Originally Posted by
dmitric300
As a rogue our damage is approximately 70% sneak attack or more depending on the build, as such we lose about 70% of our damage (before our own criticals) against a 100% fortification target and 35% of our damage against a 50% fortified raid boss.
On the other hand all other melee classes suffer MUCH less from fortified targets. In the extreme case a barbarian with IC slashing khopeshes (20% crit for times 4?) gets approximately 12 extra 'base attacks' per 20 swings which means that the absolute max DPS drop from a fortified target is about 60%, against a 50% fortified raid boss it is 30%. This is the extreme case, all other builds benefit much less from criticals. (their normal attacks are much better to begin with)
As a result rogues are effectively punished with crappy damage simply because the designers added a feature to bosses (that has no basis in pnp rules), we already have it bad as it is with d6 hitdice (when the barbarian mentioned above has d12) and lots of enemies can cleave/great cleave (I'm looking at you VoD red Orthons).
SOLUTION:
remove all partial fortification from raid bosses (and give them 20% more health to balance it out)
better yet: give rogues a line of enhancements to ignore 10/15/20/25% or more fortification from fortified targets, (a 20/30/40/50% line that costs 2/4/6/8 enhancement points would be nicer)
EDIT: screwed up some numbers