WARNING: This is a halfling throwing axe build. I know these pop up every once in a while, but they never seem to get much feedback, so I thought I'd build my own.
Build goals:
1. Make a competent throwing axe build, noticeable dps (keeping in mind that throwing axes...not the best DPS weapons).
2. As this is not a completely min-maxed build, make it moderately self-sufficient such as to be less of a drain on a party--parties will not be looking to have you in them, but having you there should not be a penalty.
3. Make it fun.
Choices:
1. Dragonmarks. These go a long way to make you self sufficient, and the free feats from taking 18 levels of fighter help ease what would otherwise be pretty heavy feat requirements.
2. One level of wizard. This gives us access to the metamagics as well as one for free--Empower and Maximize DO work on dragonmarks with no drawback, as they have no SP cost. Also, gives us Shield/Expedious Retreat without clickies. Minor, but helpful.
3. One level of rogue. UMD. Dwarven Throwers are amazing, but the race restriction means we need UMD to use them. Also, scrolls. Always useful.
4. Eighteen levels of fighter. Kensai.
5. Sneak attack/diplo. Not really a question; for a ranged character, you don't want aggro anyway, so may as well use the fact that you'll be avoiding aggro to increase damage.
This build was made with no tomes/gear. As far as I can tell (still new at designing builds), this is situated in a place where +2 tomes would help, but not make us hit any crucial milestones, so I left them out. This may be incorrect. I have no experience planning gear, either, so help with that would be appreciated. Enhancements are planned at the Kensai milestones, as those I want to make sure to hit those as soon as possible. The clump at 6 is because I momentarily forgot about my two splash levels. If you are leveling this, you should take the whatever enhancements from the next clump I have listed, but none from beyond that or you may find yourself without Kensai requirements when you need them. Or you could just plan for enhancement respecs and get what's useful at the time, but I don't like planning that way.
I am looking for advice for the build. As I said, I'm new at designing builds (part of the reason this, my first 'real' build, is not heavily min/max oriented), and I would appreciate anyone pointing out something I missed. Also, it looks like it'll be a bit of a pain to level without a group, but then again, aren't most sneak-attack-inclined builds?
And now, without further ado, the build:
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Level 20 Neutral Good Halfling Male
(18 Fighter \ 1 Rogue \ 1 Wizard)
Hit Points: 292
Spell Points: 140
BAB: 18\18\23\28\28
Fortitude: 14
Reflex: 12
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 14 14
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 10 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 6
Bluff 4 9
Concentration 2 5
Diplomacy 4 16
Disable Device n/a n/a
Haggle 4 4
Heal -1 1
Hide 6 10
Intimidate 0 3
Jump 7 14
Listen -1 1
Move Silently 6 8
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 3 7
Tumble 6 6
Use Magic Device 4 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Automatic) Attack
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Halfling Thrown Weapon Focus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Level 2 (Wizard)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Level 3 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Brutal Throw
Feat: (Selected) Empower Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 4 (Fighter)
Ability Raise: STR
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons
Level 5 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Level 6 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Thrown Weapon Attack I
Enhancement: Halfling Thrown Weapon Damage I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Fighter Strength I
Level 7 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Quick Draw
Enhancement: Kensei Throwing Axe Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II
Level 9 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Healing
Level 10 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Point Blank Shot
Level 11 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons
Feat: (Selected) Toughness
Level 13 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Kensei Throwing Axe Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Throwing Axe Specialization I
Enhancement: Halfling Thrown Weapon Damage II
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I
Level 15 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Thrown Weapons
Level 16 (Fighter)
Ability Raise: STR
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Rapid Shot
Level 17 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Precise Shot
Feat: (Selected) Superior Weapon Focus: Thrown Weapons
Level 19 (Fighter)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Attack Boost III
Enhancement: Kensei Throwing Axe Mastery III
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei III
Enhancement: Fighter Throwing Axe Specialization II
Enhancement: Halfling Guile II
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Thrown Weapon Attack II
Enhancement: Fighter Strength III