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  1. #1
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    Default Human Ranger Tempest

    I decided to try a ranger with limited success (not really a ranged type of player) so I've switched to the Tempest EP.
    Please take a look at my build and feel free to pick it apart. Noobish player in general and complete Ranger Noob.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    jj 
    Level 20 Lawful Good Human Female
    (20 Ranger) 
    Hit Points: 262
    Spell Points: 409 
    BAB: 20\20\25\30\30
    Fortitude: 14
    Reflex: 17
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 21                   21
    Dexterity            16                 17                   20
    Constitution         15                 15                   15
    Intelligence          8                  8                    8
    Wisdom               13                 13                   13
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                 16.5                 16.5
    Bluff                -1                 -1                   -1
    Concentration         3                 18                   18
    Diplomacy             1                  5                    5
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  1                  1                    1
    Hide                  4                 19                   20
    Intimidate           -1                 -1                   -1
    Jump                  3                  5                    7
    Listen                1                  1                    1
    Move Silently         7                 23                   24
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search                1                 12                   12
    Spot                  5                 18                   19
    Swim                  3                  5                    5
    Tumble                4                  6                    6
    Use Magic Device      0                  5                    5
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+4)
    Skill: Search (+2)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Human Versatility I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Jump I
    
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Mobility
    Feat: (Automatic) Diehard
    Enhancement: Racial Toughness I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Ranger Jump II
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Energy Resistence Boost II
    Enhancement: Ranger Favored Damage II
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Tempest I
    
    
    Level 7 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Racial Toughness II
    Enhancement: Ranger Dexterity II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    Enhancement: Human Versatility II
    Enhancement: Ranger Energy of the Wild II
    
    
    Level 9 (Ranger)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Automatic) Evasion
    Enhancement: Human Improved Recovery II
    
    
    Level 10 (Ranger)
    Skill: Concentration (+1)
    Skill: Hide (+3)
    Skill: Search (+2)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Favored Damage III
    
    
    Level 11 (Ranger)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Search (+4)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Favored Resistance II
    
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Diplomacy (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Tempest II
    
    
    Level 13 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+1)
    Enhancement: Ranger Favored Attack II
    
    
    Level 14 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Spell (4): Cure Serious Wounds
    Spell (4): Freedom of Movement
    Spell (4): Mass Longstrider
    Spell (4): Summon Nature's Ally IV
    Enhancement: Ranger Favored Damage IV
    
    
    Level 15 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Mental Toughness
    Enhancement: Ranger Sprint Boost I
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Ranger Favored Defense III
    
    
    Level 17 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Enhancement: Human Improved Recovery III
    
    
    Level 18 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Spot I
    
    
    Level 19 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Dexterity III
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
    Enhancement: Ranger Favored Resistance III
    Enhancement: Ranger Hide I
    Enhancement: Ranger Move Silently I

  2. #2
    Build Constructionist unbongwah's Avatar
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    Default

    Is this actually a twice-TRed character? If you really are a noob, I'm guessing the answer is "no."

    I recommend starting by looking at tihocan's Tempest, which is a solid starter build.

  3. #3
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    Default

    What is a TR-ed character? And yes, I really am a noob. I did check out Tihocan's build but I was hoping to stay pure classed.

  4. #4
    Build Constructionist unbongwah's Avatar
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    TR = True Reincarnation. When a DDO char hits lvl 20, it can TR, which means it starts over as a lvl 1 char, but with 34 build pts for stats (instead of 28 or 32) and the Past Life feat of its previous life's primary class; but it takes more XP for it to level than a non-TR char. [You can also take a second Past Life feat which adds another bonus.] If you take that TRed char and TR it again, it starts with 36 pts and two Past Life feats; you can keep TRing and gain an extra Past Life feat every time, but 36-pt builds is the max IIRC. There is a special feat called Completionist that you can take if you TR a single char thru every class in DDO. Your build indicates you've TRed twice from ranger & wizard. Let me guess: you clicked on the True Reincarnation options without knowing what they did, right?

