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  1. #1

    Default Clerical Hirelings - Need some work

    In the process of leveling up my last few characters I have been using Clerical Hirelings, since they are cheaper than pots and wands. So over the past two months I have run with a large number of the hirelings.
    I have run a lot with Kendra the level 5 Human Cleric, because she tends to be the most passive of the clerics, on the other hand a cleric like Molin seems to zerg and kill steal.

    There is little question the AI needs to be fixed.
    Since my characters don’t take a whole lot of damage (True Reincarnates twinked to the nines) the hirelings all spend way too many Spell Points on offensive spells regardless of the settings. You’d do a couple encounters and even in complete passive mode they some how spent SP on something.
    There needs to be a way to turn off offensive spells on the hirelings. Besides make them stay and calling them to you fifteen minutes later.

    Be nice if clerical hirelings healed other party members better. Yeah that red bar is at 50% cast a cure spell on them. Sometimes they do sometimes they don’t. Sometime you tell them to cast once and they cast like five times.

    All the hirelings seems to act a lot differently on the different difficulty settings. On Normal for example they are all pretty passive, but by the time you the adventure on elite regardless of what setting you choose (short of saying sit) they start zerging. I mean watching Kendra zerg ahead and start the final fight on a Elite Stormcleave run before you pull and kill the first two Fire Giants is pretty funny.

    The clerics all are extremely slow, no striders, can we get some striders on them as they go up in level. I understand a level 5 cleric not having anything, but level 14 cleric should have at least 10% striders. The problem is they fall behind and there doesn’t appear to be any rhyme or reason to when they teleport to you.

    The end of the contract, once you hour is up what is supposed to happen. I have dragged Kendra through an entire Sorrowdusk Isle run opening her up with 1 minute left on the contract. Yet in other instance she disappears once the 1 hour is up in quest, when she teleports, when she changes instances, when I enter another quest… It’s very frustrating not knowing when she is going to disappear.
    I personally don’t care how it is supposed to work, but it needs to work the same way every time.

    Allow us to purchase a second contract for the same cleric. I thought we were able to at one time but lately if I have a Kendra contract I am stuck until it runs out.

    Allow us to purchase longer contracts, two, three, four hours. I have a few hours to kill, spend ten minutes on the top of the hour running to House K or the marketplace.

    There are a number of shrines (mostly in offset caves with doors) where the hirelings don’t want to go. Getting a cleric to shrine up in VoN 1 in the locker room is next to impossible. (I have bugged reported a number of those)

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  2. #2
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

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    I just wish the clerics would stop trying to occupy the same /loc coordinates as my character all the time. I shouldn’t have to waste a hotkey on toggling follow me/hold your ground.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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