Greetings all!
For starters:
TL;DR version:
Designed as TWF solo-character, Hunter of the Dead + Tempest, 21+ ranks rog skills, still useful to a group at lvl 20.
Evasion and GTWF from Ranger 11, Divine might and great saves from Paladin 8, solo access to all non-raid content with rogue 1.
And for the rest of you, I recently rolled up something a little bit different, wanting to have fun with prestige and MC while avoiding vanilla character builds. Now this is designed as an all-in-one solo character, who can still prove useful in a group at any level. Thus more points have been put into INT than I would prefer just to get the skill points, as I also should note I am a F2P with no money to spare for tomes. Additionally, this may cause some debate but I decided not to worry about spells and dumped Wis. This is a melee specialist build only.
Thus, while I greatly appreciate feedback from the crowd, PLEASE REMEMBER that I can afford NO TOMES, and that I am going for VERSITILITY not pure dps.
Here's the details:
Human 11 ranger/8 Paladin/1 Rogue
Progression Rog,Rang->2,Pal->4,rang->6,Pal->6,Rang->9,Pal->7,Rang->11,Pal->8
Stats
Lvl 1
14 14 15 14 8 14
Str Dex Con Int Wis Cha
Lvl 20 (no equip or tomes, just lvl bonus and enhancements)
16 14 18 14 8 18
Str Dex Con Int Wis Cha
Feats
Hum Toughness
1 Dodge
3 Combat Expertise
6 Mobility
9 Spring Attack
12 Force of Personality
15 Nimble fingers
18 Undecided (Perhaps Extra turning for divine might)
Skills:
21+ ranks in UMD, Spot, Search, Disable Device, Open Lock
(dumped all others)
Enhancements
Human Adapt Con 2
Human Great Adapt Cha 4
Human Versitility 1
Human Versitility 2
Human Versitility 3
Human Improved Recovery 2
Racial Toughness 1
Racial Toughness 2
Racial Toughness 3
Paladin Bulwark of Good 1
Paladin Bulwark of Good 2
Paladin Charisma 2
Paladin Charisma 4
Paladin Divine Light 1
Paladin Divine Might 1
Paladin Attack Boost 1
Paladin Attack Boost 2
Paladin Attack Boost 3
Paladin Extra Smite Evil 1
Paladin Extra Smite Evil 2
Paladin Extra Turning 1 1
Paladin Extra Turning 1 2
Paladin Hunter of the dead 4
Paladin Improved Turning 1 1
Paladin Resistance of Good 1
Paladin Resistance of Good 2
Paladin Toughness 1
Paladin Toughness 2
Paladin Toughness 3
Ranger Dexterity 2
Ranger Dexterity 4
Ranger Energy Resistance Boost 1
Ranger Energy Resistance Boost 2
Ranger Energy Resistance Boost 3
Ranger favored attac 2
Ranger Tempest 2
Paladin Saves Boost 1
Paladin Saves Boost 2
Paladin Saves Boost 3
Ranger Search 1
Total 80 pts
Now I admit I've not made it to end-game myself, but I'd like to think that a toon such as this would be able to provide some decent damage in a group. If I have any glaring omissions, or any noob naivety, please let me know. I would welcome ideas to improve the build but remember above all else this character is designed to:
#1 Substitute for Rogue Locksmith / Solo all non-raid content
#2 Do enough Damage to be useful to a group
#3 Be sturdy enough to survive most content solo
#4 Take full advantage of Hunter of the Dead and the TWF fighting style.
So I ask you, given the above:
What say ye internet?