc and healing through Radiant Servant II aura and heal spells.
I broke up the enhancement point spending to make sure that I had the pre-reqs for each of the prestige class Stalwart Defender I and Radiant Servant II.
Level 1 through 12: Cleric
Cleric Radiant Servant I
Cleric Radiant Servant II
Dwarven Armor Mastery I
Dwarven Constitution I
Dwarven Faith I
Dwarven Faith II
Dwarven Faith III
Racial Toughness I
Cleric Heal I
Cleric Heal II
Cleric Prayer of Life I
Cleric Prayer of Incredible Life I
Cleric Life Magic I
Cleric Life Magic II
Cleric Energy of the Zealot I
Cleric Energy of the Zealot II
Cleric Energy of the Zealot III
Cleric Charisma I
Cleric Charisma II
Cleric Wisdom I
Cleric Wisdom II
Cleric Divine Vitality I
Cleric Improved Turning I
Level 13 through 18: Fighter
Fighter Armor Class Boost I
Dwarven Armor Mastery II
Fighter Armor Mastery I
Fighter Stalwart Defender I
Fighter Tower Shield Mastery I
Fighter Intimidate I
Fighter Intimidate II
Fighter Strength I
Fighter Strength II
Fighter Toughness I
Fighter Toughness II
Level 19 through 20: Paladin
Dwarven Armor Mastery III
Dwarven Constitution II
All five levels of ability bonuses went into +5 wisdom for extra spell points however you could choose +5 strength for additional melee power if that was your preference.
I wield Dwarven War Axe, Full Plate armor and use a Tower Shield. If I need bludgeon damage for skeletons, etc I can shield bash with my tower shield.
I have armor and tower shield max dexterity bonus that limit my ability to gain AC from dexterity.
For the max armor dexterity I have Dwarven Armor Mastery I, II and III (+1, +1 and +1) and Fighter Armor Mastery I (+1) that combined increase my armor max dexterity bonus to +4 for a total of Max Dex Bonus: 5 in standard Full Plate.
+5 Full Plate
Heavy Armor
Heavy Armor Proficiency
Race Absolutely Excluded: Warforged
Minimum Level: 8
Armor Bonus: +8
Max Dex Bonus: 1
Armor Check Penalty: -5
Spell Failure: 35%
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
For the max tower shield dexterity bonuses I have Fighter Stalwart Defender I (+2) and Fighter Tower Shield Mastery I (+1) that combined increase my tower shield max dexterity bonus to +3 for a total of Max Dex Bonus: 5 with a standard tower shield.
Steel Tower Shield
Tower Shield
Equips to: Off Hand
Tower Shield Proficiency
Shield Bonus: +4
Max Dex Bonus: 2
Damage Reduction (DR): 4
Armor Check Penalty: -10
Spell Failure: 50%
Attack Penalty: -2
Base Damage Rating: 3.68
Damage: (1-6) 1d6 + 0 Bludgeon
Critical Roll: (5%/2-12) 20 / x2
Attack Mod: Strength (+2)
Damage Mod: Strength (+2)
Without going into all of the available armor & item upgrades available in DDO I will list the common and easily obtainable ones:
AC base = 10
+5 Full Plate = 8 + 5 = +13
Tower Shield = +4
Dexterity Bonus = +5
Dodge Feat = +1
Fighter Stalwart Defender I = +1
Aura of Good (Paladin) = +1
Cloak of Protection = +5 (deflection bonus)
===
40 AC
Situationally I would have +4 AC bonus when fighting any giant types due to dwarven race, +5 Barkskin bonus from a helpful Ranger spell buff, etc. I'm sure there are other bonuses as well that are easily obtained or I forgot to include however it does provide a solid armor class bonus self and group buffed.
Damage reduction includes 4 from tower shield and 2 for Fighter Stalwart Defender I. Saving throws get the bonus from Paladin Divine Grace equal to my charisma bonus total.
So what is everyone’s thoughts on this build? Did I miss anything?
Thanks!
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Peter
Level 20 Lawful Good Dwarf Male
(6 Fighter \ 2 Paladin \ 12 Cleric)
Hit Points: 348
Spell Points: 1072
BAB: 17\17\22\27\27
Fortitude: 25
Reflex: 13
Will: 20
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 18
Dexterity 14 16 16
Constitution 16 18 20
Intelligence 10 12 12
Wisdom 14 21 23
Charisma 12 14 16
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 3 7
Bluff 1 3 3
Concentration 7 26 26
Diplomacy 3 18 18
Disable Device n/a n/a n/a
Haggle 1 3 3
Heal 2 9 11
Hide 2 3 3
Intimidate 1 3 7
Jump 2 22 22
Listen 2 6 6
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 3
Spot 2 6 6
Swim 2 4 4
Tumble 2.5 3.5 3.5
Use Magic Device 1.5 3.5 3.5
Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Empower Healing Spell
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Sonic Blast
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Quicken Spell
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Panacea
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Feat: (Selected) Maximize Spell
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Protection From Elements
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Stalwart Pact
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Feat: (Selected) Extend Spell
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Faith III
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Level 13 (Fighter)
Skill: Jump (+3)
Feat: (Fighter Bonus) Dodge
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Tower Shield Proficiency
Level 14 (Fighter)
Skill: Jump (+3)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 15 (Fighter)
Skill: Jump (+3)
Feat: (Selected) Mental Toughness
Level 16 (Fighter)
Ability Raise: WIS
Skill: Jump (+3)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 17 (Fighter)
Skill: Jump (+3)
Level 18 (Fighter)
Skill: Jump (+3)
Feat: (Selected) Improved Mental Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Armor Class Boost I
Enhancement: Dwarven Armor Mastery II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Level 19 (Paladin)
Skill: Concentration (+3)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Level 20 (Paladin)
Ability Raise: WIS
Skill: Concentration (+3)
Enhancement: Dwarven Armor Mastery III
Enhancement: Dwarven Constitution II