Quote Originally Posted by Vanshilar View Post
It looks like the DPS calculator is adding the divine sacrifice swing damage to a character's DPS, rather than replacing a regular swing with a divine sacrifice swing.

In other words, for any build that has paladin divine sacrifice, the build gets an extra attack swing every 3 seconds. Given that attack swings are roughly 90 per minute (4.5 swings per 3 seconds) up to around 135 attacks per minute (6.75 swings per 3 seconds), this is a DPS increase of around 15-20%. This means that any build that currently uses divine sacrifice, i.e. has 5 or more levels of paladin, currently has its DPS overrepresented by the DPS calculator by around 15-20%.

P.S. You will note this effect when you try out different tiers of divine sacrifice. Going from none to tier 1 gives a huge DPS boost, while going from tier 1 to tier 2 or tier 2 to tier 3 gives very little increase to the DPS.
That is not correct. It does replace regular swings with divine sacrifice swings.

The reason going from none to tier 1 gives such a huge boost is because you never reduced the DS intervall to 0. So it replaced the regular swings with 0 damage attacks.
Also, going from none to tier 1 will always yield more DPS than going from tier 1 to tier 2 or tier 2 to tier 3 because tier 1 gives a crit multiplier and 5d6 extra damage while the other 2 ranks just gives an additional 2d6 damage.