Human fighter 32 point intim-tank
I’m on vacation with no access to ddo so I actually took a bit of time to design a character instead of just starting with a general idea and muddling through as I usually do. I have a multi classed fighter already so I wanted to roll a pure one. I was going to tr my pally tank into a fighter but I decided not to, for now.
My goal with this character is high intimidate and eventually high ac. Also I wanted the option of DPS so I took twf feats. Furthermore, I enjoy tactical combat feats so I fit in improved trip and stunning blow. This is a pretty vanilla , straight forward build but here it is:
STARTING STATS:
Str 16 -- +5 level ups, +2 tome
Dex 15 +2 tome,
Con 14 +2 tome,
Int 12 +2 tome
Wis 08
Cha 12, +2 tome
end game stats can vary significantly based on gear, so i did not try and determine potential here. a basic load out would take just plus 6 items on all stats but int and wis.
FEATS-- (these aren’t in order of leveling)
HUMAN FEAT
Exotic weapon proficiency--bastard sword, khopesh, dwarves ax, whatever you want. When I make this character I’ll probably use bastard swords when leveling and before acquiring greensteel because i assume they are easier to equip.
11 FIGHTER FEATS--
Improved critical: slashing
Two weapon fighting
Improved two weapon fighting
Greater two weapon fighting
Combat expertise
Power attack
Improved trip
Stunning blow
Weapon focus slashing
Weapon specialization slashing
Greater weapon specialization slashing
7 CHARACTER FEATS--
Toughness
Least dragon mark of sentinel
Skill focus: umd
Skill focus: intimidate
bullheaded
Force of personality
Lightening reflexes
SKILLS
intim and umd are the most important imo, but there are points left over for balance, jump, or whatever else you might want.
Intimidate
23 ranks
15 item
3 skill focus
6 shroud item
6 cha bonus
2 head of good fortune
2 least dragon mark
4 gh
6 defender pre
4 fighter enhancements
1 human enhancements
2 bullheaded
------------
74 most of the time
+2 bard song
76 when you have a friendly bard along
+1 yugo cha pot
77 max after getting yugo favor
+3 more intim is possible if lesser and greater dragon marks of sentinel replace other feats, and then the human enhancements are taken. As of now I would not take that option.
Umd
11.5 ranks
3 skill focus
6 shroud item
5 cha bonus
2 head
4 gh
-------
31 standing
2 bard song
33 raid buffed
3 golden cartouche
36
+1 yugo pot
38 possible.
Enhancementss--these are very flexible and easily changed so I won’t go into detail here.
Ac: this is very gear dependant but with the defender prestige enhancement and modest gear a raid buffed ac of mid 70s should be fairly easily obtained, with the possibility of reaching the 80s or moer.
Saves: fully buffed 28/24/21
These numbers seem a bit low as I’m used to playing a paladin, but I might be missing something as well.
Fort save--24 (+4 with inspire heroics)
12 base
6 Con mod
+4 GH
+2 HOGF
Reflex save--20 (+4 with inspire heroics)
6 Base
+ 6 dex mod
+2 Lightening reflexes
+4 GH
+2 HOGF
Will save-- 17 (+4 with inspire heroics)
6 Base
+5 (cha mod--FoP)
+4 GH
+2 HOGF
Hp-- I don’t have exact numbers but more is better of course. If you can get +3 tomes for dex, int, or cha those stats could be lowered and the extra points put towards more con. Con tomes and exceptional con items are useful as well, not to mention the minos legion helm and a shroud HP item. Another option is swapping out feats that increase saves for more toughness feats, or skipping twf for thf, lowering dex and putting more points into con. That would also cause the loss of a few points of AC.
thanks for looking at my build! i'd have more detail on gear but i cant log into the game and i'm not on the best connection now. plus, i'm not the expert on gear and my guildies often help me alot with that area.