    You can make a pure ranger Tempest if you want, but the last two levels of ranger don't do much for Tempests apart from the extra Favored Enemy at 20; the ranger capstone only affects ranged attacks. So most Tempests splash other classes, like rogue for trap skills, UMD, & a bit of sneak attack, fighter for extra feat(s), monk for feat(s) and WIS AC boost, or barbarian for Rage & run speed boost. I even splashed wizard once for the free metamagic, but that was on an Arcane Archer.

    Were I to do a pure human ranger Tempest on a 28-pt build, I'd probably go with something like this:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Ranger) 
    Hit Points: 292
    Spell Points: 235 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            15                    18
    Constitution         15                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    15
    Bluff                -1                    -1
    Concentration         6                    26
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle                0                    10
    Heal                 -1                    -1
    Hide                  6                    27
    Intimidate           -1                    -1
    Jump                  3                     7
    Listen               -1                    -1
    Move Silently         6                    27
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  3                    22
    Swim                  3                     6
    Tumble                3                     5
    Use Magic Device      1                    10
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Haggle (+1)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 11 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 13 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Ranger)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Ranger)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 19 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Master of Archery
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Ranger Item Defense I
    Enhancement: Ranger Item Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Should have pretty good melee DPS - especially once you have khopeshes - while still having good ranged DPS as well, stealth, self-heals (first w/wands, later w/cure spells), all the ranger buffs. Only downside is you can't cast lvl 1 spells until you find a WIS +3 item, which can't be used until min lvl 5 IIRC; and you need a WIS +6 item to cast lvl 4 spells. Could go INT 8 WIS 10 instead to make it a little easier on yourself when it comes to WIS items. I prefer the extra skill points, but it's not a huge deal either way IMHO.

    But personally, I'd rather play a ranger 18 / 1 / 1 build like this one:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Female
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 302
    Spell Points: 205 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            14                    16
    Constitution         15                    16
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     7
    Bluff                -1                    -1
    Concentration         2                     3
    Diplomacy            -1                    -1
    Disable Device        5                    24
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate           -1                    -1
    Jump                  7                    10
    Listen                3                     3
    Move Silently         2                     3
    Open Lock             6                    24
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  3                    22
    Swim                  3                     6
    Tumble                6                     7
    Use Magic Device      3                    25
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 18 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Ranger Item Defense I
    Enhancement: Ranger Item Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Toughness I
    Gives up final Favored Enemy, capstone, stealth, some misc. skills, and 2 pts of DEX for trap skills, 23 ranks of UMD (vs 11), 1 extra feat (I went Maximize for better heals), extra proficiencies from fighter, and +10 HPs. Added bonus: you can wear medium or heavy armor from lvl 4 (when you take the fighter splash) to lvl 11 (when you get Evasion), at which point you should switch to light armor or robes. You can even use tower shields without penalty after lvl 4, on the off-chance you need the extra AC.

    Ultimately, though, you should play what you want to play, not what someone like me tells you that you "ought" or "must" play. Figure out what you enjoy doing in DDO, then figure out how to get good at it.

    And welcome to DDO.

  5. #5
    Community Member
    Join Date
    Jun 2010
    Posts
    3

    Thumbs up Great response

    Thank you so much Your response really helped. I appreciate the time you took to give some detail. I like both builds and can see the benefit of dual classing. The biggest reasons I wanted to stay pure classed are- A) My first toon is a paladin, pretty much dual classed anyway and B) I was pretty unsure of my ability to generate an effective dual classed character. I won't tell you how long it took me to realize what UMD means...I was like "unmitigated drama?" no I don't want that. :/

    Oh yeah, you are correct I just clicked the TR buttons because I could.
    Last edited by jela777; 07-27-2010 at 01:59 PM.

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